I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd

Create an account  

 
Things that C3C went right?

Then how about some good things about C3C? smile

1. Delayed map and contact trading.

I like this a lot. It makes exploration more important. It acknowledges advantage to who do exploration early and get more contacts. I don't like the original game that AI could just come and demand contacts from you. I like this change a lot.

2. The Seafaring trait.

I simply love this trait. Together with 1, this trait is the best with archipelago maps. On the other hand agricultural is too unbalanced and I'm a bit tired of that.

3. MGL

I like the change that MGL cannot rush great wonders anymore. Yup, it makes the game more difficult (especially things like Always War). When you see this, you should understand why they introduce SGL - it is simply the only way to rush great wonders and they don't want to lose that possibility. Arguably, this might not be a good idea, but it does have its reasons. With a knob to turn it off, I see not much reason to complain about it.

4. Armies

I love the new army. Yes it's powerful, but that's what it should be. Once you play C3C you will not tolerate the armies in vanilla or PTW anymore - they are just not good enough.

Note I don't like the fact that AI doesn't know how to use it - which looks like a regression as it used to do. But don't confuse this with the enhancement of the new armies.

5. Specialists

Not mentioning the new ones, I like the change of taxmen and scientists. They now actually make sense.

6. Bonus with amphibious attacks

More reason to build marines. Vikings become a great civ. Maybe still not good enough, but at least it's a good thing. I'm actually considering sponsering an SG to feature amphibious attacks, which must run better with C3C than PTW.

C3C has many bugs, and I'm disappointed in the patch situation, but I still prefer it to its predecessors.
Reply



Forum Jump: