I did the SIP.
I really hate being so close to Ljosalfar. We probably moved 3-4 tiles towards each other. If we hadn't, I wouldn't be having this conversation with myself. His worldspell will allow my capital to be attacked by 20 10-str walking trees. And he is a long-term threat. If we make peace & NAP he will get to his worldspell before I can chariot/catapult rush him. We are just too close, he is Cre which is not helping matters any either. If we go peaceful, he will make a city N N E-ish of his capital (getting water mana) and I can make cities directly south. But we will both have capitals on the front line.
I also feel bad about attacking this early in general, it will cost me my worldspell, it will set me back a fair bit by not going worker (not that much though, but significant), it will paint me as a bad guy. If it fails we will both be taken out of the game as we will be bogged down fighting/keeping up the balance of power. We both will be stunded early on by no early worker.
But can the attack even succeed?
If we get contact soon, logical move is to ask for a nap. Me refusing means he knows I'm up to something. Unless I can fool him with my patented "silent and deadly" I do in WW-games when I draw Evil role. Or just stall while 'checking how NAPs really work'....
I can hit him with 2 warriors + scout - (buffed with worldspell). 1 warrior built in 5 turns. Then need to move 5 tiles. Attack by turn 10. Stack visible at turn 7.
Could go with 3 warriors + scout - built by turn 8, visible 10 attacking turn 13. However his borders pop on turn 12, so no go.
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What is Ljosalfar doing? I'd guess tech agri and build worker. If he has metal and wine maybe he can go for crafting/mining, but I randomly guess he has some AF-tiles that will be very strong with farms, and that he will try to get cottages up as soon as humanly possible. He has no reason to suspect we are close, and his fast-forest units can quickyl do home defense if needed. Worker might take him 9 turns or 10, to be changed into a warrior at any time when he smells a rat. He will still be at size 1 when he aborts worker, then he can probably build warrior in 4 turns. If he has no 2-hammer tiles 6 turns, but that is unlikely. So if he does not see me coming till turn 5-6 I think I win for sure. I'd needIf not, I've run some sims, and it seems 2 warriors +1 scout + worldspell wins vs 1 warrior and 2 scouts, even on a hill city. If not hill then it's a done deal.
I set build to warrior
I can call off the attack, warrior first could be because I'm a noob and not cause I wanted to attack my dear neighbour.
If Sian goes warriors first while teching to GK I'm through, but should be able to see this when I get contact and just break off. If he builds worker 4 turns, then aborts (after scouting me), and builds warrior turn 8, I'll face 2 scouts + 1 warrior with 10% def bonus. I've simmed this, and it looks like I win most of the time. Depends again on whether he has a 3H-tile or not, if so he gets a new warrior turn 11. Which is bad.
Still much that can go wrong.
Forgot to check that Ljos still starts with 2 scouts in EitB...
(Fake edit: Like forgetting he has a 1 turn advantage on me. That should not matter much for when he goes into warrior-production mode though)
I really hate being so close to Ljosalfar. We probably moved 3-4 tiles towards each other. If we hadn't, I wouldn't be having this conversation with myself. His worldspell will allow my capital to be attacked by 20 10-str walking trees. And he is a long-term threat. If we make peace & NAP he will get to his worldspell before I can chariot/catapult rush him. We are just too close, he is Cre which is not helping matters any either. If we go peaceful, he will make a city N N E-ish of his capital (getting water mana) and I can make cities directly south. But we will both have capitals on the front line.
I also feel bad about attacking this early in general, it will cost me my worldspell, it will set me back a fair bit by not going worker (not that much though, but significant), it will paint me as a bad guy. If it fails we will both be taken out of the game as we will be bogged down fighting/keeping up the balance of power. We both will be stunded early on by no early worker.
But can the attack even succeed?
If we get contact soon, logical move is to ask for a nap. Me refusing means he knows I'm up to something. Unless I can fool him with my patented "silent and deadly" I do in WW-games when I draw Evil role. Or just stall while 'checking how NAPs really work'....
I can hit him with 2 warriors + scout - (buffed with worldspell). 1 warrior built in 5 turns. Then need to move 5 tiles. Attack by turn 10. Stack visible at turn 7.
Could go with 3 warriors + scout - built by turn 8, visible 10 attacking turn 13. However his borders pop on turn 12, so no go.
---
What is Ljosalfar doing? I'd guess tech agri and build worker. If he has metal and wine maybe he can go for crafting/mining, but I randomly guess he has some AF-tiles that will be very strong with farms, and that he will try to get cottages up as soon as humanly possible. He has no reason to suspect we are close, and his fast-forest units can quickyl do home defense if needed. Worker might take him 9 turns or 10, to be changed into a warrior at any time when he smells a rat. He will still be at size 1 when he aborts worker, then he can probably build warrior in 4 turns. If he has no 2-hammer tiles 6 turns, but that is unlikely. So if he does not see me coming till turn 5-6 I think I win for sure. I'd needIf not, I've run some sims, and it seems 2 warriors +1 scout + worldspell wins vs 1 warrior and 2 scouts, even on a hill city. If not hill then it's a done deal.
I set build to warrior

I can call off the attack, warrior first could be because I'm a noob and not cause I wanted to attack my dear neighbour.
If Sian goes warriors first while teching to GK I'm through, but should be able to see this when I get contact and just break off. If he builds worker 4 turns, then aborts (after scouting me), and builds warrior turn 8, I'll face 2 scouts + 1 warrior with 10% def bonus. I've simmed this, and it looks like I win most of the time. Depends again on whether he has a 3H-tile or not, if so he gets a new warrior turn 11. Which is bad.
Still much that can go wrong.
Forgot to check that Ljos still starts with 2 scouts in EitB...
(Fake edit: Like forgetting he has a 1 turn advantage on me. That should not matter much for when he goes into warrior-production mode though)

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