The starting position is fertile and has a good shield potential.
Obviously we must move our settler as the starting tile would be of coast and will have 3 coastal tiles in its city radius. In a normal game I would probably found one tile north as overlap would allow to use all available tiles and slight overlap would greatly reduce distance corruption. In our scenario distance corruption will be serve until I might change to communism later in the game provided this would be
appropriate. So I opted for the strongest single city position one tile east on the hill.
Founding Hattusas in 3950 BC gives a free warrior from the hut. A scout is ordered.
In my previous conquest game - Epic 39 start - I discovered a change in evaluation of research versus tech buys. 2fers are much harder to get and more expensive when payed by cash than they where in PTW, while your techs sell better. Add that minimum research whas been greatly weakend and that you can actually get some good research out of distant corrupt cities using a scientist I started
maximum research on writing. Something I never did before.
Already in 3850 BC I met Osman.
That is early. Too early for my taste, as we have overlapping first rings. This calls for some dastardly blockades. Readers of my Epic 9 report might remember what will happen soon.
My warrior opens another hut.
Free cities are less valuable than free settlers and that is even more true in this game. First of all, it is an allowed city, so I can build a worker out of it and might keep it. Fine so far. Tarsus will definitely determine my future city placement. If kept, there will be almost no choices available for future cities. Depending on the terrain I might have disband it. For now at least it will provide lots of cash via beaker production and unit upkeep. Furthermore it will be perfect for warrior/scout production in order to establish the Ottoman blockade enabling Hattusas to have an usual granary settler opening without neglecting the necessary blockade of AI settlers.
The rules force some strange worker movement.
After the starting tile is completely developed the normal move would be working the floodplain wheat, but that is still outside our cultural borders. I had the option of waiting 2 turns or improving the wheat 2 turns later and build a road on the northeastern floodplain for more commerce. Naturally I opted for the latter, as I would do so anyway later and worker turns are precious in this scenario. Hattusas finished a scout and started on granary. The mini map shows my scouting process in western and southern direction. Tarsus just build a scout and that warrior will later be changed to a worker. I almost forgot the change which would have cost me 5 precious worker turns.
One hut
and another
There where two more huts. One in the west. My scout currently on the western tip of our continent popped that hut and got a warrior, which was fine in view of the to be formed blockade. The other was popped by the scout in this screenschot slightly farther east and gave maps. You see from the minimap that my scout in the east retreated to help a blockade. I calculated I would have not enough units otherwise and the gains of further scouting eastwards seemed to be low as I already met a couple of Mayan warriors there.
I was struck by
The current tile improvement was not the best at the moment but was optimal in terms of worker turns and with lots of hills and mountains still to be improved my my lone Hattusas worker I felt worker turns were more important then the optimal usage of tiles in the early game.
The first Ottoman settler/spear pair shows up.
Istanbul dropped down to 1 pop. At some time here I traded pottery @monopol for bronze working @3rd and some gold. Writing will show up next turn. I plan trading alphabet or writing to one of my neighbours for mysticism - stopping research until this is possible - then research polytheism and philosophy at full speed resulting in monarchy early on. Mysticism is highly valued by AIs because of the Oracle and even more since C3C as Temple of Artemis, the favourite AI wonder, will become available with polytheism. Indeed Mysticism shows up immediately.
Unfortunately thats a bit too expensive for my taste. The gpt will cut into my research and the cash will not allow deficit research. So I wait until Mayan either researched it themself or researched something dirrefent and my opponents traded.
That is much better. Those accumulated 51 gold will be burned in deficit research, so no turns are lost.
My first self founded city grabs the wheat at the coast.
First of all I should mention, that Tarsus is founded on a good spot. So I keep it. The position of Uragit is natural then. I founded it first in the hope of building the lighthouse there. I have room for at most 7 more cities on near Hattusas and only in case my blockades work. So I must found at least 4 cities oversea. The lighthouse will prove invaluable for this. Otherwise the best spots might be grabbed by the owner of the lighthouse when I can arrive there and I would be confined to at most 10 cities according ot my tightened rules.
A second Ottoman settler pair emerges and my now 8 blockade units have some booring work to do. I can't afford a blockade of a third settler pair. So I opt for setteling the sides first. Harran is founded to grab the ivory.
The eastern settler is only one tile away from destination where the warrior is positioned. Finally the holes are filled and Hattusas starts on pyramids. Same time Tarsus builds some real military.
Harran has enough food to provide the remaining settlers. As you see, I'm only 2 turns away from philosophy and hopefully from monarchy as well.
We arrive at
drumroll please ...
got it. That was the second part of my early game strategy. (First was the blockade.) Now hope for the Lighthouse. I immediately revolt of course
drawing 4 turns of anarchy. This screenshot prooves the power of the new scientists. I'm forced to make some specialists during anarchy and a couple of scientists brings literature up to 28 turns already.