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#1
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Hey. This is going to be our spoilers thread for the Pitboss #2 game. This first post will be left blank of information, in case anyone accidentally clicks here from the other teams. So with that in mind, here are some unrelated pictures to fill space:
![]() ![]() ![]() ![]() It's going to be a fun game, I can already feel it!
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Sullla's Website: My writings on Civilization and many other games. "Alea iacta est." - G. Julius Caesar |
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#3
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So the first topic to address is, why did we pick Elizabeth for our leader, and India for our civilization? By way of answering that, I'll post some of the email correspondence between Speaker and myself leading up to our selection.
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![]() Once all of the other teams finish picking, we can start doing some analysis of their selections. Early response: there are some excellent pairings, and some silly ones thus far.
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Sullla's Website: My writings on Civilization and many other games. "Alea iacta est." - G. Julius Caesar |
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#4
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Hi
Wish you Good Luck :-) I do have 1 question: Can you tell me why the Fast Worker is better than the Hamman+Jani combo? |
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#5
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Uh, because the Fast Worker can move into a forest and start chopping the same turn?
Seriously though, it was a very close decision for us between India and Ottomans. We had them ranked at the very top of our board as well. Nevertheless, the Fast Worker is *REALLY* powerful if you are careful in your micro actions, and in a slow game like this we can definitely manage that. With the three movement, the only time you ever waste a turn of worker action is by moving onto a forested hill tile; in every other situation, you should be able to do something. Consider all of the time that normal workers waste moving onto forests and hills, and the Fast Worker's advantages should start to become clear. It's a shame we're not on Quick speed, where the Fast Worker is even better!As good as the Jannisary may be, it doesn't have the same shelf life as a worker unique unit that can be used from start of game to finish with great value throughout. The Hamman is definitely a very good unique building, just not enough to tip the scales in Ottomans' favor. At least that was our take, we could turn out to be wrong!
__________________
Sullla's Website: My writings on Civilization and many other games. "Alea iacta est." - G. Julius Caesar |
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#6
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I'm going to follow just you guys. More fun that way.
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#7
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Any thoughts on which leader/civ/player combos will be your toughest opponents?
Can't wait for this game to get started. |
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#8
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Looking forward to following you guys ... even if you didn't pick the Ottomans!
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#9
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Thanks for your explanation :-)
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I do look forward to your game and your reports |
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#10
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Team #1: athlete4life and kalin, Willem of the Ottomans. I know these two players from their involvement in the previous Realms Beyond PBEM and Pitboss games. Without spoiling too much information from those games, both players ran into some difficulties in their previous endeavors. athlete was one of the weaker players in the PBEM game, and kalin got into a bit of a brinksmanship showdown with Krill in the Pitboss #1 game, which didn't end too well for him. In terms of pure Civ4 skills, this is probably not the most dangerous team out there. On the other hand, they've managed to land a very strong combination of civ and leader picks. I had Willem (Cre/Fin) ranked as my top leader, and Speaker had him ranked second, so this is a very strong pairing of traits. Financial is golden for a self-research game like this, and Creative provides both free cultural expansion (skip monuments) and cheap libraries. Those libraries are key, as they get the early research advantage and that snowballs into other first-to tech tree bonuses later on. Furthermore, athlete and kalin managed to pair Willem with the Ottomans, a civ which unfathomably remained until the very last selection! We already explained above why the Ottomans are an excellent choice with their musket (draftable!) unique unit and +2 happiness unique building. Plus, athlete and kalin will benefit from being the only Creative team in the game, meaning their borders can dominate all comers. I think this team will do OK in this game, all things considered. The experience that athlete and kalin got in their previous games will no doubt come in handy. Team #2: Broker33 and Plako, Gandhi of Korea. I have some contact with both of these players as well, Broker from RB Pitboss #1 and Plako from Team Saturn in the CivFanatics Demogame. Broker did well in that game to get into a strong diplomatic alliance, however his civ's development has been a little on the weak side. Plako was (and is) one of the major voices and turnplayers for Team Saturn, but that's maybe not a strong recommendation as Saturn is the last-place team in that game and has really made a mess of some things. (Apologies to any Saturn readers, but it wasn't a well-played game!) This is perhaps not the most fearsome team either. Unlike the first team, Broker and Plako didn't get a power combination of civ and leader. Gandhi (Phi/Spi) is simply a weak choice with the #2 leader pick; maybe OK for one of the last leader selections, but there were MUCH stronger options with that second pick. There's no Financial to boost commerce, no Expansive for quick workers/granaries, and no Creative for the border pops and cheap libraries. That is, none of the 3 top-tier traits that I had in my own personal ranking, which is probably a bad sign. That's not to say that Spiritual or Philosophical are bad traits (heck, we have Philosophical as well!) just that there were better leaders out there with that early pick. Korea is actually OK for civ pick #10, since most of the best selections were already gone. Not as good as the Ottomans, of course, but not bad. Pairing the seowon with a Philosophical civ isn't a bad way to go, although the unique building comes pretty late in the game to be decisive. The hwatcha offers a minor advantage, nothing special. Since this team doesn't have much in the way of economic advantage, it's going to be their Civ play that makes the difference. With no disrespect intended to Broker and Plako, I don't think this will be one of the power teams. We'll see if they can prove me wrong! ![]() Team #3: Jowy and Yazilliclick, Pacal of Greece. I don't know anything about these two players, so nothing more to be said there. They are true wildcards entering this game, which could make for some excitement. Their selection of Pacal (Exp/Fin) was an inspired choice; I had Pacal rated #2 and Speaker had Pacal rated #1. We really would have liked to get this fellow, for the awesome combo of Financial along with cheap granaries and workers. Two of the three power traits, you can't do much better than that! The Greeks are a much weaker civ choice. There's nothing particularly special about either the Phalanx or Odeon, so I really wonder what the inspiration was for this choice. It seems like there were much better choices out there; aside from the Ottomans, I also would have looked to the English perhaps as a better pick. Inca would have been the perfect combination, but of course they were already long taken. Anyway, as the previous paragraph indicated, I just have no clue what to expect from these two. I expect they will surprise us! Team #4: DMOC and Nakor, Darius of the Holy Roman Empire. I know DMOC from Team Saturn in the CivFanatics Demogame, where he is another active participant in their team forum. Given Saturn's fate, that's perhaps not the greatest endorsement in the world, but who knows, this game could well be different. I don't know Nakor at all, another newcomer and wildcard to Realms Beyond. This is one of the obvious Unrestricted Leader pairings, Darius (Fin/Org) with the Rathaus of the HRE civ. While no doubt it's a good one, in all honesty I think this pairing is overrated. Organized may be a good trait, but it's not uber by any means, and on only Monarch difficulty the maitenance savings aren't super useful. Honestly, I think the cheap lighthouses and factories are as good as the cheap courthouses, and with us turning off most Espionage for this game (no spies), that cuts down the value of having cheap access to Espionage Points significantly. The Rathaus, while good, is severely overrated in my opinion: on paper it looks incredible, yet in-game the effects never seem to be all that noticeable. When I played as the HRE myself in the past, I was underwhelmed. Getting faster Rathauses doesn't make all that much difference either. So yes, this is a strong economic pairing, but it's not as good as you might think right away. Watch the game and see how it plays out in practice; hopefully I'll be proven right on this. All in all though, these were not bad selections, just a little predictable. Team #5: Iamjohn and Kodii and Zeviz, Mehmed of Inca. Here we have the triplet team, which took forever to make their civ/leader selections! All of these players are longtime RB veterans who have been part of numerous ventures in the past. Zeviz is probably the one I've spent the most time with in the past, and made some good contributions to the Apolyton Demogame team. Zeviz leans a little bit too much towards one main theme ("build more cottages!"), which may end up hurting a non-Financial team. Kodii has some great games in his past, yet he is/was part of the mostly_harmless/Kodii team which played a very silly opening in the RB Pitboss #1 game, and really should have been eliminated early on by their nextdoor neighbor. Overall though, I think this is a solid team composition, one of the better ones in this game. Kodii's bunch was the one that made the unusual selection of Inca with the fifth pick, opting to forego their leader until second. The obvious reason was to get the Terrace, the best unique building in the game, which practically serves as a mini-Creative trait with its broken free culture. Unfortunately that meant that this team got the 10th and last leader pick in the game, and that really did hurt them. To take Inca with such an early pick means that you need to grab Expansive with a leader, for the cheap granaries, yet they were really hurt by seeing so many of the good Expansive leaders fall to other teams: Pacal, Peter, and Shaka were all off the board by the time it got back to them. The next-best Expansive leader left was Suryavarman (Exp/Cre), yet that would have been a waste for them because Inca nullifies the desire for Creative trait. Thus they made the best of a bad situation by taking Mehmed (Exp/Org), which is not terrible, but the Organized trait can't be what they wanted. Losing out on Peter (Exp/Phi) to sunrise's team was the real blow, since that would have been the perfect selection for them. Overall this team should be fairly strong too. Inca is pretty good and they do have the cheap Expansive granaries (err, terraces) so they should be OK. In their situation, I probably would have argued for ditching Organized and going with Joao's Imperialistic trait for full-out city/worker spam mode, but I'm glad they didn't do that! Even if the maintenance costs would be rough, it would still have been tough to play against. Alright, I'll do the last four teams later on. This post is long enough already.
__________________
Sullla's Website: My writings on Civilization and many other games. "Alea iacta est." - G. Julius Caesar |
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