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  #71  
Old October 29th, 2009, 05:18
Ashain Ashain is offline
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Quote:
Originally Posted by Sullla View Post
Fourth, ten initial coastal starting positions means that we can start to make some more intelligent guesses about the base map script for the game...
Maybe i'm missing something, but doesn't it list the base script on the CivStats page?

EDIT: Bleh nevermind, I realized right after I typed that that you probably still have the default options in the game even when you're using a custom map.
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  #72  
Old October 29th, 2009, 06:07
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I'm not sure I want to know why you were signed into Civ as "MacadamiaNut"...
Non-ladder, goof around name. I had played an FFA earlier last night.
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  #73  
Old October 29th, 2009, 06:30
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Minor tidbit of information: from looking at the Demographics after LiPing finally founded her capital, we can see that she also has a coastal starting position. (Or an inland city with 2 or more lake tiles, which seems unlikely.) My best guess is that LiPing moved inland, didn't see anything useful there, then moved back to the starting tile (or close to it on the coast) and settled on the current turn. We are probably the only team with an inland capital.

Looks like another turn will start soon, very nice.
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  #74  
Old October 29th, 2009, 06:35
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Looks like another turn will start soon, very nice.
Will you be home to cover it? If not, it'll wait until 6ish.
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  #75  
Old October 29th, 2009, 08:57
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No, but so long as the turn ends before 4pm (EST) I can still play it anyway. Today I'm simply holding office hours and getting seminar reading done, and I can load up Civ on my laptop with no issues whenever.

If we go past the afternoon and the turn still hasn't ended, it's back over to you.
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  #76  
Old October 29th, 2009, 10:59
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Quote:
Originally Posted by Sullla View Post
You and I both know, it's an ironclad law of Civ4 Multiplayer activity: there's always one person who never, ever ends their turn.
LiPing was waiting for a 12 hour interval to move the settler again, not realizing that the rule only applies to potential race conditions. That's been cleared up now.
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  #77  
Old October 29th, 2009, 11:57
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LiPing was waiting for a 12 hour interval to move the settler again, not realizing that the rule only applies to potential race conditions. That's been cleared up now.
Glad to hear. Sullla's general point stands though. Whether the turn timer is set to "Blazing" or "Medium" or "Snail," there is always one player who forgets to end their turn, or uses the whole timer. In ladder games, there is usually a polite reminder, if it's the same player who appears to be doing nothing in the extra time and just simply forgets to hit enter. In non-ladder games, the players get very restless and will either type "END TURN HOG NOOBZZ!!!1!" or will simply quit. Have I ever mentioned how incredibly lame non-ladder players are, with their impatience and quitting on the drop of a hat?
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  #78  
Old October 29th, 2009, 14:54
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Warrior stepped onto the hill and revealed 2 more foods! We've got another 5-food deer on the coast, and a 4-food 2-hammer Cow inland. Beggers can't be choosers, but I hope we find some more rivers and an irrigated corn of grassland pig soon!

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  #79  
Old October 29th, 2009, 15:14
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LOL something broke on the forums for me. If an admin could cleanly delete the previous several posts, it would be much appreciated.
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  #80  
Old October 29th, 2009, 16:01
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*cough* someone's trying to win the post counter unofficial competition *cough*
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