Bulbs and Stuff
Value of Bulbs + a couple of mechanics questions
On Normal speed bulbs are worth:
GS- 1500 +3*pop beakers
Everyone else-1100+3*pop beakers
So on Quick speed bulbs will be worth:
GS- 1005 +3*pop beakers (is the 3* also scaled down to 67%?)
Everyone else-737+3*pop beakers
If the beakers produced by a bulb exceeds the beaker value of the technology, does the excess become overflow?
Great Scientists
Bulb order
Writing
Mathematics
Scientific Method
Physics
Education
Printing Press
Fiber Optics
Computers
Laser (BTS)
The Wheel
Alphabet (BTS)
Philosophy
Chemistry
Fission
Fusion
Optics
Paper
Astronomy
I have highlighted potential bulbing technologies in green.
It seems to me that there are two lines; a direct bulbing line to
Astronomy and a direct bulbing line to
Liberalism.
To Gaze at the Stars
Required Research- Sailing, Writing, Maths, Calendar, IW, Alphabet (to open up Philosophy) Compass, Machinery, Optics, Astronomy.
Bulbs needed- 1*GE (Machinery), 1*GS (Philosophy), 1* GS (Optics), 1/2*GS (Astronomy- Depends on the answer to the overflow question).
We probably also need an additional great person for a golden age to produce all of these great people.
Teachs off the beeline- AH, Polytheism, Monotheism, Masonry, Currency, Construction, COL (caste)
Must Avoid- Theology, Civil Service. (Pre requisites to paper).
Thoughts on this path
Pros:
- Due to the 'hub' like nature of this map, use of the ocean creates a much broader front over which you can attack an enemies core. Consequently, galleons wold be good to have early (particularly for circumnavigation)
- Observatories unlock an extra scientist slot which will help our research (we are unlikely to be in Caste outside of GA's)
- Calender and a MoM grab is on the beeline. Catwalk and I both want that wonder.
Cons
- Ignores our unique building and cheap Philosophical access to it.
- Going here first, probably lets someone else win the liberalism race
- Direct beeline leaves catapults as our main defence because we can't research CS.
To Speak Freely and Carelessly
Required Research- Poly, Mono, Masonry, Writing, COL, Theo (CS), Philo (Alphabet in order to bulb Philo), Paper ,Education, Liberalism
Bulbs needed- 4*GS, optional GP to bulb Theology.
Techs off Beeline-AH, Sailing, Maths, Calendar, Currency, IW, Machinery, Construction
Techs to avoid- Compass (Optics is bulbed ahead of paper by a GSci)
Pros
- Allows early set up of Seowon
- Can use the free tech from lib, probably to bulb Nationalism or maybe Astronomy
- Quicker access to maces due to research of civil service
Cons
- Less naval strength
- Seowons don't provide scientist slots
Overall View
I'm going to go for the easy way out and say it would potentially best to use both paths. First beelining to Lib, firing an early MoM powered golden age in order to get access to caste system and quickly generate great people. After taking nationalism build the Taj Mahal, have another golden age and produce some GSci's to bulb Astronomy, coupled to varied great people for further golden ages, while simultaneously using our 'turn by turn' tech power in order to get guilds. Attack people with the mysterious 'Knights of the Sea'