Okay, looked around, poked a few tiles, but didn't finish anything because I'm unclear when you're out. First of all, I noticed a laudable set of plans that I am 110% behind:
I like the cut of your jib, Mr. Xenu, and I'm 100% aboard. Might need to wait another couple turns before showing the full war mode though. Depressingly, those lush Azzarian lands are far away, needs a full set of combat workers to speed dogs/archers/spears along, with chariots built last because they can catch up. Handy, reasonable reminder:
I looked at the overall empire. It's pitifully small, no doubt, but there are actually some nice sites to be settled and the neighborhood is at least reasonably safe (secure north at least).
I noticed one thing. It might be a bummer, but it also might make for a really nice capture. Stone + Mack
and Seven? Yeah, 'mids are falling soon, although maybe Lewwyn wants them for Police State and will contest.
Lovely stone site you have there, also something to grow capital cottages if Bureau is something that ever happens in this game. Settler for here ought to be chopped out post-haste, then the full mobilization can continue methinks. Criminal to let such a lovely site hang.
I understand Masonry might be a while, though. The tech situation is kind of grim, but fortunately this is Mao of the Natives. Tech is for people with other priorities, this guy is all about expansion and keep what you kill. Writing is wise though, enables some economy-limping when the crash comes.
Crop is even sadder than GNP, although with a little tile micro I was able to get MFG up to 2nd place, which is kind of awesome. Lots of nice hammers, and deforestation will only boost that further.
I like the capital's spear and chariot readiness, but another worker and then settler ought to come first. Not point in not spiking up to maximum power at the last second. Once the dogs get grouped, finish 'em all with totem-boosted archers tagging along.
Speaking of which, let the chop finish. Overflow and another chop ought to get another worker out of here before the borders pop, then we can work on getting that crop up (to whip more archers/dogs/chariots with, of course).
Need to buff this military a bit. Not a bad start at all though, only really vulnerable to chariots and a few spears will fix that. Let's say...two more dogs, three spears, and 4-6 following chariots in ten turns? While building at least two more workers and a settler?
How's the Plako border? Seems like it's been a while, surely he's been expanding north too. LP is probably more his concern though.
Did a bit of dotmapping too, I have occasional affections like this spot. I like the thought of stagnating working two river cottages, three furs, deer and cows. But that's just me being me.
This ought to be a fun collaboration. Not a bad murdering machine you have here.