Ok so I've continued peacefully building, ferrying troops to islands, putting up grocers and courthouses etc.
Selected cities:
Euston Road
Pall Mall
Northumberland
Marlborough Street
Fleet Street
Coventry Street
Why I need the forbidden palace
Overview shots
The West
Midwest
South of core
Northern Core
North
Now I've dumped a load of pictures on you time for some thoughts on the game at large. Considering the big picture current facts.
-I have one great scientist with a probable great merchant coming in 4 turns. I still have access to a 2 man GA.
-Plako is the only person I could concievably mount an attack on without Astronomy. However, he has a very solid core, and is at tech parity and has as many cities (production factories) as I do. At best it'd end in a stalemate and probably throw the game to Commodore.
-Therefore I don't want to attack Plako. I'm trading him Pig + Stone for rice in the hope that he wont attack bow street, once he has finished off Merohoc. I have two stone anyway.
-Commodore is winning, but is to far away to attack until I have astronomy.
-I'd like to ally with Serdoa but I haven't met him yet.
- My expansion site of choice would be into Pindooter. They can currently field maces, caravels and catapults.
-They have the GLH, which would be a large economic boom for me
- My strong cities are half a world away from them
- Technology tree
Looking at this I have several options:
-Astronomy->Gunpowder- This will take about 20 turns. By that point I expect pindooter to have access to knights, making conquest difficult.
- Education-> Liberalism (Lib Astronomy)- I'm down philosophy to Commodore but up paper. I have a GSci who could bulb half of education. I could then use my hopefully Great Merchant to cannonball through liberalism. The earlier oxford will have a very positive effect on my techrate, particularly in a game where techs are so damned expensive.
Actually I've decided these are probably the only two options. I could also go to nationalism and make a run at the taj mahal, this also opens up consitution which would be extremely good for my techrate. I think having a strong navy is crucial in my postion though so I think I'd rather liberalise astronomy.
The plan.
-Continue expanding.
- Tech education next using GSci for a bulb. Use Great Merhcant gold to tech Philosophy + liberalism. Liberalise astronomy. If it looks like I'm going to fail to get liberalism I'll use trade mission gold to research astronomy.
- Hopefully use astronomy to attack Pindooter. I'm building knights up for that purpose.
Selected cities:
Euston Road
Pall Mall
Northumberland
Marlborough Street
Fleet Street
Coventry Street
Why I need the forbidden palace
Overview shots
The West
Midwest
South of core
Northern Core
North
Now I've dumped a load of pictures on you time for some thoughts on the game at large. Considering the big picture current facts.
-I have one great scientist with a probable great merchant coming in 4 turns. I still have access to a 2 man GA.
-Plako is the only person I could concievably mount an attack on without Astronomy. However, he has a very solid core, and is at tech parity and has as many cities (production factories) as I do. At best it'd end in a stalemate and probably throw the game to Commodore.
-Therefore I don't want to attack Plako. I'm trading him Pig + Stone for rice in the hope that he wont attack bow street, once he has finished off Merohoc. I have two stone anyway.
-Commodore is winning, but is to far away to attack until I have astronomy.
-I'd like to ally with Serdoa but I haven't met him yet.
- My expansion site of choice would be into Pindooter. They can currently field maces, caravels and catapults.
-They have the GLH, which would be a large economic boom for me
- My strong cities are half a world away from them
- Technology tree
Looking at this I have several options:
-Astronomy->Gunpowder- This will take about 20 turns. By that point I expect pindooter to have access to knights, making conquest difficult.
- Education-> Liberalism (Lib Astronomy)- I'm down philosophy to Commodore but up paper. I have a GSci who could bulb half of education. I could then use my hopefully Great Merchant to cannonball through liberalism. The earlier oxford will have a very positive effect on my techrate, particularly in a game where techs are so damned expensive.
Actually I've decided these are probably the only two options. I could also go to nationalism and make a run at the taj mahal, this also opens up consitution which would be extremely good for my techrate. I think having a strong navy is crucial in my postion though so I think I'd rather liberalise astronomy.
The plan.
-Continue expanding.
- Tech education next using GSci for a bulb. Use Great Merhcant gold to tech Philosophy + liberalism. Liberalise astronomy. If it looks like I'm going to fail to get liberalism I'll use trade mission gold to research astronomy.
- Hopefully use astronomy to attack Pindooter. I'm building knights up for that purpose.