As I'm running out of songs these catch up reports keep getting longer.
T227
AND Mig is retreating. PP had more in the north than I thought (I assume that is where they came from). I therefore am of course rallying to defend my ally! (or you know hit their units weak and in other culture).
21 whips this turn in my 41 city empire. I dry whipped 5 infantry or so to join the assault. I can also send in infantry via airports. Mig shouldn't lose anything beyond front line cities and a lot of his stack........
T228
And even though Migs stack was doomed he got a city for peace with PP. I played this turn in two days, but realized I was an idiot because I pulled out my troops going to help Mig the first day so he never saw them.
My last GP was born; 25% engineer. I wanted scientist or merchant, but I had been working engineers WAY back in case that % came up and I could snag Statue of Liberty, but with this and that I delayed and I obviously gave them up long before T/C even got, but still had engineer pts hanging around. I probably* could get 1 more if I whipped out National Epic in about 20 turns, but doesn't seem worthwhile as that is a prime nuke whipping city...... Anyways, will help bulb industrialism.
I've been trying to keep cultural control outside Captain Morgan, but looks like I'm going to lose it (hermitage and just this turn I put two artists in). I do gain rice over by Mig so number of cereals will remain same.
T229
Don't know if the raze was worth it, but razed Sigma in NW. PP sent me a peace treaty. I think they thought I couldn't do it. AND to be fair it was VERY close. They may not have seen my carrier with 3 additional aircraft on it / 1 in Tarkeel city. But ya sent in 8 fighters and they only had 3 covering. Won 2-1 those fights. I lost 9 infantry and 3 rifles to kill 5 infantry and 1 rifle. Its not a pretty war that is for sure. I should note by VERY close I mean literally required every unit I had loaded. If they had put 1 more chariot in they would have been fine. Reason I wanted to raze was that it opens up another island spot for me.
They also may have sent me a peace treaty as Gav is signalling he will be moving in T231.
I almost NEVER pop a luxury metal in multiplayer games. I think this is my first one EVER? And of course as I don't have many mines you can predict it was indeed at Blow Boys Blow site of iron works and heroic epic so its actually not great.
T230
Founded a new airbase, I mean city. But seriously the whole point of razing Sigma was to found a 2nd city on the island.
This is one of those rare instances where making a mistake leads to good things. Playing a morning turn and I had known that the fort was in range of fighters from Tarentum, but I um forgot and tried to destroy and WON the 1st figther battle. My brain then finally kicked in and went "wait I killed 3 fighters last turn so those are the only ones protecting the north and if I shoot those down that isolates their fighters in Captain Morgan which I can also shoot down. Point being with a little bit of luck and little bit of thought 6-2 in fighters this turn with 2 gold mines bombed. I expect some of my improvements to be bombed next turn as I now have 0 active interceptors of my own, but this was a big deal for air superiority. As PP got industrialism this turn I imagine they would rather be producing tanks or battleships than fighters. Oh and I failed my bombing missions on the fort afterwards of course.
Just to re-note recon mode should have a chance at being intercepted. Next turn I'll have complete air superiority (assuming nothing happens) but won't be able to shoot down an airship scouting.............
T231
Kept up my fighter campaign and went another 5-3; he only has 1 fighter in my vision now. It did mean I don't have enough intercepts to keep his bombers away from my new city, so I retreated (after I put 3 units in there and then realized his bombers could hit, but listen). He has his 6 six move galleons in range and his entire fleet. I'll give him the easy raze to avoid confrontation for now as I think I can out produce in the long term. I still have MORE ships, but not enough to force a conflict.
GAV!!!! said he was coming in this turn. AND instead he declared on SD. His stack went somewhere NW....... I am a little nervous. He could pick up fairly free PP cities, but it seems like he isn't choosing that...... He did give me a free corn.
Listen I get it. If either of the other main two players interfere it is likely whomever they interfere on the side of wins. If the attack me PP wins. If they attack PP I probably win. But Plemo has won enough games, CHOOSE REALMS PLEASE!!!!
In other news 9 dry whips this turn out of 11 whips total. 8 of those dry whips were battleships.
T232
AND suddenly 10 fighters appear from no where. I of course realized this after I had already sent out some of my fighters. It means A) that they had to build fighters instead of more advanced troops and B) I conversed with Cornflakes and decided NOT to run any intercept missions this turn giving him free turn of bombing.
Only 12 of my cities AREN'T producing something this turn and mind you a couple of those 12 are new including 1 on border with T/C this turn. I put the settler there a couple turns ago about time they settled PP city I razed for them, so hoping they understand.
