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Adventure Thirty-eight - Farmer's Gambit

Sponsor: Sullla
Opening Date: Monday, July 20
Duration: Four Weeks
Map Script: Rainforest
Game Speed: Normal

Difficulty: Monarch
Civilization: Ottomans
Leader: Suleiman
World Size: Normal
Opponents: Six
Victory: Diplomatic (all enabled)

Options: No Barbs, No Vassal States
Version: Beyond the Sword v3.19

Scenario: Ready to be a farmer? Take up the plow and prepare to cover the landscape with pristine farms as far as the eye can see. This builder's game tests your ability to "grow" a mighty empire.

Rules: There are two primary rules in this game, geared towards the long-running Civilization strategy known as the Farmer's Gambit.

Farmer: You must build farms on all flatland (non-hill) tiles. You can do anything you like with hill tiles: mines, windmills, whatever. All forests and jungles on flatland must eventually be cleared and replaced with farms. We're farmers, remember! The one exception to this rule involves resources: you are always allowed to connect resources with the appropriate tile improvement (plantations, camps, etc.) regardless of their location. This is not intended to be a non-resources challenge. Players are encouraged to research towards Civil Service quickly, to be able to spread farms beyond freshwater sources.

Gambit: You are limited to TWO military units per city owned, no more. Since one unit will presumably be used for garrison purposes, this won't leave room for much of an offensive army. All units without combat values (settlers, workers, missionaries, etc.) do not count against this limit. Naval and air units do count, however. This is a hard unit cap that makes no distinction of unit type; if you want to replace your old units with modern ones, you'll have to disband them, upgrade them, or gift them away. No more than two units per city, period.

As a final rule, the only corporation you are allowed to employ is Cereal Mills. It's not the end of the world if an AI spreads another corporation to one or two cities, but try to minimize this as much as possible. We're farmers, remember?

Scoring: This event has custom scoring. SCORING IS OPTIONAL. You are not required to track your scoring if you prefer not to do so. If you want to be scored, you need to document (via screenshot or saved games) all items that you claim for score, in case we call on you to verify any of your claims. For this game, you can take care of the scoring with a single screenshot.

Score one point for each vote cast in your favor in the United Nations diplomatic victory vote. Your own votes and those cast by other civilizations thus count equally here; you can run up a high score through building up your own population, through making friends with other civs, or through conquering other civs and absorbing their territory. Or a mixture of all of the above! Note that there are no variant restrictions on declaring war, although you are subject to this game's strict limits on military units.

To prevent lategame score milking, you must submit your UN diplo vote score before 1925AD. You may still submit a score after this date, however you will lose 1% for every year that passes. For example, a score submitted in 1950AD will subtract 25% from the total. There is no bonus for achieving an in-game diplo victory.

Comments: Food won't be an issue on this map, but you'll need to come up with some interesting ways of generating production and research. I expect that the decision between Slavery and Caste System civics will be a fun one!

Closing Day: Monday, August 17. Reports due by the end of August 18, your local time.

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