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Epic Twelve - The Gauntlet

Sponsor: Sullla
Opening Date: Monday, June 25, 2007
Duration: Five Weeks
Map Script: Tilted Axis
Climate: Cold
Landmass: Normal Continents
Game Speed: Epic

Difficulty: Emperor
Civilization: Mongolia
Leader: Genghis Khan Temujin
World Size: Standard
Opponents: Six Random AIs
Victory: Any

Version: Civ4 v1.61

Scenario: To paraphrase the Civ3 version of The Gauntlet, this one is going to be crushingly brutal. What would happen if the “tricks” used by elite players were taken off the table, then combined with a tremendously challenging starting position? We’re about to find out.

Rules: No whipping or drafting. Ever. Slavery and Nationhood civics are banned for this game. Verboten. Do not adopt them.

No upgrading units. Ever. You build a unit, it remains that type “for life”. No City Raider grenadiers in this game.

Epic Goals: Win the game, however you can.

Comments: This is a no-holds-barred scenario designed to test our elite players’ true skill. Temujin has been specifically selected as a leader with little to no economic advantages whatsoever, aside from cheap granaries. The map has also been designed to limit the potential for early cottages. On Emperor difficulty, you’ll have a significant mountain to climb against boosted rivals with superior starting positions. Good luck.

Results: There is no scoring for this game. Results will be listed by victory, with defeats listed in reverse order (those who survived the longest listed first).

Closing Day: Monday, July 30. Reports due by the end of July 31, your local time.

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