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[PB66 Mjmd] I HAVE NOT YET BEGUN TO FIGHT!!!

I honestly didn't know this carrier bug was a thing. I have a carrier in Away Rio I THOUGHT was providing fighter cover, so I would in fact like the bug resolved before Plemo plays more of his turn.
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Apologies to players for not anticipating capital change / weird trade screen behavior. I was um focused on nuclear issues of state last couple turns.
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If Plemo wants to call the game a draw I am um fine with that, life happens and these turns are a slog. BUT if he is sideways asking if I've struck my colors, I have just one thing to say to that!
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T220

I UHHHH have not been keeping eye on culture enough. Gav took the iron 3 west of Edmund Fitzgerald. Problem is I was trading all my iron to him except 1. Mig actually noticed and offered me his only 1. I rejected; nice of him though. I lost 1 cannon in queue.

After much debating and some consultation with Cornflakes decided on flight. PP are going for radio. Cornflakes thinks its for Christo, but will also mean they have access to bombers. I want air superiority!!! Also, it will make up for my lack of cannon somewhat.

BTW Christmas Ship has one of my two sources of uranium! Other is a soon to be town at Great Lakes.

T221

PP got pentagon. PHAH. I was vaguely thinking of that if I got an engineer next. The nice thing about mining inc is the ability to snag late game wonders a bit easier.

Picture of SD land with names so now you can put names to songs I've been playing.
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T222

I wanted to mention I'm pretty sure Ikandas are saving me a MINIMUM of 150gpt. Zulu are criminally underplayed. Great early game and the UB is very good with corps in the late game. I'm outmatched 2 econ traits to 1 right now and I suspect Agg may be saving PP more than org is saving me. However, Zulu seems clutch. Between 219 and 220 (the only time I've double played PP in a while) their actual gold loss was about 1330. I suspect since then they've been doing some gold builds, but also some upgrades.

T223

So I was setting up my own strike on their stationary destroyer stack. Turns out they had the same idea. I SHOULD HAVE seen it coming. I saw a couple of destroyers steaming south (via impi scout) and I saw the 8 airships with my own scouting airship. However, I did not see the 2nd destroyer stack.Lost 7 destroyers and 5 frigates and killed 3 destroyers, 2 frigates and privateer.

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I'm a little mad. A little sad at myself. However I am producing 9 destroyers THIS turn. Sadly because I was sending 10 through the middle of my empire from my primary producing ports in the south my stack steaming from the south is also only 11 destroyers. In total I can see 18 PP destroyers, but I have 32 with 9 more next turn. I just have to figure out how to combine them. I'm threatening Ribe next turn and I realized I could threaten Tarentum which I DEFINITELY should have had ready prior, but am setting up next turn.

Battle aftermath (pretty sure that is why I took this)

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Note on aircraft recon mode. I tested this in world builder but why doesn't it trigger intercept? 

T224

PP retreated their fleet.

Razed Ribe this turn. Won an 8. something % and lost an 86%. Sadly don't have an extra transport or troop for those two workers. Nibbling away while building up forces. Debating about tech so finally getting Heroic Epic online rofl. I figure I want up before better units and for nukes! (eventually). I also want to build hermitage on PP border as I'm slowly losing those tiles.


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T225

PP completed both Christo and Broadway this turn. Both Christo and Pentagon are over in Amica lands. I've gotten signals from both Gav and Mig about invading. Very odd location to build.

PP keeps moving his fleet back, but he put it so its perfectly 6 tiles from my fighters and 8 tiles from my trapped fleept and I moved my other fleet to 8 tiles. He gets to move again, but turns not healing.

I'm setting up razing Jelling. Razing that one instead of keeping to "give" to T/C. Will also keep taking away Mining Inc resources.

My capital is now good FINALLY. And by good I mean AMAZING.

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T226

Razed Jelling. I could be like PP and keep cities in stupid spots just to piss off T/C, but I won't. I've kept on friendly terms with them all game and I don't see any reason to stop that now.

I realized I should be bombing their mining inc resources, so I am. Got 1/2 I was going for this turn. Still with the razing of those two cities that is 3 resources they are down now. They can probably rehook the one I did bomb to be fair.

