October 26th, 2012, 22:26
Posts: 5,847
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Civ sucks.
UB is mainly useful for turning complete crap tundra cities into only mostly crap cities.
It's ok. +1 food isn't anything to be sneered at. But for the most part I don't want to build aqueducts.
So we get a nice bonus on a building that we don't really want to build.
umm.
UU: Ballista Elllies:
The "attack mounted first outside of cities" thing might just come in handy. They're kind of like Assassins. But a bit more specialised.
fnord
October 26th, 2012, 23:21
Posts: 12,510
Threads: 61
Joined: Oct 2010
Bear in mind that nothing is guaranteed, I reserve the right to fold, spindle, and mutilate, or even start over from scratch. I'm probably too lazy to actually do so for a 99% random map, but screenies aren't promises.
EitB 25 - Perpentach
Occasional mapmaker
October 26th, 2012, 23:22
Posts: 17,517
Threads: 158
Joined: May 2011
Okay, yes, Lemons. To cop from Ichabod's schtick:
We have a few nice lemon-chucking perks:
Pro/Cre is the pinkest of all pink dot combos, yeah. Plant with CG archers/longbows/muskets, cheap granary/walls, free border pops. All good.
Our elephants are very strong. Shock elephants will rule the world until pikes.
Barrays are bad...except in a case where you need an aqueduct. Then, they are at least nicer than the normal version. Bureau-cap will want one post-haste, maybe Hanging Gardens city, beyond that, it's just a perk around factory time.
Um...our blue color is the best blue of any civ.
October 27th, 2012, 00:46
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Threads: 158
Joined: May 2011
Thanks Mardoc! Looks like I'm in the Jungle Belt, but coastal too. Curious as to what's on the unwooded patch 1S of the silk; it's probably something foody. Ideally pigs, but anything would be okay. If no other food presents itself, I'll have to go worker-first with Bronze Working and chop out a fleet of workboats. It's probably dry rice, damnitall.
October 27th, 2012, 01:13
(This post was last modified: October 30th, 2012, 11:00 by Commodore.)
Posts: 17,517
Threads: 158
Joined: May 2011
Oh! The most important thing! Theme! I've been wanting to do this one for a long time: Generic Suburb Neighborhood Names. It might just be an American thing, but I'm endlessly amused by the bland and inaccurate names in the suburbs. I have a list, but if you, dear lurker, live in one or drive by one I'll add it to the list:
Chase Acres
Hawk's Ridge
Pine Grove
Sandhurst
Willow Brook
The Hills
Oakmont
Woodview Lawn (BrianS)
Golden Meadows (Mardoc)
etc...
October 27th, 2012, 03:42
Posts: 9,907
Threads: 82
Joined: May 2012
Settle on silk for bannana!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
October 27th, 2012, 08:36
Posts: 5,818
Threads: 50
Joined: Apr 2012
Weren't you supposed to have 1 5f and and one 4f tile? Pigs and banana are both outside your BFC, so you must have something south of the silk. It would be funny if the pigs on the island were 1S so that your 5f tile was unimprovable until you got a galley
October 27th, 2012, 09:38
Posts: 5,847
Threads: 34
Joined: Jul 2010
Heavy forest and seafood. Hrm. Not my preferred type of start, but it's what we've got.
Bronze/Fishing and worker-->chop workboats-->whip settler at size 4 seems like a decent 1st approximation of a plan assuming we SIP.
I don't like the Silk move. We give up a turn, a forest, freshwater, river access and use of the Plantationed Silks later on. Since the Silks aren't on river we don't even get the bonus commerce from the tile.
If we settle in place, we should leave the hut alone I think. It's close enough to our starting tile that it's safe to pop with any unit but if we use the border expansion to pop the hut we have a better chance of a tech since the 5 xp result isn't available.
Settling on the Banannas is another option. I don't like it as it means delaying settling until t2 (0 and 1 we move, 2 we settle). We'd have a 3f city tile to help fuel early growth, could skip fishing and wbs for the short term, the capital will be more central (assuming we're expanding inland primarily) so we'd have lower distance maint costs.
fnord
October 27th, 2012, 09:42
Posts: 5,847
Threads: 34
Joined: Jul 2010
October 27th, 2012, 10:19
Posts: 17,517
Threads: 158
Joined: May 2011
Agree mostly, but unfortunately, I think that grass due east isn't forest, but rather jungle. Which means we might lose the banana early to growths, dangit. Like I said, if we assume Mardoc/Krill count eventual 5/0/2 clams as real food, BW, fishing is the only way.
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