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Adventure 43 - An Otherworldly Experience

Sponsor: T-hawk
Opening Date: Monday, February 15
Duration: Four Weeks
Map Script: Fractal
Game Speed: Normal

Difficulty: Prince
Civilization: Spain
Leader: Isabella
World Size: Small
Opponents: Four
Victory: Any
Options: No Random Events
Version: Beyond the Sword v3.19 with mod

Scenario: Prepare yourself for an otherworldly experience.

You are Isabella of Spain only in outward appearance. In fact, you are an alien race with a biology and society totally unknown to earthlings. Your species eats minerals, builds by hiring automated labor, and researches Earth biology using food specimens. The earthling AI civs function as normal.

Mod: The three fundamental tile production yields are switched. Hammers are food, commerce is hammers, and food is commerce. Hammers fill up the "food" box and cause population growth. Commerce fills up the production box to build units and buildings. Food is divided via the slider into cash and research and culture.

What does this mean for Civilization gameplay? Who knows! Your job is to explore this familiar-yet-alien universe and simply win however you can.

There is no scoring, but to make it a bit more interesting, we will award honorable mentions for the following categories.

Most wonders constructed by 500 AD.
Earliest elimination of an AI civ.
Fastest to build a Citadel (Spain's unique building.)
Largest city by 1500 AD.
Most Great People by 1500 AD. Count only normal production, not free GPs. This can be determined entirely from your current required number of GPP.

Mod Required! The attached mod (RBAdv43.zip) should be installed under your 'C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods' folder.

Mod notes:

- You will need to micromanage cities. The governor logic does not understand the tile yield swaps, and will happily auto-assign a city to high food actually making it starve for lack of hammers. The scenario is a small map so hopefully it's tolerable.

- Generic hammer modifiers, such as Forge and Ironworks, modify the food box instead. Commerce modifiers (which is only Bureaucracy) modify the production box.

- Situational production modifiers work correctly unchanged. They do not actually say "+x% hammers".
- - Organized Religion correctly functions as "Buildings constructed 25% faster".
- - Heroic Epic, Police State, and Military Academy correctly function as "+% military unit production".
- - Drydock correctly functions as "+50% water unit production".
- - Stone and marble correctly function as "Double production speed" with the resource.

- For the sake of playability, the Palace provides 8 food (which becomes commerce) rather than 8 commerce (which would become hammers.) Otherwise the game would be nothing but a warrior rush: the Palace would build 15 warriors by turn 20, while research to Bronze Working would take 40 turns.

- Forest chops add to the food box rather than the production box. The quantity is affected as usual by Mathematics and by generic hammer modifiers.

- Whipping and rush-buying still affect the production box. Whipping uses commerce modifiers and situational production modifiers but does not use generic hammer modifiers (e.g. Forge.)

- Only commerce is switched. Direct production of gold or beakers functions normally, as from shrines and scientists.

- If you are viewing an AI city via espionage, the city screen will show everything as if the tile yields are switched, although the AI functions normally.

Closing Day: Monday, March 15. Reports due March 15 or 16th.


Download Adventure 43 start file!

Download required mod

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