I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd

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scooter Wrote:Actually, yeah I'll say unban corps as well. I don't think that's really a necessary ban.

+1
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I'm fine with unbanning corps, and I do want the snake positions in reverse turn order.

Edit: For spies, I would vote to allow the creation of spies as scouts and only ban the change civic/religion missions.

It's too late for this now, I think, and I think it probably wouldn't be fit for a "showcase" game like this one, but simply unbanning everything could be interesting for a future pitboss or large-scale PBEM where we could see some crazy shenannigans. Double edit: I mean unbanning everything in game, not unbanning double moves, etc.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Cyneheard Wrote:A few things:
1) Part of my argument is that as human players, we should have sovereignty over our diplomatic decisions. I shouldn't be forced to choose between -5 unhappiness and a fair few lost hammers versus being forced to end a war and give my opponent 10t of peace.

2) AP voting is always screwy. You get people with all-cities-are-the-AP-religion, and people with 1-2 autospread cities who have no influence over the situation. UN's isn't as bad because it's straight pop, but I'm still bothered by a wonder telling my civ how to play.

3) Example: In PBEM10, I'd agreed with Twinkletoes to this deal:
- I was going to GE-rush the AP, and use his religion for it.
- He'd cut me a check for the shrine income that was from my cities (I was doing the hard work of spreading it, and he was getting the AP hammers back)
- Neither of us would go for an AP victory, and could veto the other's proposed resolutions

I forced open borders, ended wars, and may have even forced a war declaration to break trade routes at one point, etc. etc. Because the 2 of us had a massive majority of votes (it's incredibly expensive to spread a 2nd religion around one's cities on a water map, so everyone else only had auto-spread Buddhism cities to deal with), it gave us too much control over other people's actions.

If the resolutions for the AP and UN are so bad, why not just turn off diplomatic victory? Yes, you lose the hammers from the AP, but that's a lot less arbitrary of a rule.
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Cheater Hater Wrote:If the resolutions for the AP and UN are so bad, why not just turn off diplomatic victory? Yes, you lose the hammers from the AP, but that's a lot less arbitrary of a rule.

Because the AP is an interesting wonder even without the resolutions.
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Currently:

Ban AP resolutions: 4 (Cyneheard, Merovech, Scooter, Xenon)
Draft snake positions in reverse turn order: 4 (Scooter, SevenSpirits, Xenon, Merovech)
Unban spies: 4 (SevenSpirits, Amelia, Cheater Hater, Merovech)
Unban corps: 5 (SevenSpirits, Yuris, Cheater Hater, Cyneheard, Scooter)
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I also voted for unbanning corps
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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And I'll vote for snake in reverse turn order.
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I'm against building spies, in favour of scooter's reverse turn order snake pick thing and have no preference on the rest.
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I don't know how any of these mechanics affect multiplayer games, so I don't have an opinion. I think spies and corps could be fun to play with though.
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Ban AP resolutions: No
Draft snake positions in reverse turn order: Yes
Unban spies: No
Unban corps: No

Edit: Actually, I don't care too much one way or the other on spies and corps, so if our team is leaning towards turning them on, I'm completely ok with that.
In other words, if we're one vote shy from getting them switched, go ahead and count my votes as "Yes"
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