T42 - The news for T42 is settling Two Fish:
Unlike the incorrectly named capital One Fish that has no fish, Two Fish actually has two fish. I began working immediately on a monument (ick!) to get the culture flowing ever so slowly toward encompassing the high yield fish tiles. The city settles on T42, the borders will pop on T56. By then I want a granary in place and the next setter to be on the move so I can swap civics and whip out the work boats. For now my workers are doing all they can to get hammers into the monument and granary quickly, so it will be chop chop on the two forests in Two Fish's BFC and then a mine on the hill as marked in the picture above.
I took the corn tile from One Fish so that Two Fish can grow quickly. By the time the mine completes the city will be size 2 and able to work it. The hammers going into the granary (some overflow from the monument and the rest slow built) will be worth double thanks to PRO so that will help get this city moving soon. Having the road in place to this site allowed the trade route to be established to my capital on the turn I founded this city, so that makes my upkeep here almost a wash for now.
One Fish is going to have to work an unimproved tile for a few turns, but that was the trade off for spending the worker turns on roading to Two Fish to found on the turn the settler was produced. It may have been wiser in the long run to eat the turn of anarchy now while the settler was on the move and used that worker to build another tile improvement at One Fish but I didn't run a sim until after that plan was in place. Besides, no one ever said I was good at micro, this is what I get. At least it's effectively a 1/4/0 tile while building the granary. (What's that you say, if it was mined it would be a 1/6/0 tile? OK, got it, I need more workers!).
This was the key decision I was able to make after running the sim, that I could wait on Iron Working and go for Animal Husbandry now. I was unable to make use of IW in my one quick sim, not that I couldn't have run another one to see what happened if I did different things with the workers, but I liked how that run turned out and went with it. Anyway, the point was that I thought I could delay IW a bit so I'm going to try to find my horses for now.
Demographics:
I don't remember now why I took this photo, I think this was the first turn that there was a third size 5 city. I believe by this time I had already established that the second player to size 5 already had a second city.
Coming soon: More missing turn reports. Probably condensed because not as much interesting was going on.
Unlike the incorrectly named capital One Fish that has no fish, Two Fish actually has two fish. I began working immediately on a monument (ick!) to get the culture flowing ever so slowly toward encompassing the high yield fish tiles. The city settles on T42, the borders will pop on T56. By then I want a granary in place and the next setter to be on the move so I can swap civics and whip out the work boats. For now my workers are doing all they can to get hammers into the monument and granary quickly, so it will be chop chop on the two forests in Two Fish's BFC and then a mine on the hill as marked in the picture above.
I took the corn tile from One Fish so that Two Fish can grow quickly. By the time the mine completes the city will be size 2 and able to work it. The hammers going into the granary (some overflow from the monument and the rest slow built) will be worth double thanks to PRO so that will help get this city moving soon. Having the road in place to this site allowed the trade route to be established to my capital on the turn I founded this city, so that makes my upkeep here almost a wash for now.
One Fish is going to have to work an unimproved tile for a few turns, but that was the trade off for spending the worker turns on roading to Two Fish to found on the turn the settler was produced. It may have been wiser in the long run to eat the turn of anarchy now while the settler was on the move and used that worker to build another tile improvement at One Fish but I didn't run a sim until after that plan was in place. Besides, no one ever said I was good at micro, this is what I get. At least it's effectively a 1/4/0 tile while building the granary. (What's that you say, if it was mined it would be a 1/6/0 tile? OK, got it, I need more workers!).
This was the key decision I was able to make after running the sim, that I could wait on Iron Working and go for Animal Husbandry now. I was unable to make use of IW in my one quick sim, not that I couldn't have run another one to see what happened if I did different things with the workers, but I liked how that run turned out and went with it. Anyway, the point was that I thought I could delay IW a bit so I'm going to try to find my horses for now.
Demographics:
I don't remember now why I took this photo, I think this was the first turn that there was a third size 5 city. I believe by this time I had already established that the second player to size 5 already had a second city.
Coming soon: More missing turn reports. Probably condensed because not as much interesting was going on.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon