I log in at the start of a turn and one of our workers has been moved. WTF? Turns out this is almost as bad as a turn of anarchy. Several workers have to pause in their chops, and several cities will lose a turn, because we will get stone a turn later. This had better get fixed.
Edit: Please pretend that instead of that last sentence I wrote "I am really annoyed by this!"
Well, we decided that instead of trying to attack life with the lemons and destroy its house and so on, we would build an extra lemonade axeman for barb protection.
Hopefully the delay on mids doesn't cost us them. Previous completion date was t71, now it's probably a couple turns later.
SevenSpirits Wrote:Well, we decided that instead of trying to attack life with the lemons and destroy its house and so on, we would build an extra lemonade axeman for barb protection.
You should name that axeman Cave Johnson
Could we get some screens of what the German empire looks like these days?
Doing fairly well - we were top crop last turn. And considering our crappy start it looks positively beautiful. But there's still the problem of distant folks with really great land or capitals or hut rolls. We can only go off score for those we haven't met yet, but sunrise and lewwyn are worrying. HitAnyKey has by far the highest score of the people we've met (the others are now below us); his graphs are nothing special though. The main worry with him is since he built the great wall he's a threat to build the pyramids too.
After rearranging the worker micro to account for a later finish date, I was able to chop a second third-ring forest, which means the ETA only slips a single turn, even though we are producing an entire axe extra! Part of this is due to the wonderful efficiency of whipping with a granary.