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What would you do with this city?

The question I have is specialist farm or cottages everywhere? With all the specialist teching in Epic 7, I was wondering which direction people think I should take this city? Note, it is my capital and I am Roosevelt (Ind, Org).

[Image: cityoh2.jpg]
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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That looks like quite the GP farm and good candidate for the pyramids + rep + great library combo. Me personally, I would do specialists in there for the first portion of the game, since the pigs and corn will support 3 specialists by themselves(Depending on your needs, I would run caste system instead of slavery here and run 3-4 scientists along with great library). Just keep settling all the scientists you pop in capital after an academy = ~20 beakers per super scientist eek . Once you research CS and have popped 5-6 great scientists, switch to beauracracy (And possibly slavery also since you may need to improve other high food cities), and spam cottages on all tiles, and run a hybrid city. hybrid basically meaning you should have good growth but run the 2 scientists from a regular library. This shouldnt be hard with those 2 food resources.. This will be a absolute monster once you get oxford and a university in there wink. I remember using this strategy in one game and pushing out 700 beakers per turn out of my capital alone in the endgame...

Only problem I can see is that production isnt that great to get pyramids + great library quickly and happiness to maintain growth after beauracracy.
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This city site is so good that you can run scientists and cottages here. Personally I would not run caste system as I much prefer staying in slavery for non-spiritual civs. So I'd keep 2 scientists, build the great library here and cottage most of the grasslands and the flood plains. Whether you build the pyramids depends on your surroundings. Is there a civ nearby to conquer with swords instead? Any sign of stone?
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Quote:the pigs and corn will support 3 specialists by themselves


How does this work by the way? Would you run the 3 spec. after reaching the happiness limit or before? Would you be shutting off growth when there is still growth potential to assign scientists? This may sound like a silly question, but I'm trying to pick up some underlying fundamentals so I can make these determinations myself. Because when I look at this picture, I see... nothing really... frown So please explain it like I'm only 2 or 3 points on the IQ scale above retarded. Thnx thumbsup
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City specialization is usually more about what the empire needs rather than what a city site is best for. For example you can usually make a servicable specialist pump out of a rubbish tundra city with 2 fish resources and you only really need one. Grassland cities should be cottages, or state property hammer monster, but the latter is not for capitals.

That city looks like it's ideal for a hybrid city, especially since it's a capital. Mine all the hills and cottage up everything, there will be plenty of commerce and enough hammers to build the commerce multiplier buildings plus pricey national wonders like Oxfords (in that capital I'd go with Oxfords + Wallstreet, or Oxfords+National epic if you build many wonders there). In the early game you can run some scientists to get an Academy or maybe two, but later in the game with such a good site it's a waste to run specialists.

Sometimes I think you specialize cities because they don't make good hybrid cities - a rubbish tundra city (with good food) is never going to build expensive stuff. A city with little food surplus will never make a good specialist pump. A city with a lot of hills just can't have many cottages.
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I have stone smile and I am on an island by myself. I am playing this as a PBEM, teamed with a friend who is very new to CIV - he tells me that he is learning a lot. I must say, that, if you want to learn from someone, playing PBEM games is the way to do it - you can look at what they are doing every turn and they can give you pages of comments on the smoke you are doing in return!
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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This city needs a grassland farm? Are you kidding me?

I don't think there's enough information here. Even with the two dead tiles, this city has enough food and production to do whatever you want.

I only see two approaches that don't waste the food.

The first is Oracle (Industrious) to CoL (Organized), then running lots of specialists.

The second is to use this city as a settler/worker pump. Whip, regrow in a couple turns, then convert the extra food to hammers with another settler. Might as well be working cottages in that case, I suppose, since you'll want the granary anyway for efficient whipping. Granary plus Bronze doesn't really leverage either of the traits, though it does leave you one hop from metal casting (with no luxury metals and no sea coast. oh boy.)
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VoiceOfUnreason Wrote:This city needs a grassland farm? Are you kidding me?
I thought someone would comment on that. I started the farm pre-pottery for extra food (quicker settler / worker) ... would you believe it ... and my workers have been busy elsewhere. They are on their way back to chop the pyramids and then ... farm or cottage.

Thus my question!
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ruff_Hi Wrote:I thought someone would comment on that. I started the farm pre-pottery for extra food (quicker settler / worker) ... would you believe it ... and my workers have been busy elsewhere. They are on their way back to chop the pyramids and then ... farm or cottage.

Thus my question!

If you want quicker settlers / workers, it would be better to mine a hill tile. That gives you +2 hammers (for a total of 4 on a plains hill) instead of just +1 food (for a total of 3). When building settlers and workers, hammers and food contribute equally to build speed. This is assuming you had mining back then.
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Ruff_Hi Wrote:I am playing this as a PBEM, teamed with a friend who is very new to CIV
What's "PBEM"?
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