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Gillette Turn Discussion

No strong pref about the scout, but NW-NE was my first thought so I'm happy to go along with that.

I think warrior W is better because W-NW-NW doesn't miss any tiles and reveals more than NW-W-NW or NW-NW-W.
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I like warrior W -- reveal another water tile, and he would move NW after that and reveal the same land tiles anyway. Scout NW-NE sounds good.

I was looking at the ivory tile as a possible city site -- would we get a second hammer in the city center? (Can't remember if unimproved ivory adds a hammer, or only after improvement.) Corn, wheat, cows, 4 hills, some riverside tiles...could be a monster. 16 hpt possible at size 6. Still, we may want to split the resources into two cities depending on what we find in the fog.
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One suggestion: destinations in civ can be easier explained as keypad numbers. What this means is North is "8" like the Up arrow you would have used to move your unit 1 tile North. 2 is South, 1 is South-West and so on. so this "NW-W-NW or NW-NW-W" could have been represented by "747 or 778" Easier for non- native English speakers and way more "gamer's" and "Civ"I think.
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2metraninja Wrote:One suggestion: destinations in civ can be easier explained as keypad numbers. What this means is North is "8" like the Up arrow you would have used to move your unit 1 tile North. 2 is South, 1 is South-West and so on. so this "NW-W-NW or NW-NW-W" could have been represented by "747 or 778" Easier for non- native English speakers and way more "gamer's" and "Civ"I think.

This always takes me 5-10 seconds extra to decode, since I have to look at the numpad which I never use (and in fact on a laptop don't even have), back at the screen, back at the numpad, back at the screen. Feel free to use it but I know for some of us the compass directions are much easier.
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Maybe you are native English speaker?
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haphazard1 Wrote:I like warrior W -- reveal another water tile, and he would move NW after that and reveal the same land tiles anyway. Scout NW-NE sounds good.

I was looking at the ivory tile as a possible city site -- would we get a second hammer in the city center? (Can't remember if unimproved ivory adds a hammer, or only after improvement.) Corn, wheat, cows, 4 hills, some riverside tiles...could be a monster. 16 hpt possible at size 6. Still, we may want to split the resources into two cities depending on what we find in the fog.

It would be 2h yeah; you don't lose yields and it's 1f2h now, because it's ivory (+1h) on a plains (1h base). However I don't think it's a viable site because we won't have a way to pop the borders. Luckily we can place 2 cities in the area and claim all four resources without needing any culture whatsoever.
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2metraninja Wrote:Maybe you are native English speaker?

Yes, in fact I was previously aware of this. lol

I said, I understand it's easier that way for some people, but it's also easier the other way for some people. That's all. smile
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Ok yeah west for the warrior. Anyone have any compelling arguments against going NW-NE with the scout?

Compass/Numpad thing - I'm more used to compass directions but I can handle either one. I do get that the numpad is probably easier for non-native speakers, but I find I am more likely to make a mistake giving directions via numpad than I am using letters, so I avoid using it myself. I don't mind if others use it though, I can decipher it easily enough.
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smile Maybe you are not used to play simultaneous online civ too (where numpad is useful in some cases).

Anyway, as I said, it is just a suggestion.
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What we really need are arrow smileys. smile
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