October 31st, 2012, 20:02
Posts: 6,141
Threads: 10
Joined: Mar 2012
lol.
btw, I finally got a look at the setting screen before the reload and we had also met 2 people. Looks like Plako wasn't the only one with that problem.
Everyone should probably check.
Commodore, what was the problem this time?
Lewwyn's playing our turns for the moment and won't be aroound for a few hours still so i'm not sure why we have an extra 30 points, huh.
Please don't go. The drones need you. They look up to you.
October 31st, 2012, 20:03
Posts: 1,253
Threads: 5
Joined: Nov 2011
Can we just do a clean restart...forget the stupid lucky huts and worldbuilder nonsense? Sheesh...who builds their game around hut results anyway?
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
October 31st, 2012, 20:05
Posts: 7,766
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Joined: Oct 2009
(October 31st, 2012, 20:03)CFCJesterFool Wrote: Can we just do a clean restart...forget the stupid lucky huts and worldbuilder nonsense? Sheesh...who builds their game around hut results anyway?
Some hut results cause map tiles to be revealed and can't truly be undone.
October 31st, 2012, 20:07
Posts: 22,699
Threads: 128
Joined: Jun 2009
I need to stop trying to multitask, I suck at it. sunrise is in a LoL game but he has what I truly hope is the right save because I'm going to bed now.
BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PBEM16, PBEM20, PB5, PB15, PB26, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Games ded lurked: PBEM17, PB16, PB18
October 31st, 2012, 20:09
Posts: 1,253
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(October 31st, 2012, 20:05)SevenSpirits Wrote: (October 31st, 2012, 20:03)CFCJesterFool Wrote: Can we just do a clean restart...forget the stupid lucky huts and worldbuilder nonsense? Sheesh...who builds their game around hut results anyway?
Some hut results cause map tiles to be revealed and can't truly be undone. Worldbuilder allows you to reveal/unreveal tiles. I do it all the time.
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
October 31st, 2012, 20:09
Posts: 14,383
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...but you can't "unsee" tiles that you've uncovered.
October 31st, 2012, 20:22
Posts: 7,916
Threads: 158
Joined: Jan 2012
Quote: Brick: mmhmm
dont care, wanna play
October 31st, 2012, 21:07
(This post was last modified: October 31st, 2012, 21:07 by CFCJesterFool.)
Posts: 1,253
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Joined: Nov 2011
(October 31st, 2012, 20:09)scooter Wrote: ...but you can't "unsee" tiles that you've uncovered. Are you talking about knowing what tiles are in a certain spot (took screenshot maybe?) because you popped a map from a hut? Bonus for you...don't really care. Otherwise, unreveal all tiles will limit vision to your units' line of sight + city vision (not applicable since no cities founded yet if restarting). This is pretty common worldbuilder knowledge.
Global lurker ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
October 31st, 2012, 21:20
Posts: 17,497
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Joined: May 2011
Extra result wasn't that, actually, told Krill in my thread.
October 31st, 2012, 21:46
Posts: 7,766
Threads: 94
Joined: Oct 2009
(October 31st, 2012, 21:07)CFCJesterFool Wrote: (October 31st, 2012, 20:09)scooter Wrote: ...but you can't "unsee" tiles that you've uncovered. Are you talking about knowing what tiles are in a certain spot (took screenshot maybe?) because you popped a map from a hut? Bonus for you...don't really care. Otherwise, unreveal all tiles will limit vision to your units' line of sight + city vision (not applicable since no cities founded yet if restarting). This is pretty common worldbuilder knowledge.
I get it, I get it, you are a worldbuilder expert.
Worldbuilder has nothing to do with this. No tiles even need to be re-fogged, since it's just a new start save.
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