Mind you I just turned on fission research sooooo world understanding MAY be a little low. I think both Gav and T/C have tech vision on me, but more importantly I don't think PP do.
T233
I tested a WHOLE bunch of things last turn, but did I test that a tank could actually attack twice after moving. NOPE. This is where my lack of multiplayer experience is showing. Normally in single player you are rolling the computers by now. I've had a few single player games be this long, but its been a while. Point being this is the turn I tried to use 2 morale generals to kill his inland city with 3 bombers in it and couldn't. The frustrating thing is that I had a 3rd general I 100% would have used had I known (I would have picked two rifles + 1 existing prob instead of the tank too).
SD also took Saint Martin Island to keep himself alive. Curse Krill and his 1 tile islands. I killed every single one of the galleys which was a nice source of experience and I got a gg from it. I think marines & tanks should be able to clear it.
Other losses last turn were 2 pastures and 3 towns (and 1 of the villages after) to bombing. I reactivated my air patrols this turn; we will see what happens.
T234
Took out their size 1 city NW. Moved my two mini fleets together. In range of their bombers, so expect to have to retreat to heal. Am I doing this to try make them think I'm doing literally anything besides nukes? Yes yes I am.
Speaking of suspicions....... What are they up to over there? Am I also sending some of my 1st tanks around Gav and T/C lands to kill their scouting units and hopefully increase paranoia; also yes. I may* try a tank push at PP city in T/C land, but honestly I should have nukes by then so probably not?
I am trying to get some overflow chains going. Its hard because for a while it felt like I needed every unit I was producing. I do have a couple chains I'm working on though.
T235
Turn started off SUPER poorly. I accidentally upgraded my 1 airship......... which as it has a scout range of 8 vs 6 is very meh. Game was a little laggy and I thought about asking for a reload, but its not worth it at this point.
In the NW I've been trying to bomb the fort 9 of PPs destroyers are in for a few turns now to no success. To such a degree I clarified with Charriu yesterday how bombing a fort (or any tile improvement) works. Point being 1st three fighters from carrier that has been there did nothing. Now I had a 2nd carrier that could reach but only by ending IN Tarkeels city (put units in after just in case). 1st fighter intercepted, 2nd fighter failed, but the 3rd SUCCESS!!!! Of course I then lost two 68% battleship fights and in my bloodlust put a battleship without enough movement to get away there as well, so we will see if PP wants to trade another destroyer for a battleship.
I requested coal and unrest estate from T/C this turn. Tarkeel logged in while I was on and then logged off. Chances of this being misinterpreted is HIGH; I mean for them to close borders, but I realized how stupid this was too late I have better options via bombing (bomb gold and cut railway).
And PP got research visibility and switched research, so NUKES ALL AROUND!!!!!
T236
Battleship lived; I guess they didn't want to chance it winning vs 1st destroyer.
I used PPs lack of intercept to use my 4 forward most fighters to bomb gold mine and underlying railroad at Cpt Morgan and then because I had 1 left the iron and that railroad outside Jupiter. I then moved 1 of my carriers into Away Rio as additional fighter cover. I have to say I've really been liking carriers; even in my extensive single player experience I never really used very much and I may have already have personal record for number built - 4. I ALMOST put 1 more in the que this turn but once the nukes start flying I imagine they are going to have to be pretty alone in the back as they represent a lot of hammers fully loaded. Now PP also has 4 carriers in his forward base. SOOO I may get punished for using those 4 forward fighters; I prob only should have done 2 for the gold.
A fort appeared west of Captain Morgan and I was super confused WAY too long. I finally realized he has 4 workers on board a galleon, built fort, and then evacuated. I should have realized this sooner as the gold turned from a fort to mine in 1 turn and I should have known he didn't waste 4 workers on. Anyways, I sent 3 crossbowman to their deaths not realizing this. You would think with Cornflakes suggesting this earlier and my typing it earlier in my thread I would have realized, but nope.
Even though it had 2% higher odds my tank lost against SD but 2 Marines won. Next turn I only have 2 marines to attack, but I get to bomb first although since the tank barely did damage that rifle might be healed. Also I may need those aircraft elsewhere.
I don't know how easy it would be to change cancel trade screen, but I accidentally cancelled iron & copper deal to Gav. I thought I had a single iron deal, but nope. I've been worried about losing my only iron for ironworks for a while, so finally did something about. I sent back aluminum and copper and 50g for inconvenience (just in case he doesn't log on again this turn).