I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd

Create an account  

 
[no players] Warsighs of the Newb: An Experiment in Lurking.

Two different kind of starts, split 6-4.
Reply

(May 19th, 2013, 16:00)Jowy Wrote: Two different kind of starts, split 6-4.

I do not understand what you are saying here.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

My theory of the map :P It felt like some civs had less land and narrow landmass, while others started with plenty of land and a landmass that opens up. That might just be an illusion due to which ways the players started scouting, but thought I'd mention it anyway.
Reply

I am impressed with Suttree so far. Glad we got a greens game up to bring some of these talented lurkers out of the shadows!
Suffer Game Sicko
Dodo Tier Player
Reply

yeah.. its... interesting to lurk, as well smile
Please don't go. The drones need you. They look up to you.
Reply

(May 20th, 2013, 22:07)pindicator Wrote: I am impressed with Suttree so far. Glad we got a greens game up to bring some of these talented lurkers out of the shadows!

Thanks for pointing that thread out.
Reply

His dotmap is kinda sucky though.
BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PBEM16, PBEM20, PB5, PB15, PB26, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Games ded lurked: PBEM17, PB16, PB18
Reply

This sure is a close start to give out aggressive Rome on...
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

KK isn't going to be a fun neighbor anywhere.

And yeah, I like Suttree's micro, although, as Krill said, he's planting a little too wide.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

any other threads worth reading? i've given up on kuros, reading molachs, suttree, xenus, and azza's atm.
Please don't go. The drones need you. They look up to you.
Reply



Forum Jump: