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[SPOILER] Yell0w of the Kuriotates

Moin Moin,

my 2nd PBEM, this time with all Top Tier Leader picks.

My picks were:
1. Cardith Lorda
2. Arendel Phaedra
3. Mahala

Mahala would have been funny. But with this picks I'm kinda glad to have Cardith.

In fact I never even played Kuriotates, but it seemed a good leader for what I want to do. Which is basically focus on Coruption of Spirit which I'll pop and then go and produce a lot of Diseased Corpses and Ritualists. I plan on expanding fast. Since this is basic FFH2 Financial is the obvious choise.

My main questions are:
Should I use WS early to save me monuments in my first 2-3 cities?
Should I research Mysticism first and go for God King + Elder Council + Sage + Academy a few turns later. Or should I go Agriculture -> Education.
We start with a worker so getting worker techs early seems better. Thats why I voted against a starting worker btw. It makes anything but going Agriculture kinda dumb, doesn't it?

Expansive is a little weaker cause we got two cities right away? I don't think so.

EDIT: Hmm you can actually lightbulb CoS and Priesthood. So if I really want it I can try to get 1 sage 2 prophets and rush priesthood, which would leave me with str. 6 DC's and a lot of collateral. That might be just enough to make a neighbor crumble.

Picks
HidingKneel: Arendel Phaedra of the Ljosalfar - Elven Economy strong in lategame. Hard to attack due to WS
Weezel: Varn Gosam of the Malakim - Top pick, can do a lot but with Spiritual he might want to do disciple units
Tholal: Arturus Thorne of the Khazad - Somehow regarded as top pick cause of the traits I suppose but the civilisation mechanic seems hindering rather than good.
Kyan: Rhoanna of the Hippus - Of course, thats why wanted her baned and now in the hand of the most experienced player, great.
Ellimist: Jonas Endain of the Clan of Embers - Regarded as top pick. Still don't understand why. WS early is shity cause you can't support units, WS mid is shity cause the units aren't that strong and it crashes your economy, now at least you can pay for the troops. But massing them and attacking takes ages. Endgame, he is barbarian. His hero can flip barbarian cities, not like taking them without losing any units is any problem by the time you can build him.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Just a heads up - your first post can be partially read by anyone who mouses over your thread, even by accident. You might want to edit real info out of the first post therefore and put it in a later one.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:Just a heads up - your first post can be partially read by anyone who mouses over your thread, even by accident. You might want to edit real info out of the first post therefore and put it in a later one.

I "moused over" and you can't read anything important.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Hmm, it'll be interesting to see a heavy focus on AV as military. It seems like it ought to work, but no one's gone that route that I can remember, except Selrahc's Hyborem game.

Yell0w Wrote:Ellimist: Jonas Endain of the Clan of Embers - Regarded as top pick. Still don't understand why. WS early is shity cause you can't support units, WS mid is shity cause the units aren't that strong and it crashes your economy, now at least you can pay for the troops. But massing them and attacking takes ages. Endgame, he is barbarian. His hero can flip barbarian cities, not like taking them without losing any units is any problem by the time you can build him.

Everything you say is true, you're just missing something (I think). Warrens. Doubling your production on every unit is pretty huge.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:Everything you say is true, you're just missing something (I think). Warrens. Doubling your production on every unit is pretty huge.

Yeh, I don't even know but I guess the "Soldier of Kilimorph exploit" is banned isn't it?
If you produce two soldiers you get more hammers for buildings than you could do otherwise. Also there are so much more military production boni that you basically don't build buildings anymore but spam SoK for better hammer ratio.
I mean if you exploit it like that it should be almost OP. Everything else doesn't scare me that much.

Mardoc Wrote:Hmm, it'll be interesting to see a heavy focus on AV as military. It seems like it ought to work, but no one's gone that route that I can remember, except Selrahc's Hyborem game.

I haven't read every PBEM so I didn't knew that. It just seemed like a obvious choise. The religion is Popable, you get str6 (champions) units which can carry weapons as well. And with Ritualists you get rid of Withered (ofc keep a few with it in the stack for heros or smth like that) and get a lot of collateral. Also you can tech along that line and get T3/4 units fast. The hero is also good, though I'm pretty sure I won't get a Centaure version of him. I thought that was the reason CoS was nerved that badly in EitB. I just played one single player game with going for AV troops and it was ridiculus. The AI had not much beyond str. 4 and with a few Ring of Flames it was just slaughter.

It should be easy enough and with the temples in my Settlements I get one of two religions that are actually good, the other being RoK for gold.

Now that you mention Hyborem, that might be a chance to get Krill on my team. As far as I know he's really good.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Yell0w Wrote:Yeh, I don't even know but I guess the "Soldier of Kilimorph exploit" is banned isn't it?
If you produce two soldiers you get more hammers for buildings than you could do otherwise. Also there are so much more military production boni that you basically don't build buildings anymore but spam SoK for better hammer ratio.
I mean if you exploit it like that it should be almost OP. Everything else doesn't scare me that much.

Except that most buildings in FFH suck. And those hammers could have been spent on Settlers/Workers/a *really* huge army. SoK rushing with the Orcs looks good on paper (assuming you have the techs/civics/infrastructure (Warrens), but in an actual game it's a bit iffy unless you're on a map that allows a long builder phase.
fnord
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Yell0w, here's the save

Here's what your land looks like, too.
[Image: PBEMXX%20Yellow%20T0.JPG]

Enjoy!
EitB 25 - Perpentach
Occasional mapmaker

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Yikes!

Soooo much forest, well the treehuggers will be happy

I opted to settle my first settler 1 tile east of my shade on the dessert hill tile. Since there is just no space for farms I go for calender directly.

Tundra in the South
Desert in the West
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
Reply

Yell0w Wrote:Yeh, I don't even know but I guess the "Soldier of Kilimorph exploit" is banned isn't it?
If you produce two soldiers you get more hammers for buildings than you could do otherwise. Also there are so much more military production boni that you basically don't build buildings anymore but spam SoK for better hammer ratio.
I mean if you exploit it like that it should be almost OP. Everything else doesn't scare me that much.

I think RB consensus is that it's not an exploit, mostly for the reasons Thoth mentions. And one more - Kilmorph's best stuff is all economic, that's the reason you would go this way. Force a Kilmorph civ into a war before they're ready and Soldiers of Kilmorph are just expensive axes.

If you disagree, you should probably bring it up in the tech thread. Your rules can always be different than RB standard, if you can persuade the other players.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:I think RB consensus is that it's not an exploit, mostly for the reasons Thoth mentions. And one more - Kilmorph's best stuff is all economic, that's the reason you would go this way. Force a Kilmorph civ into a war before they're ready and Soldiers of Kilmorph are just expensive axes.

If you disagree, you should probably bring it up in the tech thread. Your rules can always be different than RB standard, if you can persuade the other players.

Oh no, I don't feel THAT strongly about it.

This wasn't ment to be a complaint. It's just something I wouldn't do.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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