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#61
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Actually - Korea's game was right up there with India's for me. I really enjoyed watching them rescue themselves from certain death at the hands of Rome to then eventually get retribution and re-take their homeland and more.
Had the game lasted a 20t longer I think Korea would have been a firm 2nd place - even when the game ended HRE were on the backfoot and probably already in 3rd. The nice thing about this game was the variety in the threads: MP101 in Spulla's with some of the best posts going on MM and MP style. Paranoia101 in Whosit's with some of the best quotes i've read here at RB. The "meth'd up hippo" was pretty funny! ![]() Island rescue in plako's/broker's was really fun to read. HRE was a really good thread too with a lot of good posts - I like the way that the thread really took the lurker through many decisions and gave reasoning. Athlete/Kalins thread was really good for a time until the shit hit the fan and the posts's dwindled - I understand why that happened. Jowy/Yaz showed us the youtube video with the really cool voice over! Slaze would post nothing for an age and then cobble together an awesome shot of millions of LB's marching all over the place! Superb! I didn't really get into the Byzantine thread much since the wall of text was tricky - pictures help so much! I was rooting for them to pull off a Korea though and excape to the islands! It would have been cool to see two civ's relegated to the islands. Mortius - such a shame - He was the one who started PB2 and we haven't seen him since he was eliminated. Top game this one - really enjoyed it.
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#62
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Agree with SL above.
Particularly Whosit's thread. xD |
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#63
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Isn't that also how to get forked by 2-move mounted units?
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#64
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Well this is attempt #2 here to respond. I had typed up a full response last night and somehow managed to delete it rather than post it. I was quite frustrated as it took me a long time to get it done!
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The Hanging Gardens was another thing I should have gotten. However the remaining CoW members all pushed Jowy towards accepting peace. Shortly before you attacked him around T150 I was reflecting on that decision and came to this conclusion. I should have pushed Jowy to either a) finish the fight the first time as I believe he was in a stronger position to do more damage to you then or b) re-negotiate terms down to a single city. Would you have accepted a single city from him rather than both? Quote:
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moment there!Quote:
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. It's pretty flimsy but at that point in the game I was really just flying by the seat of my pants. I was beaten down by Slaze, had some very strong stresses in RL and the game was becoming more and more of a drain. Losing Kalin hurt a lot as I just couldn't keep up with the requirements of the game. Rather I couldn't put as much energy into the game as I wanted which was demoralizing as I felt I had played a pretty good game to that point. Definitely a marked improvement over my pbem game!Quote:
![]() My reasoning behind abandoning my cities was I thought I could do more damamge making a final stand somewhere, because once that army was gone it was just a matter of 2-3 turns before I was done. I thought it should be at Hoth which I started as I attacked out at one point there. I then figured I might do a better job at Endor because it hat 60% cultural defence rather thant he 40% of Hoth. This was a mistake because by the time your units were at Endor they were Cav's and not Cuir's so when I attacked out I did 0 damage what-so-ever. That comment was meant more that if somebody of a skill level more appropriate to our was playing as India they never would have gotten out to such a quick/strong/decisive lead and there would be no need for CoW. Not a reinforcement of hey Sullla and Speaker are a team we have to all gang up on them. Quote:
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And this took a 3rd attempt to post...luckily I copied it to clipboard before trying the 2nd time ![]() Edit - If there's something I missed feel free to ask again! /Edit
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Playing in: RBPB2 - Willem of Ottoman - 6th/10 RBPB3 - Joao of Inca PBEM6 - Shaka of the Vikings Spoiled: PBEM2 PBEM5&5B PBEM7 Dedicated Lurker For: Cull - FFHPBEM Last edited by athlete4life10; July 14th, 2010 at 10:30. |
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#65
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Thanks for the comments, athlete. Well written indeed.
![]() Would we have made peace with Jowy for one city? I had to sit and think about this for a minute. That would have been a very tough choice for us. Ultimately I think we would have said no to that, since we were already in position to raze Athens and capture Argos anyway. However, we would have lost much of our army in the process, so you're likely correct that having Jowy fight to the finish at that point would have left us in a worse position. (You saw what delaying another 40 turns did, only putting us vastly further ahead from Greece and placing Jowy in an impossible position.) Of course, that would have required asking Jowy to sacrifice himself for the rest of your coalition - which he might well have done, since I got the impression that your teams were really tight. Would have raised some more ethical questions about sportsmanship though. ![]() The idea of retreating all your units to the capital and making a stand there doesn't really work in this game on a tactical level. It delays the inevitable a bit, but it makes your army a sitting duck for collateral damage. We were very critical in our thread because we saw the whole thing as a ploy to survive slightly longer so that you could continue gifting all your income every turn to Holy Rome. I guess we shouldn't go into that again, but you can probably see why we would view that as an artificially gamey and cheesy series of move. I think you could have fought a lot more effectively by counter-attacking us constantly, using the advantage of your cultural borders to re-capture cities over and over again. The one and only time you did that, it set us back a few turns. Also, janissaries make tough defenders when they're in cities on hills. You abandoned too many of them without a fight! That whole invasion should have been a lot more costly to us (we barely lost any units at all). Anyway, good luck in the other Pitboss/PBEM games.
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Sullla's Website: My writings on Civilization and many other games. "Alea iacta est." - G. Julius Caesar |
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#66
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Hijack....