Speaking of T/C they went into rep as expected as well as theocracy. The one I was super curious if they would do is free speech, but they did indeed. Good play to try to catch back up.

MIG INVADED PP!!!! Driving straight towards pentagon christo city. Razing or keeping? Will Gav invade?
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Firefox isn't playing video, but should be working on other platforms. Edge is working at least.
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As I'm running out of songs these catch up reports keep getting longer.



T227

AND Mig is retreating. PP had more in the north than I thought (I assume that is where they came from). I therefore am of course rallying to defend my ally! (or you know hit their units weak and in other culture).

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21 whips this turn in my 41 city empire. I dry whipped 5 infantry or so to join the assault. I can also send in infantry via airports. Mig shouldn't lose anything beyond front line cities and a lot of his stack........

T228

And even though Migs stack was doomed he got a city for peace with PP. I played this turn in two days, but realized I was an idiot because I pulled out my troops going to help Mig the first day so he never saw them.

My last GP was born; 25% engineer. I wanted scientist or merchant, but I had been working engineers WAY back in case that % came up and I could snag Statue of Liberty, but with this and that I delayed and I obviously gave them up long before T/C even got, but still had engineer pts hanging around. I probably* could get 1 more if I whipped out National Epic in about 20 turns, but doesn't seem worthwhile as that is a prime nuke whipping city...... Anyways, will help bulb industrialism.

I've been trying to keep cultural control outside Captain Morgan, but looks like I'm going to lose it (hermitage and just this turn I put two artists in). I do gain rice over by Mig so number of cereals will remain same.

T229

Don't know if the raze was worth it, but razed Sigma in NW. PP sent me a peace treaty. I think they thought I couldn't do it. AND to be fair it was VERY close. They may not have seen my carrier with 3 additional aircraft on it / 1 in Tarkeel city. But ya sent in 8 fighters and they only had 3 covering. Won 2-1 those fights. I lost 9 infantry and 3 rifles to kill 5 infantry and 1 rifle. Its not a pretty war that is for sure. I should note by VERY close I mean literally required every unit I had loaded. If they had put 1 more chariot in they would have been fine. Reason I wanted to raze was that it opens up another island spot for me.

They also may have sent me a peace treaty as Gav is signalling he will be moving in T231.

I almost NEVER pop a luxury metal in multiplayer games. I think this is my first one EVER? And of course as I don't have many mines you can predict it was indeed at Blow Boys Blow site of iron works and heroic epic so its actually not great.

T230

Founded a new airbase, I mean city. But seriously the whole point of razing Sigma was to found a 2nd city on the island.

This is one of those rare instances where making a mistake leads to good things. Playing a morning turn and I had known that the fort was in range of fighters from Tarentum, but I um forgot and tried to destroy and WON the 1st figther battle. My brain then finally kicked in and went "wait I killed 3 fighters last turn so those are the only ones protecting the north and if I shoot those down that isolates their fighters in Captain Morgan which I can also shoot down. Point being with a little bit of luck and little bit of thought 6-2 in fighters this turn with 2 gold mines bombed. I expect some of my improvements to be bombed next turn as I now have 0 active interceptors of my own, but this was a big deal for air superiority. As PP got industrialism this turn I imagine they would rather be producing tanks or battleships than fighters. Oh and I failed my bombing missions on the fort afterwards of course.

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Just to re-note recon mode should have a chance at being intercepted. Next turn I'll have complete air superiority (assuming nothing happens) but won't be able to shoot down an airship scouting.............

T231

Kept up my fighter campaign and went another 5-3; he only has 1 fighter in my vision now. It did mean I don't have enough intercepts to keep his bombers away from my new city, so I retreated (after I put 3 units in there and then realized his bombers could hit, but listen). He has his 6 six move galleons in range and his entire fleet. I'll give him the easy raze to avoid confrontation for now as I think I can out produce in the long term. I still have MORE ships, but not enough to force a conflict.

GAV!!!! said he was coming in this turn. AND instead he declared on SD. His stack went somewhere NW....... I am a little nervous. He could pick up fairly free PP cities, but it seems like he isn't choosing that...... He did give me a free corn.

Listen I get it. If either of the other main two players interfere it is likely whomever they interfere on the side of wins. If the attack me  PP wins. If they attack PP I probably win. But Plemo has won enough games, CHOOSE REALMS PLEASE!!!!

In other news 9 dry whips this turn out of 11 whips total. 8 of those dry whips were battleships.

T232

AND suddenly 10 fighters appear from no where. I of course realized this after I had already sent out some of my fighters. It means A) that they had to build fighters instead of more advanced troops and B) I conversed with Cornflakes and decided NOT to run any intercept missions this turn giving him free turn of bombing.

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Only 12 of my cities AREN'T producing something this turn and mind you a couple of those 12 are new including 1 on border with T/C this turn. I put the settler there a couple turns ago about time they settled PP city I razed for them, so hoping they understand.

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Mind you I just turned on fission research sooooo world understanding MAY be a little low. I think both Gav and T/C have tech vision on me, but more importantly I don't think PP do.

T233

I tested a WHOLE bunch of things last turn, but did I test that a tank could actually attack twice after moving. NOPE. This is where my lack of multiplayer experience is showing. Normally in single player you are rolling the computers by now. I've had a few single player games be this long, but its been a while. Point being this is the turn I tried to use 2 morale generals to kill his inland city with 3 bombers in it and couldn't. The frustrating thing is that I had a 3rd general I 100% would have used had I known (I would have picked two rifles + 1 existing prob instead of the tank too).

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SD also took Saint Martin Island to keep himself alive. Curse Krill and his 1 tile islands. I killed every single one of the galleys which was a nice source of experience and I got a gg from it. I think marines & tanks should be able to clear it.

Other losses last turn were 2 pastures and 3 towns (and 1 of the villages after) to bombing. I reactivated my air patrols this turn; we will see what happens.

T234

Took out their size 1 city NW. Moved my two mini fleets together. In range of their bombers, so expect to have to retreat to heal. Am I doing this to try make them think I'm doing literally anything besides nukes? Yes yes I am.

Speaking of suspicions....... What are they up to over there? Am I also sending some of my 1st tanks around Gav and T/C lands to kill their scouting units and hopefully increase paranoia; also yes. I may* try a tank push at PP city in T/C land, but honestly I should  have nukes by then so probably not?

I am trying to get some overflow chains going. Its hard because for a while it felt like I needed every unit I was producing. I do have a couple chains I'm working on though.

T235

Turn started off SUPER poorly. I accidentally upgraded my 1 airship......... which as it has a scout range of 8 vs 6 is very meh. Game was a little laggy and I thought about asking for a reload, but its not worth it at this point.

In the NW I've been trying to bomb the fort 9 of PPs destroyers are in for a few turns now to no success. To such a degree I clarified with Charriu yesterday how bombing a fort (or any tile improvement) works. Point being 1st three fighters from carrier that has been there did nothing. Now I had a 2nd carrier that could reach but only by ending IN Tarkeels city (put units in after just in case). 1st fighter intercepted, 2nd fighter failed, but the 3rd SUCCESS!!!! Of course I then lost two 68% battleship fights and in my bloodlust put a battleship without enough movement to get away there as well, so we will see if PP wants to trade another destroyer for a battleship.

I requested coal and unrest estate from T/C this turn. Tarkeel logged in while I was on and then logged off. Chances of this being misinterpreted is HIGH; I mean for them to close borders, but I realized how stupid this was too late I have better options via bombing (bomb gold and cut railway).

And PP got research visibility and switched research, so NUKES ALL AROUND!!!!!

T236

Battleship lived; I guess they didn't want to chance it winning vs 1st destroyer.

I used PPs lack of intercept to use my 4 forward most fighters to bomb gold mine and underlying railroad at Cpt Morgan and then because I had 1 left the iron and that railroad outside Jupiter. I then moved 1 of my carriers into Away Rio as additional fighter cover. I have to say I've really been liking carriers; even in my extensive single player experience I never really used very much and I may have already have personal record for number built - 4. I ALMOST put 1 more in the que this turn but once the nukes start flying I imagine they are going to have to be pretty alone in the back as they represent a lot of hammers fully loaded. Now PP also has 4 carriers in his forward base. SOOO I may get punished for using those 4 forward fighters; I prob only should have done 2 for the gold.

