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[SPOILERS] RB PB7 LURKER Thread

So I had a bit of trouble trying to figure out who was where and next to whom. So I made this little guy.

[Image: pb7overview.jpg]

Some things to note:

1. Carthage and Ethiopia are 12 tiles apart.
2. MackSeven are actually a bit further east - the picture didn't take the full width of the actual game. They're 13E 3N from Azza
3. Mostly the starting units are where the green bars are, except while I was trying to scroll in-game I accidentally put a ton of barb lions in, which is what those clumps of green bars are lol
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The other thing is that there is one pretty sizable and one smaller but still decent island on the SE (near Germany, Vikings, Dutch and also Rome from worldwrap).
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Thanks rego, very nice to see the big picture.

It looks like plako has a pretty big island next to him. Lewwyn looks pretty isolated smile

Kalin
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kalin Wrote:Thanks rego, very nice to see the big picture.

It looks like plako has a pretty big island next to him. Lewwyn looks pretty isolated smile

Kalin

Yeah somewhat ironic given that Lewwyn is going down the whole "bounty hunter" thing - he's probably the civ that is furthest from his immediate neighbors lol
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Krill Wrote:That's an atrocious start. It's a huge map and he has no food resources beyond the capital food and has to go IW.
I was expecting that HitanyKey would settle that rice/copper site to the northeast and then go attack plako.
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Rush Plako?

U mad Bro? :nono1:
BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PBEM16, PBEM20, PB5, PB15, PB26, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Games ded lurked: PBEM17, PB16, PB18
Reply

Krill Wrote:Rush Plako?

U mad Bro? :nono1:

HitAnyKey may not know the problems associated.
Travelling on a mote of dust, suspended in a sunbeam.
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I am a bit surprised by how many people are thinking about attacking, fighting because it AW. Early on, it seems extremely hard to make it worthwhile if not impossible. Say, you have metal hence axes... if the defender gets archery you probably cannot capture their capital, in which case you can maybe pillage and set them back. However, you set yourself back too and your other neighbors reap the benefits. It seems to me that it's best (as ASM I think mentioned) to not fight: expand and dissuade being attacked seems the best.

Kalin
Reply

kalin Wrote:I am a bit surprised by how many people are thinking about attacking, fighting because it AW. Early on, it seems extremely hard to make it worthwhile if not impossible. Say, you have metal hence axes... if the defender gets archery you probably cannot capture their capital, in which case you can maybe pillage and set them back. However, you set yourself back too and your other neighbors reap the benefits. It seems to me that it's best (as ASM I think mentioned) to not fight: expand and dissuade being attacked seems the best.

Kalin

in general, sure. But a lot of players on this map just don't have any room to expand peacefully- fighting is their only option. And when your neighbor has no metal, it makes rushing even more tempting. If they go crazy with archers you can always just finish them later with catapults.

Here's what Novice's map analyzer program says about the map (not counting ocean):
Player 0
Genghis_khan of Egypt
200 land tiles.
(145 grass, 45 plains, 10 deserts, 0 tundra, 0 snow. 59 forests, 60 jungles, 8 flood plains, 0 oasis. 36 hills.)
356 total food potential.
1.78 food per non-ocean tile.
250 total hammer potential.
1.25 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

13 strategic resources (1 iron, 3 coal, 2 oil, 1 uranium, 4 ivory, 2 copper).
11 happy resources (2 gold, 2 gems, 4 ivory, 2 sugar, 1 wine).
12 food resources (3 corn, 2 banana, 2 cow, 2 rice, 2 sugar, 1 pig).
13 health resources (3 corn, 2 banana, 2 cow, 2 rice, 2 sugar, 1 wine, 1 pig).
Player 1
Mehmed of Netherlands
75 land tiles.
(61 grass, 12 plains, 2 deserts, 0 tundra, 0 snow. 20 forests, 20 jungles, 0 flood plains, 0 oasis. 11 hills.)
135 total food potential.
1.80 food per non-ocean tile.
80 total hammer potential.
1.07 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

4 strategic resources (2 oil, 1 copper, 1 horse).
3 happy resources (1 gems, 1 silk, 1 gold).
5 food resources (2 rice, 2 banana, 1 cow).
5 health resources (2 rice, 2 banana, 1 cow).
Player 2
Hannibal of Mali
175 land tiles.
(108 grass, 58 plains, 9 deserts, 0 tundra, 0 snow. 61 forests, 36 jungles, 3 flood plains, 0 oasis. 30 hills.)
281 total food potential.
1.61 food per non-ocean tile.
247 total hammer potential.
1.41 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

11 strategic resources (3 iron, 2 stone, 2 oil, 1 ivory, 1 copper, 1 uranium, 1 coal).
9 happy resources (4 silk, 1 ivory, 2 gold, 2 spices).
10 food resources (3 cow, 3 banana, 1 rice, 2 corn, 1 pig).
12 health resources (3 cow, 3 banana, 1 rice, 2 corn, 1 pig, 2 spices).
Player 3
Wangkon of Inca
185 land tiles.
(69 grass, 62 plains, 33 deserts, 21 tundra, 0 snow. 53 forests, 2 jungles, 17 flood plains, 0 oasis. 60 hills.)
239 total food potential.
1.29 food per non-ocean tile.
323 total hammer potential.
1.75 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

15 strategic resources (2 copper, 2 aluminum, 1 stone, 2 horse, 1 coal, 2 iron, 2 uranium, 3 ivory).
5 happy resources (1 gold, 3 ivory, 1 spices).
8 food resources (2 corn, 2 sheep, 1 cow, 1 rice, 1 deer, 1 wheat).
9 health resources (2 corn, 2 sheep, 1 cow, 1 spices, 1 rice, 1 deer, 1 wheat).
Player 4
Darius of Rome
101 land tiles.
(81 grass, 18 plains, 2 deserts, 0 tundra, 0 snow. 25 forests, 39 jungles, 0 flood plains, 0 oasis. 51 hills.)
147 total food potential.
1.46 food per non-ocean tile.
216 total hammer potential.
2.14 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

7 strategic resources (1 copper, 1 oil, 2 aluminum, 2 horse, 1 coal).
2 happy resources (2 spices).
6 food resources (1 cow, 2 rice, 1 pig, 1 banana, 1 wheat).
8 health resources (1 cow, 2 spices, 2 rice, 1 pig, 1 banana, 1 wheat).
Player 5
Louis_xiv of Carthage
205 land tiles.
(57 grass, 45 plains, 34 deserts, 46 tundra, 23 snow. 70 forests, 0 jungles, 9 flood plains, 2 oasis. 40 hills.)
246 total food potential.
1.20 food per non-ocean tile.
246 total hammer potential.
1.20 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

12 strategic resources (1 horse, 1 coal, 4 iron, 2 copper, 3 aluminum, 1 marble).
16 happy resources (1 silk, 3 gold, 2 wine, 3 silver, 7 fur).
10 food resources (2 pig, 3 deer, 2 corn, 2 wheat, 1 cow).
12 health resources (2 pig, 3 deer, 2 corn, 2 wine, 2 wheat, 1 cow).
Player 6
Lincoln of China
168 land tiles.
(56 grass, 45 plains, 5 deserts, 48 tundra, 14 snow. 62 forests, 0 jungles, 2 flood plains, 0 oasis. 41 hills.)
203 total food potential.
1.21 food per non-ocean tile.
253 total hammer potential.
1.51 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

13 strategic resources (2 iron, 1 uranium, 1 copper, 2 marble, 2 horse, 2 oil, 3 aluminum).
5 happy resources (1 silk, 2 wine, 2 fur).
10 food resources (2 sheep, 1 deer, 2 corn, 2 wheat, 2 rice, 1 cow).
12 health resources (2 sheep, 1 deer, 2 corn, 2 wheat, 2 wine, 2 rice, 1 cow).
Player 7
Justinian of Germany
110 land tiles.
(43 grass, 28 plains, 15 deserts, 21 tundra, 3 snow. 35 forests, 0 jungles, 0 flood plains, 0 oasis. 38 hills.)
118 total food potential.
1.07 food per non-ocean tile.
184 total hammer potential.
1.67 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

7 strategic resources (2 aluminum, 1 marble, 1 oil, 1 copper, 1 iron, 1 horse).
3 happy resources (1 fur, 1 spices, 1 silver).
6 food resources (1 pig, 1 rice, 1 cow, 1 wheat, 1 corn, 1 deer).
7 health resources (1 pig, 1 rice, 1 spices, 1 cow, 1 wheat, 1 corn, 1 deer).
Player 8
Boudica of Korea
191 land tiles.
(138 grass, 45 plains, 8 deserts, 0 tundra, 0 snow. 35 forests, 75 jungles, 3 flood plains, 1 oasis. 46 hills.)
309 total food potential.
1.62 food per non-ocean tile.
243 total hammer potential.
1.27 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

9 strategic resources (1 stone, 1 horse, 2 uranium, 1 marble, 1 oil, 1 copper, 2 coal).
18 happy resources (7 dye, 3 sugar, 3 spices, 3 silk, 1 wine, 1 incense).
9 food resources (2 cow, 2 rice, 3 sugar, 1 corn, 1 banana).
13 health resources (2 cow, 2 rice, 3 sugar, 3 spices, 1 wine, 1 corn, 1 banana).
Player 9
Shaka of Aztec
131 land tiles.
(97 grass, 27 plains, 7 deserts, 0 tundra, 0 snow. 36 forests, 38 jungles, 1 flood plains, 0 oasis. 35 hills.)
215 total food potential.
1.64 food per non-ocean tile.
184 total hammer potential.
1.40 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

7 strategic resources (2 uranium, 1 iron, 1 coal, 1 oil, 1 marble, 1 horse).
13 happy resources (1 gems, 3 dye, 2 spices, 1 incense, 1 gold, 5 sugar).
10 food resources (2 corn, 1 rice, 1 cow, 5 sugar, 1 banana).
12 health resources (2 spices, 2 corn, 1 rice, 1 cow, 5 sugar, 1 banana).
Player 10
Chinese_leader of Native_america
138 land tiles.
(52 grass, 59 plains, 24 deserts, 3 tundra, 0 snow. 49 forests, 0 jungles, 2 flood plains, 1 oasis. 18 hills.)
179 total food potential.
1.30 food per non-ocean tile.
194 total hammer potential.
1.41 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

11 strategic resources (3 iron, 1 aluminum, 1 stone, 1 marble, 2 uranium, 1 copper, 1 ivory, 1 horse).
7 happy resources (3 incense, 1 silver, 1 silk, 1 spices, 1 ivory).
7 food resources (1 pig, 1 deer, 1 wheat, 1 corn, 2 cow, 1 rice).
8 health resources (1 pig, 1 deer, 1 wheat, 1 corn, 1 spices, 2 cow, 1 rice).
Player 11
Franklin_roosevelt of Ethiopia
61 land tiles.
(25 grass, 25 plains, 5 deserts, 4 tundra, 2 snow. 27 forests, 0 jungles, 0 flood plains, 0 oasis. 14 hills.)
76 total food potential.
1.25 food per non-ocean tile.
107 total hammer potential.
1.75 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

6 strategic resources (2 oil, 1 marble, 1 aluminum, 1 horse, 1 uranium).
1 happy resources (1 gold).
3 food resources (1 sheep, 1 pig, 1 rice).
3 health resources (1 sheep, 1 pig, 1 rice).
Player 12
Hatshepsut of Mongol
121 land tiles.
(66 grass, 36 plains, 19 deserts, 0 tundra, 0 snow. 35 forests, 26 jungles, 6 flood plains, 1 oasis. 26 hills.)
193 total food potential.
1.60 food per non-ocean tile.
169 total hammer potential.
1.40 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

