I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd

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RBP8 IT and Tech Issues Thread

(November 1st, 2012, 15:41)Commodore Wrote:
(November 1st, 2012, 15:36)slowcheetah Wrote: What on earth is the point of that 'My Games' folder then?

[Image: Ackbar.jpg]

Hahahahaha.

I'll stop hijacking the tech thread now mischief
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Now that the turn has rolled, please tell me nothing has broken in this version?
BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PBEM16, PBEM20, PB5, PB15, PB26, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Games ded lurked: PBEM17, PB16, PB18
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Everything seems to be OK...
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(November 1st, 2012, 17:27)Krill Wrote: Now that the turn has rolled, please tell me nothing has broken in this version?

My capital only has 3 gems and a silver. I wanted 4 gems, 2 gold, 2 silvers and 3 wet corn. rant
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(November 1st, 2012, 21:54)Azza Wrote:
(November 1st, 2012, 17:27)Krill Wrote: Now that the turn has rolled, please tell me nothing has broken in this version?

My capital only has 3 gems and a silver. I wanted 4 gems, 2 gold, 2 silvers and 3 wet corn. rant

Don't forget the forests! Mmmm, free wonder.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(November 1st, 2012, 15:36)slowcheetah Wrote: What on earth is the point of that 'My Games' folder then?

Fun fact - when hosting mod games, not only does the mod game hijack my IP settings and force itself onto 2057 (and hence making it impossible to host more than one mod game at once) but it also boots some pitboss login saves to the My Games folder. Seemingly at random, about 1/4 of the saves go there rather than in their proper BtS iteration folder, which was a pain to track down the first time it happened.

So My Games is sort of terrible...but at least your misery is shared smile
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I'm having problems getting into the game (ad hoc is still able to log in, so this is only a minor problem for now, but still an annoying one). I get to the select civ screen fine, pick Merohoc of Arabia, enter in the password, have the password accepted, wait a little bit while the game data is transferred, then pop onto a black BTS screen (like everything is fog of war) for a tenth of a second before I get a flash of an in-game pop-up that mentions something like "this folder has protected assets." BTS then shuts down, sending me to the desktop (which can cause errors for everyone else, too, I believe). Civstats says I logged on then off again.

Anyways, I'm not sure what the problem is, since I have been, in the past, able to log into the demogame fine.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(November 2nd, 2012, 20:21)Merovech Wrote: I'm having problems getting into the game (ad hoc is still able to log in, so this is only a minor problem for now, but still an annoying one). I get to the select civ screen fine, pick Merohoc of Arabia, enter in the password, have the password accepted, wait a little bit while the game data is transferred, then pop onto a black BTS screen (like everything is fog of war) for a tenth of a second before I get a flash of an in-game pop-up that mentions something like "this folder has protected assets." BTS then shuts down, sending me to the desktop (which can cause errors for everyone else, too, I believe). Civstats says I logged on then off again.

Anyways, I'm not sure what the problem is, since I have been, in the past, able to log into the demogame fine.

this sounds like the exact same problem slowcheetah had. go back a page in this thread and try what he did to fix it.
Please don't go. The drones need you. They look up to you.
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(November 2nd, 2012, 20:33)Bigger Wrote:
(November 2nd, 2012, 20:21)Merovech Wrote: I'm having problems getting into the game (ad hoc is still able to log in, so this is only a minor problem for now, but still an annoying one). I get to the select civ screen fine, pick Merohoc of Arabia, enter in the password, have the password accepted, wait a little bit while the game data is transferred, then pop onto a black BTS screen (like everything is fog of war) for a tenth of a second before I get a flash of an in-game pop-up that mentions something like "this folder has protected assets." BTS then shuts down, sending me to the desktop (which can cause errors for everyone else, too, I believe). Civstats says I logged on then off again.

Anyways, I'm not sure what the problem is, since I have been, in the past, able to log into the demogame fine.

this sounds like the exact same problem slowcheetah had. go back a page in this thread and try what he did to fix it.

Sadly, that didn't work.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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That definitely sounds like a mod installation error. I would try the same advice I offered earlier - make sure you don't have the mod folder nested inside itself, make sure it's installed to the exact correct directory, etc. Pop on chat if you want and I'd be happy to try to help trouble-shoot.
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