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1) For throwing a nuke into the works when he was trying to address the lurker spoiler problem. If I had simply shown some patience, a follow up message would have appeared explaining that lurkers didn't mean everyone but Speaker and Sulla, and Krill could concentrate on resolving things without the extra headache. 2) For not publishing apology #1 in a timely fashion. Therefore: to Krill, I apologize (x2). |
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#67
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However lots of things were said in the heat of the moment so we posted our honest thoughts like you posted yours.
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In Soviet Russia, Civilization Micros You! |
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#68
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http://realmsbeyond.net/forums/profi...?do=ignorelist
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Globally lurking: Everything. |
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#69
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Team Inca:
- I remain surprised that the team valued Inca so highly during the selection process. Inca is good, one of the best civs, but I think going for a leader first might have been stronger (Elizabeth was still out there, after all!) Inca also locked the team into an Expansive pick, and with Darius (Exp/Fin) and Peter (Exp/Phi) already gone, Mehmed was a fairly mediocre choice. Joao for pure settler spam might have worked better - especially after eliminating poor Mortius! - I don't blame Inca one bit for eliminiating Mortius either. It was the right move, and I would have done the same. Better lucky than good! - I think that the quechua (max shields) -> work boat (max shields) -> worker opening could have been a little stronger. For example, in this picture: ![]() One more turn before starting the worker lets the city hit size 2, pick up the furs, and then build the worker in nine turns; you get back that one extra turn for free and gain nine extra commerce in the process. OK, I see that a lurker posted the same comment in the thread, so a nice swap. - The original team, ummm, didn't have very good communication with one another. I kind of got that impression while playing the game, and the spoiler thread more or less reflects a state of disorganization. Having a larger team can actually be a bad thing, if everyone isn't on the same page. It's a shame that Zeviz, Kodii, and then IamJohn all disappeared though. ![]() - While these are good cities, I think they were spaced too far apart. The two yellow dots were the first two cities, and the dark purple dot was the third one. With no roads connecting them, this was a sitting duck empire had anyone bothered to attack (which fortunately they didn't). Even the barbs caused a ton of headaches later, because the cities were spaced apart and tough to reinforce. - It's hard to tell with the player turnover and few screenshots, but I got the impression that Inca had a lot of land... and little of it was well developed. I don't know what happened there - too few workers? Too many barbs running around? It just feels like this team should have been MUCH stronger, given all of that land and absolutely no pressure from any other teams for the first 125 turns of the game. Maybe over-expansion leading to a poor economy (?) ![]() - This screenie does a pretty good job of showing the farmer's gambit slaze was running (basically no military builds anywhere). There's a Demographics picture from the same date showing a Power rating of 105k (7 out of 8, average rating = 174k). But was it a bad move? Probably not. If I had to inherit a team in mid-game, I'd probably take a similar gambit. slaze had to take some risks to have a chance of competing and ultimately winning the game. I think that maybe his diplomacy could have been better though, as it seemed that the Incans rarely returned or initiated much email contact. - The 25-turn cancellation notice NAP that athlete had with slaze was a very silly deal to have. slaze knew ages ahead of time exactly what was coming, and when. It's never a good idea to let your opponent know you're planning on attacking, and give them 25 turns (!) to prepare for it. Quote:
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- Very nice! And a good reminder why not to split up attacking stacks. (Also the first description in any thread of what actually happened in the first Ottoman/Incan war.) Too bad that the price of winning the war was decimating the economy... - I don't want to harp on the attempt to secretly betray my team, other than to point out to the lurkers who gave us so much flak that this was the second time (Holy Rome being the first) that a team deliberately tried to play a double-agent role and backstab us. I very much doubt that others would have taken that sanguinely either. That doesn't excuse what athlete did, which was totally unprincipled and brutal on his part... But we couldn't feel too bad about it in-game, since slaze was trying to do the exact same thing to us. Note that at roughly this same moment, Holy Rome was selling out their "Mutual Protection Pact" with Rome, athlete was selling out Whosit on his end, slaze was selling out India, and athlete was then further selling out/backstabbing slaze. Wow. Yes, all of that really happened. Quote:
- Not inclined to help someone who lied to and betrayed him? ![]() ![]() - That's a lot of longbows! I probably don't need to say it, but the massive slaughter on both sides in the Ottoman/Incan wars was what really broke the game open for my team. We were already in a dominant position, and the collapse of Ottomans (with India getting about 80% of the spoils) turned the game into a winning position. Once we didn't have to worry about athlete, Holy Rome had absolutely no prayer in a war against us. Quote:
- And I really appreciate this. We would indeed have declared war on Inca if those city gifts had gone through. (Yes, athlete tried to gift away five cities at the end of the game. No, he didn't post this in his thread.) Overall, I think slaze played a really strong game, especially having to inherit a team halfway through the game. Inca outsurvived all of its neighbors, and delivered a brutal beating to both Ottomans and Rome (despite being behind in technology). I wish there had been better relations with my team, but I guess our position as the favorite made it difficult. Congrats on a great game, slaze.
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Sullla's Website: My writings on Civilization and many other games. "Alea iacta est." - G. Julius Caesar |
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#70
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I knew I was getting the short end of the stick in the war against slaze since I was attacking first, but I was naive enough to believe in two things: 1) Athlete was capable of actually capturing Incan territory; 2) Athlete was going to help me through the end. Whoops. ![]() That's all I wanted to comment on. My thread may have been "Paranoia 101," but I think I tended to jump at shadows rather than the real threats. Well, maybe that's the definition of "paranoia." Quote:
I only stabbed people in the front (minus that one-turn NAP-break war with Korea, but I gave them the Worker back--dumb, perhaps, but honorable in my book).
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