January 18th, 2012, 14:38
Posts: 22,696
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On topic: sunrise, you do good, readable updates that are interesting and provoke good commentary, at least in the lurker thread, just...keep up with the posting and you'll do fine.
darrelljs Wrote:Hey now, you helped with pbem17 but I claim the lion's share of the credit .
Also, I've been spoiled on the map and can no longer offer you untainted advice.
Darrell
I think with the way PBEM17 ended you can claim the lion's share of the blame
BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PBEM16, PBEM20, PB5, PB15, PB26, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Games ded lurked: PBEM17, PB16, PB18
January 19th, 2012, 01:47
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Joined: Jan 2006
Yeah, this is shockingly interesting thus far. Not because you're not interesting, you usually are, but rather because I'm stunned you're updating.
I've got some dirt on my shoulder, can you brush it off for me?
January 19th, 2012, 07:27
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sunrise089 Wrote:Why do some people have a higher score? Does the additional land tile factor in without the 20t lag for the first city? I have the most expensive techs as Egypt, but do they not give as much score?
The land tiles score points only come in after the 20turns delay as you said.
Score points from techs are only affected by the era. (6pts for ancient, 12pts for classical, etc.) Score points from population are, I think, map dependent.
-mh
January 19th, 2012, 09:54
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sunrise089 Wrote:2) Swapped tech to mining, tentative plan is to get BW before AH now. I still think you're underrating the cow. It's a great tile, only a hair behind wet corn before a granary is up, and actually even better than the corn for Imperialistic settlers. The city from the settler won't work anything significantly better than the cow, so you should add the cow tile to your capital at a cost of only 26 food as opposed to 100 foodhammers for the settler. Plus you want to find horses from AH, which given your UU is probably higher priority than copper from BW. That all said, I might still agree with Mining before AH, since improving the gold will speed you to both AH and BW. And it would probably take a full micromanagement spreadsheet or sandbox to answer conclusively.
January 19th, 2012, 13:16
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Joined: Sep 2006
Here's another craaaazy update guys:
Thoughts:
Scout needs a path. Huts are on and there are lots of civ in the game, plus most warriors should be at home. That means the two goals are exploring unique tiles (for huts) and finding civs (for research bonus).
Another gold, hooray. Based only on visible tiles some potential cities are 2S of the gold or letting the gold take a corn and then planting 2S/3S of the cows (low priority with what I can currently see) for the seafood.
The new resources in the north are all calendar/iron working. That's probably more justification for a builder path. The visible northern city, post calendar, is excellent if I plant for all the resources.
Here's my wish list: pigs a few tiles west of the new gold, gems 1-2 tiles west of the elephant (remember, no war elephants can be built!), and wheat or something a few tiles east of the clams
@M_H - See, I knew you were still the C&D expert!
@T-hawk - I don't think I should change off mining with a turn invested, but I'll definitely consider mining->AH->BW.
January 19th, 2012, 21:32
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Turn 4:
Very little to report this turn. Nothing as exciting as a new gold tile like last turn. Still, I'm trying to be a good thread updater, so here's a picture of my current land and what tiles I estimate will become visible when.
January 20th, 2012, 12:06
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Joined: Sep 2006
Turn 5:
That plan lasted all of one turn:
The new plan for the scouts is for the new one to clear the fog east of my cap and then start moving east/southeast. The old scout will clear his immediate northeast and then circle around defogging the immediate surrounding of the cap to the north and west.
My exhaustive series of test games (1 rolled map) tells me Huge Pangaea may cluster the civs in the northern and southern group, with the jungle in the middle. My land suggests I'm in the southern area but closer than average to the fertile middle. That may mean the land to my north will be less contested. We'll see...
January 20th, 2012, 12:46
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sunrise089 Wrote:My exhaustive series of test games (1 rolled map)
I've got some dirt on my shoulder, can you brush it off for me?
January 20th, 2012, 20:54
Posts: 6,470
Threads: 62
Joined: Sep 2006
Turn 6:
A few things to maybe provoke discussion.
First, spotted some nice floodplains to my cap's east. Obviously the FPs in the fog aren't certain, particularly the southeasterly most one. Still, those are some nice tiles.
I also brainstormed a few potential city spots based on the tiles I see now. Both are freshwater, lots of food, and lots of rivers. Obviously it's still way early, but that's how my thinking is leaning now. The northern city could very easily be planted 1t south as well. Of course more defogging, spotting other civs, and finding resources will change these...
I also offer some potential scout movement paths. For the southern court red path is what I prefer, since it doesn't leave anything uncovered. Still, several of the tiles the scout will reveal will become visible as soon as the capital's borders pop. Blue path lets me defog more nearby tiles sooner, but is less thorough. Green path heads towards other civs and diplomacy and research discounts sooner. Micro Question: does the known civ bonus provide fractional beakers? If not I'd need to be making something like 60 beakers total to get 1 full free beaker, or 30 beakers total to get 1 free one if the game rounds to the nearest whole beaker, right?
Finally, for the northern scout I also offer two paths. Red into pink reveals more tiles, especially in the short term, while blue into light blue gets me over to my west sooner.
January 20th, 2012, 21:25
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sunrise089 Wrote:Micro Question: does the known civ bonus provide fractional beakers?
It does on a per-city basis, but then it's truncated (not rounded) to integer after adding up all cities. So yes you would need a lot of beaker production to get even 1 additional beaker. But the known civ bonus also factors in with the 1.2x prerequisite bonus (whether additive or multiplicative, I can never remember), so on AH or BW, you could get an extra beaker sooner.
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