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[SP0ILERS] Mackoti + Ioan76: Rooservelt of the Netherlands

Ahhh - it happened ! frown

Faster than I planned ... but this is ...
Here is the ultimatum which Luddite give to us ( I assume yesterday - because war isn't yet declared ) :

Quote:So, now you can see my army outside of Lupu. That's not all of it either- I have more units following right after. And from your power graph, I can guess that you have very few units right now.

I don't think it's possible for you to save Lupu, if I attack. I have too many units, and can reinforce quickly with ships.

If you don't want to lose Lupu, my offer is that you should give me your eastern cities, and let me settle all the land south of Lupu. If you don't agree then I can still take those cities, but you'll also lose Lupu, and maybe everything.

Another thing- you can see my settler in the north. I'm going to settle the silver. If you'll agree to peace, I'll give you that silver for the rest of the game. Otherwise I'll just keep it for myself.

Sincerely,
Luddite

And here is a ... hmmm ... counter-proposal which Macedon made to him ... :

Quote:Hi,
I see that Ioan sent a mail to you, indeed your power is biger but mine is not yet updated, and personaly i think you will nothing just some gold from plundering 1 maybe 2 of my cities because there is no way yo can keep those.And the other ones i will be sure that will not pass size 1 so will auto raze if you'll manage to get there.
So i will be sure your winigs will be minimal.But you made your point. So there is my offer:
-i will gift you my gems ivory city
-you will not setle the silver city on my land
- you can have all the land behind the gem ciy.
NAP until turn 140.
You think good , you can win something or win nothing.I know you can reinforce quick but not as quick i can do that.

regards,
Mackoti

... which I don't belive it will works ... and anyway Luddite wants more :

Quote:You'll have to give me the corn/pigs city too (and the land below it). But I could agree to the rest of your offer.

I'll put also a picture with opposing forces :
- 6 vultures ( from which 3 with basic combat promotion ) and 1 chariot in nearby location ...

against our :

- 2 axemans ( one fortified ) + an already whipped spearman ( to protect against his chariot-attack ) + 1 chariot "in line" ( which could attack his stack - but will fight with equal odds against his chariot ).
Another unit could be whipped in Lupu next turn - could be another axeman.

This will put us in something like 3 axemans + 1 spearman agains 6 full-heal vultures ( considering the worst case scenario in which we will lost our eastern chariot to his ). It's likely that we will win at least one vulture vs. axeman combat ( odds ar 6 + 25% = 7.5 against 5 + 50% = 7.5 ) - so he will remain with 3 vultures which went in combat, survived but will remain on top of the hill + 1 which will ocuppy the city ( possible raze it ? ) + another available to move one : not very hard to mop with our weastern chariots both of them if they will be in Lupu's location ... hmmm, not so bad actually ...
In the best situation we will win 2 axeman vs. vultures fights ... but let's not dream on too much ... smile

I'm actually considering to switch from spearman to another chariot to be "on line" next turn. Why ?

Spearman vs. vulture chances suck anyway ... is almost clear just a "plain lost battle" - similar with chariot vs. axeman chances which he try to prevent ... wink

If he will attack right next turn with his chariot will be a 50% - 50% fight. Then :
1. Best scenario : we win - which will be absolutely great because will let his vulture vulnerable to an attack in good odds with our chariot and reduce their numbers to 5 against 3 axeman and one ( probably badly wounded ) chariot. One axeman vs. vulture victory and even if we will lose Lupu ... his stack will be likely to be mopped-out next turns. Actually it even could be possible to not lose Lupu at all !
2. Medium scenario : we lose but his chariot will be badly wounded and not usable as attack force in the "main attack round". This will still let his vulture-stack vulnerable to an attack from easten-chariot ... so it's now a 3 axeman to 5 vultures scenario. 1 axeman vs vulture win ... and again there will be 3 wounded vultures on the hill + one in (ex-)Lupu location ... not to bad to start the mop-up procedure. wink
3. Worse scenario : we will lose badly and his chariot will still be able to attack in "main attack round" - in this case a spearman could be whipped instead of axeman ... but still our eastern-chariot could perform an attack to try to let just 5 vultures alive.

What if he will not attack with his chariot but will protect his vulture-stack ?

In this case we could launch two attacks against the stack before his main attack ( first from east ). Hopefully we will lose just the chariot vs. chariot one and win chariot vs. vulture one so this will let 5 full-healead vultures against 3 axeman + 1 wounded chariot ( or 2 axemans + 1 spearman + the wounded chariot if his chariot will still be a threat as fighting force ). Still "moppable" IMHO ... smile
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BREAKING NEWS !!

Arrived at the office so I couldn't log in to check the progress but - from a short disscusion with Macedon seems that there are good news !

Luddite declare war upon us and moved all units in "domination-hill" near Lupu. Mack took the oportunity to attack with 3 chariots ( one from Lupu, one from east and one whipped from Camataru - which I actually not even considered when made the plan in my previous post shhh ).

Our first chariot lost to his chariot but two ( promoted ) vultures was killed too !! smoke
Not so bad I'll say ... what your opinion ? wink

P.S. : I just wait for Macedon to upload a fresh screenshot from the "combat zone". bow
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Just one more idea : as long as we have good chances to keep Lupu this turn - Luddite's stack now have 4 vultures - just 1 promoted - and a wounded chariot against our 3 axemans + 1 chariot - maybe is a good ideea not keep one existing axeman in Camataru or even Balaci instead moving him to "front-line" to prevent a posible secondary-attack from "land-invasion path" ( not expect for more the 1-2 units from there but anyway ... ). rolleye

Macedon ... we still beg for an updated screenshot !! bow
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Good luck guys!
I have to run.
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Seconding the good luck wish! You guys have one of the most interesting threads in this game =)
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Thanks guys - we will need a little bit of luck in the next turn ... wink

No time to analyze too much and write long post - just a screenshot of the combat-zone from the second day.
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Would it be possible for us to see an overview of your empire?
I'm not sure how many cities you guys have, or the relative importance of each one, so a short summary would be appreciated.
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well, Ioans says lucky us, but we wast so lucky practicaly Ludite won all the batle's 50%,65% everithing.
Sees like our history is write but we will fight until the end.

Mackoti.
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mackoti Wrote:well, Ioans says lucky us, but we wast so lucky practicaly Ludite won all the batle's 50%,65% everithing.

Yeap - checked this morning the situation and I was quite shocked to notice that we won just one battle ( chariot vs. chariot ) and all our axemans in Lupu was killed without scoring any victory !! yikes
I somehow expected to lose a axeman against the not-fully-healed chariot - probably we should whip a spearman instead of third axeman ? This would protect us against a chariot vs. axeman attack but in the end would make no difference as long as spearmans are just straw-man against vultures alright - but no victory from the other 2 axeman against his vultures ??? huh I should admit that this suprised me !! banghead
I'm more surprised about the lost of chariot NW of Lupu ... seems that a vulture killed it ( I didn't expected such bad odds for us which allows him an extra-strike ) - and we could use the new chariot from West to mop it.

But ...

Quote:Sees like our history is write but we will fight until the end.

Maybe the situation isn't yet a total disaster. wink

Did you counterattack in the south ? Which is the situation there now ?
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I did a short check of the situation - it's ugly ( but still playable IMHO ).

First of all I should admit that I'm surprised about the "vulture-effect". But - beyond this - there was several ( serious ) mistakes on our side after that "revoked sneak-attack incident" :

1. Did not scout properly the NE coast area ( just 1 scout instead of 2 or even 3 ). Probably the biggest one - especially when a war was quite inevitable ! banghead
2. Wrong estimation of attack-time. Should be noted that Luddite prepared&assembled his forces quite ... "strange" ( to be delicate - 1 spearman on his main stack and probably he would start to march to our capital right now bow) but managed to transport them very well ! rolleye
3. Almost no culture-provider building - at least not in Eastern cities. Combine this with an over-extension in that area ... and the result is that we fight in our cities with almost no bonuses, like on grassland ! cry

Hmmm ... good lessons for future games - no ? tongue
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