I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd

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PBEM29g - The Post Game Thread

I'm not talking so much about committing units as I'm talking about you making plans with dazed to raze our pyramids and mausoleum smile Genuine cooperation seems to have happened to late to be effective against the big green-eyed Sian monster yikes
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Well I've read through everyone's threads now and want to thank everybody for what's been a fun game, particularly Commodore for the map.

Overall, I think the key diplomatic fault was the underestimation of where Sian's economy was. Both Dazed and me were set up for a later start to the war; for example I spent a lot of golden age time building units when I really needed buildings actually probably would have put me in a much stronger position. Xenu had Sian's number earlier (although he did want to attack everyone :P), but was simply in the wrong position to do anything about it.

Playwise, while I think Catwalk and I had a fairly strong start once the midgame came around it everything pretty much came down to 'Slowcheetah is slow'. I was slow to expand, slow to courthouses and in the end slow to enough troops.

In any case I had fun playing with you guys and congratulations to Sian on the win. smile
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slowcheetah Wrote:Actually our 4th city (Jaw Hurting) was a reasonable earner in the end. It had some good production for early game military and was used for that purpose right up until the midgame.

Besides I think Nospirits settled the same spot in the vets.

Actually we settled 1E of that to be able to share the capital's corn. It was even our third city, and served us well.

That naming scheme is simply inspired... And NSFW.
I have to run.
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Looking back at my 10 turns or so as player, I think there is one thing I would change, which was the tech path for my team.

In retrospect, we should have gone for astro instead of steel/mil science. Getting 4-8 frigates in the water would have saved a lot of cities from being burned down, and the game would still be going.

I thought the naming schemes were all pretty good. The europeans probably don't know who most of the people were in our naming scheme, but as a member of the other party, I found it amusing to talk about having to defend Mitt Romney wink
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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I will agree that I didn't accurately evaluate threat early on. I distinctly remember choosing to side with or against Sian. I chose with becuase I just didn't realize how powerful ORG/IND was for this set up. If I could go back and change one thing, I'd have invaded Sian right away when Xenu sugested it.

As to the end game, I really lost interest in this game a while ago. The diplomatic negotiations were a pain in the arse. After Xenu and I's last diplomatic mututal frustrations I basically started treating the game mostly as a non-diplo game and I stopped really planning.

I was genuinely committing to attacking Sian with you all but I had so much tech I needed to catch up on that I didn't have time to build enough units that could actually make a dent. I was in Caste too long but I did that because I was losing cultural battles with Sian on every front and was trying to maintain my hold culturally to make attacking easier.

The three city razings at the end were just bad calculations. I miscounted the tiles for his first galleon on my east side and I just didn't notice the galleon on my west side in Xenu's territory. The final razing involved Sian getting a lucky win frigate-frigate when I was in coastal waters for the defense bonus which allowed his galleon to get next to another city. All these coulda been avoided but my turn playing was happening fairly quickly.
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AT, I've been following US politics quite closely and have a wife who is from Texas. I had endless amounts of fun with xenu about that, probably to the extent that he managed to hide his sinister dealings with dazed from me wink Many props to xenu for doing a lot to make this game entertaining!

novice, I'm glad someone liked our theme! Commodore is voting for me in the WW game because he says I'm a disgrace to mankind frown
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Cheetah ... i also think you suffered a bit from catwalk burning out, since he appeared to be a good counterweight to you (and also the more aggesively inclined one) ... it was when he stopped player that to seemed to start faltering behind ... but you were for a long time (till i had burned off some of your cities and forced you to overdefend everything) in my mind, my prime contender. Reason being that you was the only one with the means to keep up with me if i decided to purely outtech you with no wars going on (hence why i never saw Xenu as a serious threat, including the fact that we had a hard time getting to fight each other)

After that my view changed towards Dazed who seemed like he was trying to build his way back in the game with a superior number of cities and population, and i figured that if he didn't want to war (which IMO certainly was the better choice for him, looking isolated at it not taking into account the diplomatic scene) and you guys didn't want to war with him (given that it was clear that he appeared to be friendly towards you), because he didn't declare, i had to try to break his back by sniping a few of his cities, so he couldn't just sit and build while the rest of the game was trench warring ... but honestly i didn't except to get out more than the first 2 cities, without dedicating more troops for the case (which was why, that i'm at the the end of the game was rerouting two Galleons with Granadiers to his northen coastline, through the ice)
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AutomatedTeller Wrote:Looking back at my 10 turns or so as player, I think there is one thing I would change, which was the tech path for my team.

In retrospect, we should have gone for astro instead of steel/mil science. Getting 4-8 frigates in the water would have saved a lot of cities from being burned down, and the game would still be going.

I thought the naming schemes were all pretty good. The europeans probably don't know who most of the people were in our naming scheme, but as a member of the other party, I found it amusing to talk about having to defend Mitt Romney wink

There was a quote in the lurker thread (by Commodore? I can't remember now) that pointed out in one of your turn reports that "Michele Bachman is stable..." and that got a good lol out of me. But, best naming scheme certainly goes to Team Kitty. Jaw Hurting is simply priceless.
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dazedroyalty Wrote:I was in Caste too long but I did that because I was losing cultural battles with Sian on every front and was trying to maintain my hold culturally to make attacking easier.

Mass Religous buildings with Sistine Chapel + Merchantism tends to do that (and Ragnar running a lot of specialists as well)

Maybe you should just had said screw it and tried to remove me otherway ... while defended, i do believe that a dedicated push (with Siege(!!)) on Mehmed could have cracked that one as well before i managed to consolidate
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My play definitely did suffer from Catwalk burning out. Although my time drastically increased. Arguing over every decision certainly improves your game smile.

I also stayed in Caste way to long, if I'd switched to slavery in order to get some buildings up. My techrate might have been good enough to somewhat keep up with you. As it was I was at 0% constantly when I couldn't run that many scientists because I'd had to draft defenders everywhere.
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