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[Spoiler] Team slowwalk of the Reservoir Cats (Suleiman/Korea, slowcheetah + Catwalk)

Catwalk Wrote:I think I've finalized our starting plan:

t31
Road completed
t32
Oracle completed
t37
Forge completed

This is pretty early for the Oracle, how much expansion are you sacrificing to get the wonder?
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The expansion will be at size 4 with a granary, capital will be at size 2 after double whipping the forge and we'll have 4 workers.
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Catwalk Wrote:The expansion will be at size 4 with a granary, capital will be at size 2 after double whipping the forge and we'll have 4 workers.

That sounds pretty good, but I'm wondering about additional cities or workers... how much will the Oracle/Engineer push cost you, and how will you recover?
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I don't think the setback will be that bad. Ultimately, expansion and development are limited more by happiness and economy. Philosophical will be a huge and long-lasting boon. We'll be a city or two short in the early game, but that also means less upkeep and fewer workers required. Unless our disadvantage is leveraged against us very early on through military means, I'm not worried.

One thing that does worry me a little is Sian getting Oracle first, but I think he'll be hard pressed to beat t32. I don't think he'll be keen on going after a tech blindly, and even if he correctly chooses Polytheism we'll be 2 turns ahead of him because of the cost.

Even if we do get it, Sian will probably be pouty-faced and less inclined to make friends with us. I suggest offering him a one-sided non-compete on GLH and Colossus in case we reach Oracle first, in exchange for a longer NAP. Hopefully he'll see that as a gesture of friendship rather than a sign of weakness.

spacetyrantxenu refuses to NAP us on basic principle, at the same time stating with lots of fluff that he'll be happy to have an agreement of peaceful relations between our nations. I think he's full of it and don't trust him much, but that won't keep us from pursuing good relations with him for now.

What do you think slowcheetah? Also haven't met Kuro yet, I think our scout will run across his capital next turn.
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Expansionwise I am in agreement with catwalk, we could obviously have more cities, but the oracle plan does maintain a good workforce. If we do get it offering Sian collosus and the GLH sounds a good bet, they are admittedly both powerful wonders, but I don't think we'll be wanting to work coasts instead of rep powered specialists anyway, and the GLH is just to expensive early game.

Diplomacy

Sian- Agree with the GLH/colossus offer to the reasons stated above, we should try not to be too patronising when we offer it though. Maybe exchange them for a wonder we don't actually want very much?

spacetyrantxenu- I'd just reply something along the lines of 'Fair enough about the NAP and border agreements, we'll get back to you later when we have resources to trade'. Obviously this would need to be fleshed out a little though. I am in agreement with him that borders are probably better off settling naturally, although if it looks like we are losing the tundra settling race then we may need to resconsider.

I personally trust him a reasonable amount, there is a lot of history on this site of people running away with the game and NAP's preventing other parties doing anything about it. So I don't think his distaste for NAP's is unjustified, and besides he's far enough away that it shouldn't end our game if he attacks at this stage (although it would be damned annoying).

Kuro- I'd offer him the same initial agreements as the other two, and see how it develops from there.
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Full micro plan:

t13
- Start chopping forest
t15
- Forest chopped
t16
- W2 complete
- W1 to dry forest hill
- W2 to wet forest hill
t17
- W1 mine
- W2 mine
t19
Meditation lands, Priesthood next
t20
- W3 complete => Settler
- W3 to dry northern hill
t21
- W3 chop forest
- W1 done mining
- W2 done mining
t22
- Settler done => worker
- W1 to wet forest hill
- W2 farm FP
- Settler moves
- W3 halt
t23
- Priesthood complete => The Wheel
- Found city BEFORE CHOP COMPLETES => Oracle, work Corn
- Capital works FP and wet mine
- W1 mine
- W3 resume and complete chopping
- Slider to 50% research
t25
- Slider to 100% research
t26
- Expansion grows, work Ivory + Corn
- FP farm completes, make sure to work it
- move two workers in position for road

Finishing this tomorrrow.
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Cheers Catwalk
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Didn't have time to complete the writeup today, might not have time tomorrow either. I've been trying to push the discovery of the wheel forward one turn in order get the road connection sooner, but that doesn't seem realistic.
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Don't worry too much about it there is only so much commerce we can play with.
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We might actually be able to make it with the known tech bonus. I'll keep tabs on our tech rates compared with the sandbox.
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