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Ol' Dirty Ilios, taking Capria for a ride

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Baby, I got cha money!
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Nicol Bolas (x4)
Pox (x4)
Shallow Grave (x4)
The Rack (x4)
Strip Mine (x4)
Hymn to Tourach (x4)
Dark Ritual (x4)
Hypnotic Spectre (x4)
Drain Life (x4)
Swamp (x20)
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Well, it truly is a pity I didn't get Falamar, because I could have shown some neat tricks with him.

I'm playing as Falamar in a SP game, and he kicks ass. I won't go into details, but I can tell you I have around 10 highly promoted Priests of Leaves on T105.
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Ilios Wrote:I won't go into details, but I can tell you I have around 10 highly promoted Priests of Leaves on T105.

I lied:

[Image: PoL.JPG]

Only 9 Priests by T104...




What?





Capria?





Yeah, I'll get to her, don't worry...
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Your start:

[Image: EitB15%20Bannor.jpg]
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Thanks DaveV.

Coastal start, oh brother...
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Ilios Wrote:Thanks DaveV.

Coastal start, oh brother...

Seen the new features of the shipyard and harbour?
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Wow, possibility of a 3 cove city moving one north... Not that you need, with a possible lake cove by settling in place! thumbsup



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Wait, so you are not playing the Lanun...?

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alright
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Selrahc Wrote:Seen the new features of the shipyard and harbour?

Well, if the mapmaker screwed up and gave me Iron Working as extra starting tech, I would not be considering moving inland. Yes, Harbours and Ship Yards are now decent buildings, but not in the first 50 turns (unless you play a salty Pirate who happens to be EXP)...


Ichabod Wrote:Wow, possibility of a 3 cove city moving one north... Not that you need, with a possible lake cove by settling in place! thumbsup



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Wait, so you are not playing the Lanun...?

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alright

cry
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See this is what happens...

[Image: Crapstart.JPG]
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