6 strategic resources (2 iron, 1 oil, 1 aluminum, 1 horse, 1 uranium).
5 happy resources (1 sugar, 2 dye, 1 spices, 1 incense).
11 food resources (1 sugar, 2 corn, 1 pig, 3 banana, 2 rice, 2 cow).
12 health resources (1 sugar, 2 corn, 1 pig, 3 banana, 1 spices, 2 rice, 2 cow).
Player 13
Peter of England
276 land tiles.
(176 grass, 71 plains, 23 deserts, 6 tundra, 0 snow. 64 forests, 67 jungles, 5 flood plains, 0 oasis. 64 hills.)
421 total food potential.
1.53 food per non-ocean tile.
383 total hammer potential.
1.39 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

20 strategic resources (2 iron, 4 coal, 1 horse, 1 oil, 5 ivory, 1 stone, 1 marble, 4 copper, 1 uranium).
10 happy resources (2 sugar, 1 dye, 5 ivory, 1 fur, 1 wine).
14 food resources (3 rice, 2 banana, 2 pig, 1 wheat, 3 cow, 2 sugar, 1 corn).
15 health resources (3 rice, 2 banana, 2 pig, 1 wheat, 3 cow, 2 sugar, 1 wine, 1 corn).
Player 14
Joao of Persia
103 land tiles.
(44 grass, 42 plains, 7 deserts, 10 tundra, 0 snow. 42 forests, 0 jungles, 0 flood plains, 0 oasis. 21 hills.)
143 total food potential.
1.39 food per non-ocean tile.
161 total hammer potential.
1.56 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

7 strategic resources (1 stone, 2 horse, 2 iron, 1 copper, 1 aluminum).
0 happy resources.
6 food resources (4 sheep, 1 wheat, 1 corn).
6 health resources (4 sheep, 1 wheat, 1 corn).
Player 15
Brennus of Ottoman
90 land tiles.
(69 grass, 15 plains, 6 deserts, 0 tundra, 0 snow. 22 forests, 19 jungles, 1 flood plains, 0 oasis. 26 hills.)
149 total food potential.
1.66 food per non-ocean tile.
138 total hammer potential.
1.53 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

8 strategic resources (1 horse, 2 iron, 1 stone, 2 uranium, 1 copper, 1 coal).
5 happy resources (1 sugar, 3 gems, 1 silk).
6 food resources (2 corn, 1 pig, 1 sugar, 1 rice, 1 banana).
6 health resources (2 corn, 1 pig, 1 sugar, 1 rice, 1 banana).
Player 16
Washington of Viking
153 land tiles.
(47 grass, 59 plains, 6 deserts, 41 tundra, 0 snow. 45 forests, 0 jungles, 3 flood plains, 0 oasis. 32 hills.)
207 total food potential.
1.35 food per non-ocean tile.
226 total hammer potential.
1.48 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

11 strategic resources (1 stone, 2 oil, 2 horse, 1 aluminum, 2 copper, 1 uranium, 1 iron, 1 coal).
7 happy resources (3 fur, 3 wine, 1 gold).
12 food resources (3 cow, 2 wheat, 3 deer, 1 pig, 2 sheep, 1 rice).
15 health resources (3 cow, 2 wheat, 3 deer, 1 pig, 2 sheep, 3 wine, 1 rice).
Player 17
Gandhi of Khmer
68 land tiles.
(29 grass, 28 plains, 5 deserts, 6 tundra, 0 snow. 29 forests, 0 jungles, 1 flood plains, 0 oasis. 13 hills.)
94 total food potential.
1.38 food per non-ocean tile.
109 total hammer potential.
1.60 hammers per non-ocean tile.
0 coastal tiles.
0 ocean tiles.

7 strategic resources (1 copper, 1 uranium, 1 aluminum, 1 iron, 2 horse, 1 coal).
3 happy resources (2 silver, 1 spices).
3 food resources (2 pig, 1 wheat).
4 health resources (2 pig, 1 spices, 1 wheat).


Or this one with oceans:
Player 0
Genghis_khan of Egypt
200 land tiles.
(145 grass, 45 plains, 10 deserts, 0 tundra, 0 snow. 59 forests, 60 jungles, 8 flood plains, 0 oasis. 36 hills.)
460 total food potential.
2.06 food per non-ocean tile.
250 total hammer potential.
1.12 hammers per non-ocean tile.
23 coastal tiles.
76 ocean tiles.

13 strategic resources (1 iron, 3 coal, 2 oil, 1 uranium, 4 ivory, 2 copper).
11 happy resources (2 gold, 2 gems, 4 ivory, 2 sugar, 1 wine).
13 food resources (1 clam, 3 corn, 2 banana, 2 cow, 2 rice, 2 sugar, 1 pig).
14 health resources (1 clam, 3 corn, 2 banana, 2 cow, 2 rice, 2 sugar, 1 wine, 1 pig).
Player 1
Mehmed of Netherlands
96 land tiles.
(80 grass, 13 plains, 3 deserts, 0 tundra, 0 snow. 24 forests, 28 jungles, 0 flood plains, 0 oasis. 20 hills.)
861 total food potential.
5.66 food per non-ocean tile.
114 total hammer potential.
0.75 hammers per non-ocean tile.
56 coastal tiles.
607 ocean tiles.

5 strategic resources (2 oil, 2 copper, 1 horse).
3 happy resources (1 gems, 1 silk, 1 gold).
12 food resources (4 fish, 2 rice, 2 banana, 1 cow, 3 clam).
12 health resources (4 fish, 2 rice, 2 banana, 1 cow, 3 clam).
Player 2
Hannibal of Mali
175 land tiles.
(108 grass, 58 plains, 9 deserts, 0 tundra, 0 snow. 61 forests, 36 jungles, 3 flood plains, 0 oasis. 30 hills.)
833 total food potential.
3.86 food per non-ocean tile.
247 total hammer potential.
1.14 hammers per non-ocean tile.
41 coastal tiles.
505 ocean tiles.

11 strategic resources (3 iron, 2 stone, 2 oil, 1 ivory, 1 copper, 1 uranium, 1 coal).
9 happy resources (4 silk, 1 ivory, 2 gold, 2 spices).
11 food resources (1 fish, 3 cow, 3 banana, 1 rice, 2 corn, 1 pig).
13 health resources (1 fish, 3 cow, 3 banana, 1 rice, 2 corn, 1 pig, 2 spices).
Player 3
Wangkon of Inca
185 land tiles.
(69 grass, 62 plains, 33 deserts, 21 tundra, 0 snow. 53 forests, 2 jungles, 17 flood plains, 0 oasis. 60 hills.)
435 total food potential.
1.96 food per non-ocean tile.
323 total hammer potential.
1.45 hammers per non-ocean tile.
37 coastal tiles.
145 ocean tiles.

15 strategic resources (2 copper, 2 aluminum, 1 stone, 2 horse, 1 coal, 2 iron, 2 uranium, 3 ivory).
5 happy resources (1 gold, 3 ivory, 1 spices).
11 food resources (1 crab, 2 corn, 1 clam, 2 sheep, 1 cow, 1 rice, 1 fish, 1 deer, 1 wheat).
12 health resources (1 crab, 2 corn, 1 clam, 2 sheep, 1 cow, 1 spices, 1 rice, 1 fish, 1 deer, 1 wheat).
Player 4
Darius of Rome
129 land tiles.
(108 grass, 19 plains, 2 deserts, 0 tundra, 0 snow. 32 forests, 47 jungles, 0 flood plains, 0 oasis. 62 hills.)
575 total food potential.
2.73 food per non-ocean tile.
263 total hammer potential.
1.25 hammers per non-ocean tile.
82 coastal tiles.
293 ocean tiles.

9 strategic resources (2 oil, 1 copper, 2 aluminum, 3 horse, 1 coal).
4 happy resources (2 spices, 2 dye).
8 food resources (1 cow, 2 rice, 1 pig, 1 banana, 1 wheat, 1 clam, 1 fish).
10 health resources (1 cow, 2 spices, 2 rice, 1 pig, 1 banana, 1 wheat, 1 clam, 1 fish).
Player 5
Louis_xiv of Carthage
206 land tiles.
(57 grass, 45 plains, 34 deserts, 47 tundra, 23 snow. 70 forests, 0 jungles, 9 flood plains, 2 oasis. 41 hills.)
705 total food potential.
2.70 food per non-ocean tile.
255 total hammer potential.
0.98 hammers per non-ocean tile.
55 coastal tiles.
382 ocean tiles.

14 strategic resources (2 oil, 1 horse, 1 coal, 4 iron, 2 copper, 3 aluminum, 1 marble).
19 happy resources (1 silk, 3 gold, 4 silver, 2 wine, 7 fur, 2 whale).
15 food resources (3 fish, 2 pig, 3 deer, 2 corn, 2 wheat, 1 cow, 2 whale).
15 health resources (3 fish, 2 pig, 3 deer, 2 corn, 2 wine, 2 wheat, 1 cow).
Player 6
Lincoln of China
169 land tiles.
(56 grass, 45 plains, 5 deserts, 49 tundra, 14 snow. 62 forests, 0 jungles, 2 flood plains, 0 oasis. 41 hills.)
888 total food potential.
3.96 food per non-ocean tile.
257 total hammer potential.
1.15 hammers per non-ocean tile.
55 coastal tiles.
614 ocean tiles.

14 strategic resources (2 iron, 1 uranium, 1 copper, 2 marble, 2 horse, 3 oil, 3 aluminum).
6 happy resources (1 silk, 2 wine, 2 fur, 1 whale).
13 food resources (1 fish, 2 sheep, 1 deer, 1 clam, 2 corn, 2 wheat, 2 rice, 1 cow, 1 whale).
14 health resources (1 fish, 2 sheep, 1 deer, 1 clam, 2 corn, 2 wheat, 2 wine, 2 rice, 1 cow).
Player 7
Justinian of Germany
110 land tiles.
(43 grass, 28 plains, 15 deserts, 21 tundra, 3 snow. 35 forests, 0 jungles, 0 flood plains, 0 oasis. 38 hills.)
568 total food potential.
3.38 food per non-ocean tile.
186 total hammer potential.
1.11 hammers per non-ocean tile.
58 coastal tiles.
357 ocean tiles.

7 strategic resources (2 aluminum, 1 marble, 1 oil, 1 copper, 1 iron, 1 horse).
5 happy resources (1 fur, 2 whale, 1 spices, 1 silver).
14 food resources (1 pig, 4 fish, 2 whale, 1 rice, 1 cow, 1 wheat, 1 corn, 1 deer, 2 clam).
13 health resources (1 pig, 4 fish, 1 rice, 1 spices, 1 cow, 1 wheat, 1 corn, 1 deer, 2 clam).
Player 8
Boudica of Korea
191 land tiles.
(138 grass, 45 plains, 8 deserts, 0 tundra, 0 snow. 35 forests, 75 jungles, 3 flood plains, 1 oasis. 46 hills.)
814 total food potential.
3.46 food per non-ocean tile.
243 total hammer potential.
1.03 hammers per non-ocean tile.
44 coastal tiles.
443 ocean tiles.

9 strategic resources (1 stone, 1 horse, 2 uranium, 1 marble, 1 oil, 1 copper, 2 coal).
18 happy resources (7 dye, 3 sugar, 3 spices, 3 silk, 1 wine, 1 incense).
13 food resources (3 clam, 2 cow, 2 rice, 3 sugar, 1 fish, 1 corn, 1 banana).
17 health resources (3 clam, 2 cow, 2 rice, 3 sugar, 3 spices, 1 wine, 1 fish, 1 corn, 1 banana).
Player 9
Shaka of Aztec
131 land tiles.
(97 grass, 27 plains, 7 deserts, 0 tundra, 0 snow. 36 forests, 38 jungles, 1 flood plains, 0 oasis. 35 hills.)
316 total food potential.
2.04 food per non-ocean tile.
184 total hammer potential.
1.19 hammers per non-ocean tile.
24 coastal tiles.
67 ocean tiles.

7 strategic resources (2 uranium, 1 iron, 1 coal, 1 oil, 1 marble, 1 horse).
13 happy resources (1 gems, 3 dye, 2 spices, 1 incense, 1 gold, 5 sugar).
12 food resources (2 corn, 1 rice, 1 cow, 5 sugar, 1 banana, 1 fish, 1 clam).
14 health resources (2 spices, 2 corn, 1 rice, 1 cow, 5 sugar, 1 banana, 1 fish, 1 clam).
Player 10
Chinese_leader of Native_america
147 land tiles.
(56 grass, 61 plains, 24 deserts, 6 tundra, 0 snow. 49 forests, 0 jungles, 2 flood plains, 1 oasis. 22 hills.)
359 total food potential.
1.67 food per non-ocean tile.
205 total hammer potential.
0.95 hammers per non-ocean tile.
68 coastal tiles.
82 ocean tiles.

11 strategic resources (3 iron, 1 aluminum, 1 stone, 1 marble, 2 uranium, 1 copper, 1 ivory, 1 horse).
7 happy resources (3 incense, 1 silver, 1 silk, 1 spices, 1 ivory).
11 food resources (3 fish, 1 pig, 1 deer, 1 wheat, 1 corn, 2 cow, 1 crab, 1 rice).
12 health resources (3 fish, 1 pig, 1 deer, 1 wheat, 1 corn, 1 spices, 2 cow, 1 crab, 1 rice).
Player 11
Franklin_roosevelt of Ethiopia
84 land tiles.
(29 grass, 35 plains, 5 deserts, 8 tundra, 7 snow. 38 forests, 0 jungles, 0 flood plains, 0 oasis. 23 hills.)
236 total food potential.
1.61 food per non-ocean tile.
157 total hammer potential.
1.07 hammers per non-ocean tile.
63 coastal tiles.
60 ocean tiles.

9 strategic resources (4 oil, 1 marble, 1 aluminum, 1 horse, 1 uranium, 1 copper).
2 happy resources (1 silver, 1 gold).
8 food resources (1 sheep, 1 fish, 1 deer, 2 crab, 1 pig, 1 rice, 1 clam).
8 health resources (1 sheep, 1 fish, 1 deer, 2 crab, 1 pig, 1 rice, 1 clam).
Player 12
Hatshepsut of Mongol
123 land tiles.
(67 grass, 37 plains, 19 deserts, 0 tundra, 0 snow. 35 forests, 26 jungles, 6 flood plains, 1 oasis. 26 hills.)
372 total food potential.
2.09 food per non-ocean tile.
173 total hammer potential.
0.97 hammers per non-ocean tile.
55 coastal tiles.
104 ocean tiles.

7 strategic resources (2 iron, 2 oil, 1 aluminum, 1 horse, 1 uranium).
5 happy resources (1 sugar, 2 dye, 1 spices, 1 incense).
15 food resources (1 sugar, 2 corn, 1 pig, 3 banana, 2 rice, 2 cow, 4 clam).
16 health resources (1 sugar, 2 corn, 1 pig, 3 banana, 1 spices, 2 rice, 2 cow, 4 clam).
Player 13
Peter of England
276 land tiles.
(176 grass, 71 plains, 23 deserts, 6 tundra, 0 snow. 64 forests, 67 jungles, 5 flood plains, 0 oasis. 64 hills.)
488 total food potential.
1.62 food per non-ocean tile.
383 total hammer potential.
1.27 hammers per non-ocean tile.
26 coastal tiles.
35 ocean tiles.

20 strategic resources (2 iron, 4 coal, 1 horse, 1 oil, 5 ivory, 1 stone, 1 marble, 4 copper, 1 uranium).
10 happy resources (2 sugar, 1 dye, 5 ivory, 1 fur, 1 wine).
15 food resources (3 rice, 2 banana, 2 pig, 1 wheat, 3 cow, 2 sugar, 1 corn, 1 fish).
16 health resources (3 rice, 2 banana, 2 pig, 1 wheat, 3 cow, 2 sugar, 1 wine, 1 corn, 1 fish).
Player 14
Joao of Persia
112 land tiles.
(53 grass, 42 plains, 7 deserts, 10 tundra, 0 snow. 44 forests, 3 jungles, 0 flood plains, 0 oasis. 26 hills.)
824 total food potential.
4.41 food per non-ocean tile.
180 total hammer potential.
0.96 hammers per non-ocean tile.
75 coastal tiles.
554 ocean tiles.

8 strategic resources (1 stone, 2 horse, 2 iron, 2 copper, 1 aluminum).
0 happy resources.
14 food resources (6 fish, 4 sheep, 1 crab, 1 wheat, 1 corn, 1 clam).
14 health resources (6 fish, 4 sheep, 1 crab, 1 wheat, 1 corn, 1 clam).
Player 15
Brennus of Ottoman
96 land tiles.
(73 grass, 17 plains, 6 deserts, 0 tundra, 0 snow. 24 forests, 21 jungles, 1 flood plains, 0 oasis. 26 hills.)
373 total food potential.
2.44 food per non-ocean tile.
145 total hammer potential.
0.95 hammers per non-ocean tile.
57 coastal tiles.
147 ocean tiles.

9 strategic resources (1 oil, 1 horse, 2 iron, 1 stone, 2 uranium, 1 copper, 1 coal).
5 happy resources (1 sugar, 3 gems, 1 silk).
8 food resources (2 clam, 2 corn, 1 pig, 1 sugar, 1 rice, 1 banana).
8 health resources (2 clam, 2 corn, 1 pig, 1 sugar, 1 rice, 1 banana).
Player 16
Washington of Viking
187 land tiles.
(76 grass, 61 plains, 6 deserts, 44 tundra, 0 snow. 55 forests, 13 jungles, 3 flood plains, 0 oasis. 50 hills.)
516 total food potential.
1.94 food per non-ocean tile.
296 total hammer potential.
1.11 hammers per non-ocean tile.
79 coastal tiles.
149 ocean tiles.

13 strategic resources (3 oil, 1 stone, 2 horse, 1 aluminum, 2 copper, 1 uranium, 1 iron, 2 coal).
7 happy resources (3 fur, 3 wine, 1 gold).
20 food resources (3 cow, 3 crab, 2 wheat, 3 deer, 1 pig, 2 rice, 2 sheep, 2 fish, 2 clam).
23 health resources (3 cow, 3 crab, 2 wheat, 3 deer, 1 pig, 2 rice, 2 sheep, 3 wine, 2 fish, 2 clam).
Player 17
Gandhi of Khmer
69 land tiles.
(29 grass, 28 plains, 6 deserts, 6 tundra, 0 snow. 29 forests, 0 jungles, 1 flood plains, 0 oasis. 13 hills.)
307 total food potential.
2.60 food per non-ocean tile.
113 total hammer potential.
0.96 hammers per non-ocean tile.
49 coastal tiles.
138 ocean tiles.

8 strategic resources (1 copper, 1 uranium, 1 aluminum, 1 iron, 2 horse, 1 oil, 1 coal).
4 happy resources (2 silver, 1 spices, 1 whale).
9 food resources (2 pig, 1 whale, 3 fish, 1 clam, 1 wheat, 1 crab).
9 health resources (2 pig, 1 spices, 3 fish, 1 clam, 1 wheat, 1 crab).
It seems to agree that Sunrise's position is juiced, while Meiz and Plako are screwed.
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Will be interested to see if anyone does much C&D on this game. It's tough to do with this many people, but it's definitely possible from civstats / score to tell that slowcheetah and ASM popped huts from techs
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