This is the IT and Tech Issues Thread for Realms Beyond Pitboss 7, a casual Always War game created by Plako and administered by Mist. The planning thread can be found here.
The game is now live. If this is your first time connecting please read this entire post carefully. Text in Red will be of interest to veterans.
Access the game via DirectIP connection to sunrise089.dyndns.org:2061. No password is needed (nor will one permit a successful connection) when connecting to the game. Make 100% sure there are no spaces in the field or you'll get an error. Spaces love to crop up unexpectedly, so please double-check this before posting that you can't connect.
The first time you log in to the game you will be asked to set and confirm a password. This is non-trivial to change, so please make sure you know what it is, can remember it, etc.
In-game you can play as normal. This game has a simple double-move rule, but otherwise you can queue unit actions and builds like normal, even after you end turn. I get asked almost every game, so I'll note you press TAB to chat in-game, though that should be very rarely used in this game (perhaps to flag my attention for a tech issue). When you're done playing please log out via Exit to Main Menu, not Exit to Desktop (it creates connectivity/lag issues).
This game features a nominal 24-hour timer. The first turn has a 36 hour timer in case we have any technical issues, but please try to end turn when you can. In the future the timer will be tweaked to roll at or near the same time each day.
This game uses Civstats to track the turns and other info. Our game is here. If you want to register via Civstats and claim your civ the password for each civ is "sirian."
From now on, please let me know if you have any technical concerns in this thread. I can be reached infrequently via forum PM and in-game, and easily via email at sunrise089 at gmail dot com and IM at sunrise089 on either AIM or Gchat. Remember, all general player chat (which in this case is all chat for the game) goes in this thread.
Game Rules:
Diplomacy: Public player thread allowed right from the beginning. No any other format of diplomacy. "Deals" made are not binding.
Double moves: Allowed. Only if you’re last to end turn or didn’t end turn at all you’re not allowed to do anything during the first 2h of the turn.
Bans:
* All trades and gifts
* Nukes
* War elephants except from Khmers
* Civic/religion switch spy missions
* All AP and UN resolutions
Victory conditions:
Conquest, Domination, Culture and Space
Special Diplo victory condition:
At any point player can suggest in a public player thread of declaring someone as winner or totally ending the game without winner. If 3/4 of alive players support it, game ends and winner is declared or game ends without a winner.
The game is now live. If this is your first time connecting please read this entire post carefully. Text in Red will be of interest to veterans.
Access the game via DirectIP connection to sunrise089.dyndns.org:2061. No password is needed (nor will one permit a successful connection) when connecting to the game. Make 100% sure there are no spaces in the field or you'll get an error. Spaces love to crop up unexpectedly, so please double-check this before posting that you can't connect.
The first time you log in to the game you will be asked to set and confirm a password. This is non-trivial to change, so please make sure you know what it is, can remember it, etc.
In-game you can play as normal. This game has a simple double-move rule, but otherwise you can queue unit actions and builds like normal, even after you end turn. I get asked almost every game, so I'll note you press TAB to chat in-game, though that should be very rarely used in this game (perhaps to flag my attention for a tech issue). When you're done playing please log out via Exit to Main Menu, not Exit to Desktop (it creates connectivity/lag issues).
This game features a nominal 24-hour timer. The first turn has a 36 hour timer in case we have any technical issues, but please try to end turn when you can. In the future the timer will be tweaked to roll at or near the same time each day.
This game uses Civstats to track the turns and other info. Our game is here. If you want to register via Civstats and claim your civ the password for each civ is "sirian."
From now on, please let me know if you have any technical concerns in this thread. I can be reached infrequently via forum PM and in-game, and easily via email at sunrise089 at gmail dot com and IM at sunrise089 on either AIM or Gchat. Remember, all general player chat (which in this case is all chat for the game) goes in this thread.
Game Rules:
Diplomacy: Public player thread allowed right from the beginning. No any other format of diplomacy. "Deals" made are not binding.
Double moves: Allowed. Only if you’re last to end turn or didn’t end turn at all you’re not allowed to do anything during the first 2h of the turn.
Bans:
* All trades and gifts
* Nukes
* War elephants except from Khmers
* Civic/religion switch spy missions
* All AP and UN resolutions
Victory conditions:
Conquest, Domination, Culture and Space
Special Diplo victory condition:
At any point player can suggest in a public player thread of declaring someone as winner or totally ending the game without winner. If 3/4 of alive players support it, game ends and winner is declared or game ends without a winner.

