those are guaranteed to be in our BFC if we were to settle in place, right? I admit my eyes glazed over a bit in the setup
Q, are you global lurking?
Q, are you global lurking?
Please don't go. The drones need you. They look up to you.
For a forum that prides itself on trying new things, for the love of all that is novel and interesting, please can we have a new QotM? - Krill |
[SPOILERS] Lewger goes for the Bigwyn
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those are guaranteed to be in our BFC if we were to settle in place, right? I admit my eyes glazed over a bit in the setup
Q, are you global lurking?
Please don't go. The drones need you. They look up to you.
(October 29th, 2012, 01:04)Bigger Wrote: I assume that means Harry is not certain if that is grassland or plains. In fact, now that I look at it, it looks more like PF R to me. Spot on on both counts... I though I saw some blue through the trees in the ne, but it could just be river or imagination... Anyhow I'm guessing the food is in the east, mostly as it'll be riverside (wishful thinking)
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld (October 29th, 2012, 02:58)Old Harry Wrote:(October 29th, 2012, 01:04)Bigger Wrote: I assume that means Harry is not certain if that is grassland or plains. In fact, now that I look at it, it looks more like PF R to me. I see what you mean now, but I think its just a bend in the river.
Please don't go. The drones need you. They look up to you.
Yeah sorry, but krill is refusing to post map, and *SPOILER* no-one else seems to have explored your area yet .
Still think the meta for your BFC means its (probably!) better then krills. That said...Good Luck! (Twould suck if you SIP only to find double sea food...with you 1 tile off coast)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(October 29th, 2012, 03:33)Qgqqqqq Wrote: Yeah sorry, but krill is refusing to post map, and *SPOILER* no-one else seems to have explored your area yet . If that happens I'll curse you looking at the start again, I think there is a grain (probably wheat) 6-9 of the capital. The other food is either a deer (which could be in several spots) or the 6-3 grassland river spot with out a forest, which could be a pig or cow. we could have a wet wheat, river pigs, AND a forested deer out there, which would make me stop complaining about our start . It looks like we will end up SIP and hoping. but with the promised food, 14-15 river tiles and a lot of grassland tiles, it would make a pretty decent beauracracy commerce city. we will need to head for pottery pretty quickly anyway with the PRO trait. also have a lot of nice forests to chop down and make room for the cottages. Hmm, what to use all those forests for?
Please don't go. The drones need you. They look up to you.
yay the games up.
lewwyn I think you should move the scout to the hill south (W, SE). The food is going to be to the east, so nothing the PH will reveal should change our decision. its possible (although unlikely) we might want to move our settler E or SE based on whats revealed. But settle in place unless the scout reveals something dandy. After playing some 200 turns in single player with the mod, I think Beauracracy is going to be the one right answer for 100% of the game (most likely), so I'm just hoping for enough food that we can cottage all or most available land in the capital. We don't need more than 2-3 hills, after COL & Guilds workshops will be better than mines for production anyway. I'll wait until you've played our turn to log in and maybe snap some pics (or waterbat can). My laptop is occasionally acting glitchy lately, I don't want to risk accidently moving a unit I wasn't supposed to.
Please don't go. The drones need you. They look up to you.
(October 31st, 2012, 01:32)Bigger Wrote: yay the games up. Hmm I was actually thinking to go too the PH so that we could simply see more and see whether i might be worth settling on that PH for the 2 hammer start. The thing about going to the South hill is if we SIP then the scouts movement is basically lost for the turn and I don't really think we want to move the settler E-SE and waste two full turns before settling. I'm pretty much resigned to SIP actually and the only thing that would change my mind is if there were two food resources in the BFC of that PH.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
ok, move to the PH. The wasted movement is true - I am just thinking about this too much due to the delay in the game
Please don't go. The drones need you. They look up to you.
If the scout reveals the western and southern bits of the bfc and there is no food then moving the settler e or ne becomes an option. But I'd still be tempted to investigate east before settling... whichever you pick - good scouting!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Really? I've found lower maintenence vassalage to be useful, and doubtless moreso in MP.
Just my 2c.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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