A fort appeared west of Captain Morgan and I was super confused WAY too long. I finally realized he has 4 workers on board a galleon, built fort, and then evacuated. I should have realized this sooner as the gold turned from a fort to mine in 1 turn and I should have known he didn't waste 4 workers on. Anyways, I sent 3 crossbowman to their deaths not realizing this. You would think with Cornflakes suggesting this earlier and my typing it earlier in my thread I would have realized, but nope.

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Even though it had 2% higher odds my tank lost against SD but 2 Marines won. Next turn I only have 2 marines to attack, but I get to bomb first although since the tank barely did damage that rifle might be healed. Also I may need those aircraft elsewhere.

I don't know how easy it would be to change cancel trade screen, but I accidentally cancelled iron & copper deal to Gav. I thought I had a single iron deal, but nope. I've been worried about losing my only iron for ironworks for a while, so finally did something about. I sent back aluminum and copper and 50g for inconvenience (just in case he doesn't log on again this turn).
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Wreck of the Daniel J Morell - I've been forgetting to put in the names just in case the link breaks


T237

PP got sids sushi (last turn, but I didn't see until this turn obviously). Now COULD they have built research to do this in one turn; maybe. T/C both logged in and out and even though they typically play a day turn they didn't today. I didn't realize until tonight that they also researched refrigeration probably for same purpose. So they probably got beaten by a turn. To be fair, I do think PP had this in mind for a while. I thought they used their last merchant on a trade mission AGES ago.

PP also switched to theocracy, vassalage, and slavery. I've been pretty worried about the whole nuclear thing knowing they can switch into slavery but I figured with cereal mills I could MAYBE* out produce. Now....... I have hope T/C are pissed enough to FINALLY declare war. Its an actual crime they've let that city on their mainland be productive. I don't think PP even would have been mad; I'm pretty sure they captured for the conquer gold.

In other news Gav invaded Mig. I therefore have to figure out the best way of stealing stuff. I therefore switched all my ship cities but two (the ones that are isolated) to tanks. Hopefully we can split Mig peacefully and then he might actually help vs PP? I should have switched last turn. I had an incling it was coming, but the turns are so complex and my mind was on other things.

Speaking of other things, that tank I threw on the coal ended up being great in an unexpected way. PP decided to throw fighters then bombers at it so they could kill it easily. On their turn I killed 3 fighters but lost 5. For reasons unknown they set the fighters just around Captain Morgan to patrol and I won 5 and lost 1. Putting me up overall 8 - 6. As I think  I've noted in the past the side attacking seems to have advantage in air to air as you can follow up and kill any lost. I also got to use some of my already highly promoted fighters to help even the score. Now again, IF they have a lot of fighters inactive aboard their carriers I could be in trouble, but if they did I almost would have suspected they continue.

Anyways with their fighters cleared I had a couple of fighters left over down south. Again so they wouldn't be isolated I decided to use them to try to get rid of the linchpin grassland hill fort. AND THEY DID!!!! and the railroad.

I write these reports sometimes after and sometimes during the turn. This one was a during and I don't know if Gav has enough to break through Mig. Mig has A TON of cannons. This does mean PP might* try to invade Mig then. I therefore continued my railroad project through Mig territory I've been on just in case.

T238

I killed 1 fighter this turn. Unsure why PP just had 1 fighter on intercept. I think it did reveal how many he has aboard carriers (6 remaining). (future Mjmd note this was the carrier bug) I then spent 4 fighter actions trying to bomb eastern coal and cut farm and road; we will see if he has 6 workers available or just 4.

Nothing militarily to report other than Gavs invasion seems designed to give PP an inasion opportunity as he is making slow progress on one front and got part of his army destroyed.

I also had realization it was FINALLY time to buy some resources. Offered T/C 15/gpt each for 7 resources and did same for 2 of Migs. Main reason is I was going to do just 5 ICBM cities, but a couple of my cities aren't THAT far from the large whips needed and even the 5 designated need some more pop. PP will get to SDI first especially with me hemorrhaging gold, but I'm trying for a timing window here where I can get some nukes out first. I may also take a high interest loan to finish radio if need be for submarines (and bombers, but mainly submarines).

BTW Mig is selling a resource to PP for 10gpt and I think that was the going rate in PB59 but that seems criminally low even for our lower city count empires.

T239

T/C didn't take my 15gpt offer............ Nor did they counter offer. I do have some techs I would like still so I guess I keep not spending gold on?

