I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd

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Poll: How should we store the master C&D File?
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Dropbox Excel File
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Cloak & Dagger Thread

Soldiers went up by another 2k this turn. Since there were no techs researched, that's probably a warrior build. Any ideas who that might be?
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What have we been doing with our EP, now that we have met two civs? Just splitting it evenly? How much do we need for graph visibility?
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Nothing has been mentioned about EP allocation, as far as I can tell, so I assume we haven't changed anything from the default 2 and 2.

Quick C&D update. Team Menagerie gained 4 points on T17. This was a pop increase, reflected in the Demos. Team Pirates gained 6 points on T18, which must have been a tech. Average soldiers also went up by 1,000, which is a 4,000 total increase. I believe that means the tech was TW, since that's the only Ancient tech that gives 4k soldiers.
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Actually, since Pirates just finished their last tech on T14, I don't think they could have already finished TW. Maybe they got Hunting or Mining, which each give 2k soldiers, and a warrior was built elsewhere. Several possibilities here.

I've been updating the spreadsheet, but I am really uncertain about the techs I'm selecting. I'm sure our other team members can provide much more insight, so hopefully someone else wants to weigh in here.

Edit: I don't know what I was talking about here. Pirates got their first tech on T10, which gives them 8 turns to research, so I'm tentatively going back to TW for them.
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There were a couple score increases this turn. Pirates and TEAM each went up another 4 points, which must be Pop increases. Since this is the second pop for each, these each come with 1k soldier increases. Taking a look at the demos, it looks like Soldier count actually went up 4k overall, so that is an extra 2k that is not explained by the pop growth. I imagine this means a warrior build, but again I have no idea which team might be responsible for this.

That's two unaccounted for warriors wandering around out there. Does anyone know of a way to figure out who they belong to? I guess we can at least determine whether Menagerie is responsible for one of them, since we have their graphs now. Is there anything else we should be looking for in the graphs that we just got?
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Lots of score increases, but at Turn 20 it's easy to know these are from the capital's land tiles. Everyone got 13 points except for Menagerie, since they settled on Turn 1. They'll get their 13 points next turn.

Also, thanks to the Tropical Trolls, we know one of those warriors (presumably the first one built) belongs to Menagerie. That is, if the Trolls can be trusted.
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What do we know about Team Menagerie, besides the information from the Trolls? I see that we determined they've grown to size three, but do we know what techs they have?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Sadly, very little.

I actually think they're at Size 2, not Size 3. They just got there before the other teams. They grew on T17, compared to T18 for us and Pirates, and T19 for TEAM. The Trolls have not grown at all yet. If the Trolls tell us they settled on a PH and have a 4-yield tile in their BFC, that's probably a forested Deer, right?

If anyone wants to jump in and help interpret the Demos/Score Increases/EP Spending/Etc., I could really use the help! I'll see about taking a closer look at the demos later tonight. Maybe I can come up with something.

Edit: Regarding their Tech, I have them down for Animal Husbandry, based on the length of time it took them to research it (14 turns) and the fact that there was also a 2k soldier increase that turn. I could be wrong here though.
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Ok, we have Menagerie's graphs, so no reason not to know a whole lot more about them. I took a closer look this evening. The numbers from the graphs are in spoilers, followed by my analysis.

Founded Turn 1

Crop Yield:
T1-T11 = 4
T12-T14 = 5
T15-T17 = 6
T18 = 9

Mfg:
T1-T11 = 4
T12-T14 = 2
T15-T18 = 4

Power:
T1-T12 = 6
T14 +2 = 8
T16 +2 = 10
T17 +1 = 11

GNP:
T1-T11 = 18
T12-T3 = 19
T14 = 17
T15-17 = 18
T18 = 19

So, while building their worker, they were getting 4 food and 4 hammers. That is a pretty good start indeed, and allowed them to get a 10-turn worker despite not being Exp. After their worker, they switched tiles and were getting 5 food and 2 hammers per turn. This verifies that they settled a PH for a 2-hammer capital, which means they opened working a 2-food, 2-hammer tile. Is that a forested hill Deer? After the worker, they switched to a 3-food tile.

By turn 15, it seems the worker finished their first improvement, for a 4-food, 2-hammer yield. Would that be a camped forested hill Deer? On turn 17, they grow, and they start working a 3-food tile in addition to the Deer.

Well, that's everything I can think of. One thing that is odd and I can't even start to puzzle out is their GNP. They couldn't have taken 14 turns to tech AH with that GNP, unless they were switching between two options. I'll keep them on AH in the spreadsheet, for now.
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Team Menagerie got their 13-point score increase from land this turn, as expected.
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