The turns are getting eventful.

The elephant had moved into the desert, but got thirsty apparently. I decided to use the opportunity of catching it on the desert, but now looking at it that is a floodplains tile, so no defense malus right? Anyways, we got lucky:

Also yes that is a str 7 hill giant. Dave completed the pact of Nilhorn recently, but we haven't made contact and I think they are named, so I'll assume it's a barbarian one. Bit scary, but the good thing is that our scouts get +50% on him since he's a beast (I assume he can't be tamed though, as we'd need the capture beast promo that is down at the end of the tech tree). We'll have to scouts and two warriors (all unexperienced), plus the injured scout and an injured c2/woodie/shock warrior if he walks straight towards us, so I'm not too worried.
We were not so lucky in the east:

I suspect Auror wants to plant on the tile our spider is on, or on the hill NE. So it's likely that his units will move this way next turn. His warrior is pointing W, which calmed me, but he has no actual reason to remain there. I really should have declared nationality. In that case I think the spider would have sat hidden under his units. Really need to hold off on sending the save until I write up the report, it's the second time in a row that I get clear on an error while writing
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Bob, is it exactly 50 gold that we should keep for GPs from events, or is it a bit more occasionally? I'm running 90% this turn so that we keep 54 (and still finish Edu in 2 turns). Fwiw remember that we already got the refugees event so no need to save for the settler. But i'd like to keep enough for GPs constantly after finishing Edu.

The elephant had moved into the desert, but got thirsty apparently. I decided to use the opportunity of catching it on the desert, but now looking at it that is a floodplains tile, so no defense malus right? Anyways, we got lucky:

Also yes that is a str 7 hill giant. Dave completed the pact of Nilhorn recently, but we haven't made contact and I think they are named, so I'll assume it's a barbarian one. Bit scary, but the good thing is that our scouts get +50% on him since he's a beast (I assume he can't be tamed though, as we'd need the capture beast promo that is down at the end of the tech tree). We'll have to scouts and two warriors (all unexperienced), plus the injured scout and an injured c2/woodie/shock warrior if he walks straight towards us, so I'm not too worried.
We were not so lucky in the east:

I suspect Auror wants to plant on the tile our spider is on, or on the hill NE. So it's likely that his units will move this way next turn. His warrior is pointing W, which calmed me, but he has no actual reason to remain there. I really should have declared nationality. In that case I think the spider would have sat hidden under his units. Really need to hold off on sending the save until I write up the report, it's the second time in a row that I get clear on an error while writing
. Bob, is it exactly 50 gold that we should keep for GPs from events, or is it a bit more occasionally? I'm running 90% this turn so that we keep 54 (and still finish Edu in 2 turns). Fwiw remember that we already got the refugees event so no need to save for the settler. But i'd like to keep enough for GPs constantly after finishing Edu.

(although he likely has at least one)