PP evidently REALLY wanted to keep the coal mine 2s of Out on Holiday. They put two galleons in unrest estate to unload units to both coal mines and left 2 infantry defending. Now protective infantry behind 60% culture get pretty good odds even vs tanks so in went the air force. I mean they had fighters on patrol, what did they expect me to do? But this time I got unlucky and only shot down 5 for 6 of mine shot down. Because I declined to look ahead of time I don't know the promos, but my theory is that they have some new higher promo fighters hitting front line. But still my 5 fighters that shot down theirss will get to promote and theirs will not. I do have a problem that I'm not producing many fighters and my 3 cities with airports are also 3 of my ICBM cities. Anyways, after I had cleared I air struck the infantry killed them and 2 galleons. Airbombed the mines (and eastern ones railroad). So I THINK* that campaign is finally over. Perfect timing right before nukes start being produced (I mean this both sincerely and ironically as that city I hope to raze very shortly, but denying them resources is important. Again, I'm pretty void of fighters now. I have some intercepting on my island, but not down on mainland so I expect some more towns to be bombed.

I had a plan to cut roads to Palmyra but 1st fighter failed. Being an idiot I thought I no longer had enough fighters in range (1 in city and 3 in carrier, but I needed 5 successes). I of course completely blanked that I had another carrier that could have gotten in range. So instead I used the 1 carrier to airstrike SDs units and won 3 fighters there. Will fall next turn. I'm debating about making a play for Palmrya again next turn, but I think* I just want to save troops for main thrust. I'll get over there eventually.

I mentioned my airport cities aren't producing fighters, its because all 3 are max overflowing aqueducts this turn. Should I have built them TURNS ago. YES YES. I do have some minor overflow chains set up elsewhere.

I also setup to invade Mig next turn. Its going to hurt healthiness for a second as Mig has one of like 3 bananas on the map which I'm getting for a gem atm. I'll also lose 3 cereal mills resources temporarily. Plan is just to take 5 cities and settle 1 and then let Gav have the rest.

BTW between whips, city size, and war wariness I'm barely moving enough units around every turn to keep my empire happy. Notre Dame has been a huge pickup.

T240

Manhattan project is complete.

At the end of the day its still about boots on the ground and I had some HERO defending units. For reasons unknown PP really wanted revenge against my units in Tarkeels city / outside of it. Mind you they probably thought it would be an easy battle. Bombers and a fighter go in first. And then I win a 96% and two 90% defensive battles. So I lost 2 infantry and 1 marine to kill AT LEAST 2 marines, 1 tank, 1 six move transport.

Declared war on Mig moved battleship in killing a trireme to bombard. Wife was talking to me AND accidentally pillaged net...... I mean totally pillaged in order to get gold for radio. Do I want the like 2 towns he has, yes, but did I move chariots from some cities to pillage so I can get radio faster. Also, yes.

See city sorted by size. Ya I decided 6 ICBMs or maybe 7 is going to be all I get. I do think with better planning I could have gotten more. Also, Boston and NW passage are cases of bad long term planning. Boston could have built up a whip chain like other cities and NW could have not whipped like once and been closer, but will spread them out I suppose.


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no idea how I got to 100 RB-postings, but hey, good opportunity to express ongoing appreciation for your ongoing reports smile
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(June 17th, 2023, 14:00)klops Wrote: no idea how I got to 100 RB-postings, but hey, good opportunity to express ongoing appreciation for your ongoing reports smile

I appreciate the feedback, these are pretty intense turns. I know I'm not doing them full justice. I've been trying to be better about pictures recently. Its not like near pear conflicts occur that much late game in civ 4 and I wouldn't be surprised if this is one of the largest use of aircraft and carriers in a while at the very least. I'll try to remember next time I'm in for T250 to take a built, loss, and killed screenshot.
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You get 1 BILLION internet points if you noticed I skipped over a song name in SD land. There was a reason............

Gale of 1913




T241

I've been checking for Military Science EVERY turn (EXACTLY for commando purposes). Except last turn of course. And man was I punished; should I have pre prepared more. Yes yes I should have. Blow Boys Blow was razed by I'm assuming renamed Commando marines. Edit even though i could just edit: Actually it looks like we've run out of names lol. Anyways, its not like it was the most important city in my empire (now at least) and I should have had 5 units in it AT LEAST. #&! Kremlin WAS my economy. Man these nuke whips look real bad now. There is a process term called poka yoke = fool proof. I should have fool proofed (IE not relied on checking every turn).

I should have figured after "for reasons unknown" on the units outside Tarkeels city last post. I wonder if they were trying to do before  project completed but I messed them up or if this was original timing. My units last turn were in the way of course. I'm pretty sure they had to use 2 workers as well as 2 6 move transports (killed at loss of 4 tanks to kill 4 infantry plus the 2 transports).

Just to clear my fighters I think they finally threw in their carrier fighters. I think* fighter losses were 4 PP losses to my 8. I had some really bad initial luck to make up for earlier luck I've had. We might be back to even.

Just to clear my head went after Mig first. He had sadly stuffed a lot of junk in his cities using the railroads I had built to help save him PP attacked / to use in a future PP attack. Ah well. I sadly didn't take the banana city because the 1 tank I had landed lost the machine gun. Also because of

So ya I can't compete anymore. At least not solo. Someone is going to HAVE to jump in now. I demanded iron from T/C and Gav. I re-offered the grain trades to T/C. I'm much less scary without Kremlin now. However....... I did still have what I was planning BEFORE this happened. So might as well pull that trick right?

SIGH. With the airbomb bug and playing different nights I get to find out that T/C evidently can't even be bothered to be paid to help me. I should have taken Unrest Estate WAY back. Is this what I get for keeping good relations this long and giving them cities that in my hour of need I can't even pay them for minor help. I keep thinking about sending some tanks to liberate PPs city on THEIR land like they should have done long ago, but I'm not going to have spare resources now.

I switched 4 of my remaining 5 ICBMs to tactical nukes. I still need those and the 5 I planned on whipping this turn are much farther away now. Luckily for those its 10 pop whips vs 7 expected; not like the 22 pop whips vs 13 expected for ICBMs.......... I left the one ICBM in JPJ. If I'm going to whip that city might as well make it a heck of a whip plus it has a descent bit of production.

I'm ONCE AGAIN struck how I don't have marble with 2.5 nations conquered. I may try to rebuild Heroic Epic after a current tactical nuke and STILL no marble.

Future Mjmd, evidently I just forgot to write about my counterattack for some odd reason my mind wasn't on it at the moment other than to take pictures? Past Mjmd can be forgiven I think, but here is some current commentary:

So yes my note about airbomb bug was because I cut railroads with aircraft off of carriers and invaded! T/C city gave opportunity to raze my city and I used another to invade here, which seems somewhat fitting. I did have to stack my fleet due to bug as I hadn't understood at first but no harm done.

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T242

PP retook his worker and deleted everything in that area. Razed the city. Used combat workers off transports to RR so I could move forces to next city he did manage to reinforce with enough. I bombed another 2 tiles deep and took/deleted 2 workers.

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Mig retook every city I had taken and offered peace. Like hell I'm giving those cities to Gav. The whole reason I jumped in is I thought you were gassed! Its actually impressive he put together forces to retake. He got pretty lucky on his softening up attacks. Its possible* he has enough troops to raze Shenandoah next turn (I'll have 9 there, but only 3 modern). I get that Mig thinks I  betrayed him, which I did, but it was only because there wasn't a better option. I even kicking around with the idea of giving him a city far away but A) he is focusing his remaining forces on me and B) I can't find a good spot I don't care about. Game is too close. For the record Mig I would have tried defending you from PP if he had invaded. You know the reason I built the railroad you are now using to attack me with!

Realized any 16 pop whip tactical nuke city should actually do a fighter or exec whip to help get to right amount of production. I kind of want a few more fighters anyways as A) I've lost a few recently and B) I decided to build 2 more carriers after all. I see PP built 2 more in cities I can see.

Also spreading his sid sushi MUCH more than I thought he would.

Also realized I was being an idiot with my capital and also switched it over to tactical nuke.

I look* good right now, but my most important wonder is gone and my empire is approaching gassed. With war wariness I'm having to shuffle troops around every turn to keep cities happy BARELY. Even my small cities are starting to get to the point of unhappy.
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