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Epic Nineteen - Arise, Ethiopia!

Sponsor: Sullla
Opening Date: Monday, April 28
Duration: Five Weeks
Map Script: Custom Continents
Sea Level: Medium
Climate: Temperate
Game Speed: Epic

Difficulty: Emperor
Civilization: Ethiopia
Leader: Zara Yaqob
World Size: Standard
Opponents: Six
Victory: Cultural, Domination, or Spaceship (all enabled)

Options: Advanced Start enabled
Version: Beyond the Sword v3.13

Scenario: One element of the Civ4 gameplay we're never experimented with is the Advanced Start feature. It's time to change that - and include an unconventional scoring system to boot! Epic Three is back again in modified form for those who missed it initially.

Scoring:

Fastest Cultural Victory:
10 points - First Place
7 points - Second Place
5 points - Third Place
3 points - Fourth Place
1 point - Fifth Place

Fastest Domination Victory:
10 points - First Place
7 points - Second Place
5 points - Third Place
3 points - Fourth Place
1 point - Fifth Place

Fastest Spaceship Victory:
10 points - First Place
7 points - Second Place
5 points - Third Place
3 points - Fourth Place
1 point - Fifth Place

Highest Land Area in 10AD:
10 points - First Place
7 points - Second Place
5 points - Third Place
3 points - Fourth Place
1 point - Fifth Place

Highest GNP in 10AD:
10 points - First Place
7 points - Second Place
5 points - Third Place
3 points - Fourth Place
1 point - Fifth Place

Highest Land Area in 1500AD:
10 points - First Place
7 points - Second Place
5 points - Third Place
3 points - Fourth Place
1 point - Fifth Place

Highest GNP in 1500AD:
10 points - First Place
7 points - Second Place
5 points - Third Place
3 points - Fourth Place
1 point - Fifth Place

Scoring Clarifications: Please take note of (or screenshot) your F9 Demographics in 10AD and 1500AD, for use in the eventual scoring. You should also keep a savegame file from these dates in case any confusion arises.

If you win the game before 1500AD, you will not be eligible for scoring in those categories.

In the event of ties, with exact demographics numbers or same year finishes, all tied players score as if they were not tied (e.g. three way tie for second scores 1st, 2nd-2nd-2nd, 5th). Note also that this is very unlikely to occur!

Comments: GNP and land area scoring goals should work against one another, so you'll have to balance the two (at least in theory). The 10AD scoring will be enormously influenced by your initial choices with the Advanced Start mechanic. What will prove to be the most effective strategy? That's up to you to figure out! It should be fun comparing notes on report day.

Players should not be scared off by Emperor difficulty level. The game has been placed on this setting because the AI does not handle the Advanced Start mechanic nearly as well as the Human player. You may want to run some tests with Advanced Starts if you're unfamiliar with this system.

Closing Day: Monday, June 2. Reports due by the end of June 3, your local time.


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