Here are collected rules and victory conditions to be attached to 1st post:
Diplomacy: Public player thread allowed right from the beginning. No any other format of diplomacy. "Deals" made are not binding.
Double moves: Allowed. Only if you’re last to end turn or didn’t end turn at all you’re not allowed to do anything during the first 2h of the turn.
Bans:
* All trades and gifts
* Nukes
* War elephants except from Khmers
* Civic/religion switch spy missions
* All AP and UN resolutions
Victory conditions:
Conquest, Domination, Culture and Space
Special Diplo victory condition:
At any point player can suggest in a public player thread of declaring someone as winner or totally ending the game without winner. If 3/4 of alive players support it, game ends and winner is declared or game ends without a winner.
Diplomacy: Public player thread allowed right from the beginning. No any other format of diplomacy. "Deals" made are not binding.
Double moves: Allowed. Only if you’re last to end turn or didn’t end turn at all you’re not allowed to do anything during the first 2h of the turn.
Bans:
* All trades and gifts
* Nukes
* War elephants except from Khmers
* Civic/religion switch spy missions
* All AP and UN resolutions
Victory conditions:
Conquest, Domination, Culture and Space
Special Diplo victory condition:
At any point player can suggest in a public player thread of declaring someone as winner or totally ending the game without winner. If 3/4 of alive players support it, game ends and winner is declared or game ends without a winner.