I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd

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[SPOILERS] Team Unpronounceable Unicode Symbol: True Grit

Insomnia sucks.

Quote:Team SpaceBrickNowhere is DuGaulle of Byzantium

These guys... are dangerous. They have a bunch of experience between them, even if they have't been that successful, and more importantly have each other to bounce ideas off. De Gaulle's Industrious/Charismatic pairing screams out for Stonehenge, so they'll undoubtedly prioritize it highly. Still, if it hasn't fallen early/I have stone... The weakness of this combo seems to be a lack of real economic strength. That said, who needs economy when Guilds will bring you CHARISMATIC CATAPHRACTS eek?! I really hope these guys get smothered in the cradle, because otherwise I see them straight winning the game in the middle ages. The Hippodrome is solid (also I didn't realize until just now that it replaces Theatre instead of Colosseum) - horses are easier to come by than dyes and double benefit from culture slider will help their medieval warmongering. I think these guys are #1 to win the game. Start with Mysticism and the Wheel, which is absolute garbage, but maybe they'll play the Templar and go for religion+stonehenge first crazyeye.

Quote:WilliamLP is Mehmed of Arabia

From a strong threat to a relatively weak combo. WilliamLP is another of the Noob Brigade, despite people confusing him with the fearsome Lord Parkin. Mehmed is Expansive/Organized, which is pretty decent! Good snowball with Expansive, which is the strongest non-Financial trait, and Organized will help keep costs down. That said, unmodded Organized won't be enough to make up for Arabia on Monarch/Cylindrical, because Arabia is depressingly bad. They have the same garbage starting techs as Byzantium and a UU for the same base unit, but where the Cataphract is the terror of the world before - what, Rifling? - the Camel Archer is resourceless and... gets 15% to withdraw. Woo rolleye. The Madrassa is actually pretty ok, but lack of Creative keeps them from being cheap and lack of Philosophical keeps the extra specialist slots from being as powerful. I feel really bad for William.

Quote:Azza is Augustus of China

Azza is another of the veterans, being currently on his way out in PB8 - I need to read up on him and see how he did before getting swallowed by the big fish. Augustus is our last Industrious leader, and IMO the weakest - Industrious wants you to grow tall and Imperialistic wants you to grow wide. Still, there's some small synergy between cheap Forges and bonus to hammers on Settlers, and China is a fine civ - Agriculture and Mining are obviously the best starting techs around. I really like the Cho-Ko-Nu, too - first strike and collateral damage is a combo! With how first strike interacts with strength boosts, these guys can be absolute killers if used properly, and Azza has the experience to do that. I don't like the Pavilion - the culture multiplier is basically irrelevant unless you're going for a culture victory, which seems to be pretty hard in non-teamers MP.

Quote:Retep is Asoka of England

Retep's another new player, and Asoka, like his buddy Gandhi, is not super newbie friendly. Spiritual and Organized are somewhat antisynergistic - Spiritual lets you swap in and out of expensive civics at the drop of a hat, but Organized makes those expensive civics less so. That said, England is a GREAT civ - the Redcoat is only half a strength in the red when defending against Grenadiers, their supposed counter, and Spiritual means they can swap into war civics at the drop of a hat to draft out an army. He will be an absolute nightmare to invade when we get to that point in the game. Stock Exchanges are strictly better Banks - not much to say beyond that! Fishing and Mining are solid starting techs, making him another contender to go worker/bw -> chop out a boat.

Quote:Team Suttree is Fredrick of France

Suttree, the last person to join the game, is also the last person to be considered here, and the one with the least posts on this forum (which is clearly indicative of skill amirite). Frederick makes the third side of the Philosophical/Spiritual/Organized triangle with the two Indian leaders, and what I had to say about Philosophical with Gandhi applies here too - moreso, even, because at least Gandhi gets cheaper access to priests through cheap temples, which can be nice for producing crappy midgame GPr for Golden Ages. France has a superb UU though, which makes up for a lot. Musketeers make medieval/renaissance invasions a breeze by covering stacks of knights/cuirassiers and staying behind to provide garrisons. Too bad the Salon is kind of crappy. Agriculture/The Wheel is an ok combination - roads are a useful way to eat up worker turns in the early game when your research can't keep pace with your rate of tile improvement.
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
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Hmm, I was hoping to avoid the necessity, but if I'm going to seriously consider gameplan: Oracle slingshot, I'm going to need to do some C&D work.

Anyone got a link to a score/power increase breakdown?
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
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Moro mitä mies! Mahdoitkohan poimia sanan jostain kamulta vai puhutko ihan suomea?
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I'm not actually Finnish, I just ran across the word while doing research for a paper a long while back and took to it.

Sorry frown I do listen to Turmion Kätilöt though!
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
Reply

This thread has good curb appeal, I think I'll be an unspoiled lurker for you if you like.

Bummer there are so many Industrious leaders, it really squashes the benefit of your IND trait. With so many competitors you're right back in the usual dogma: best economy gets the wonders. But hey, you've got FIN for that!

I haven't checked the tech thread, what are the settings for this one? No Mod, right?
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Okay you aren't Finnish then, but you might be psychic, because you still managed to answer my question perfectly hatsoff

There's something wrong about Sisu being the leader of Russia of all things..

Also being "most talkative" in anything was a bit of a tip-off to you not being Finnish!
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jive Welcome on board, Ceiliazul! When this game was announced I went on a "read the archives of the Greens games" spree and your performance in 25G was quite impressive!

3 out of 10 is above average for leaders with a given trait, but I'm more or less okay with it. If it weren't for the fact that two other IND were in the game, I doubt Commodore would have let me have HC, and wonder races in the mid-game onward come down to who gets the tech first. In that context, I view my IND as less "build ALL the wonders!" and more "build the wonders you actually want more efficiently!"

This is no RBMod, yeah. From teleh's recent recap post in the org thread:

Map: Monarch/Cylindrical/Large & Commodore's privilege
Civ Picks: Done, Randomized normalised
Diplo: AI only
Espionage: No spies allowed, GSpys must be settled or used for GA
TT: Off
Barbs: On
Huts: Off
Events: Off
Bans: Corporations, War Elephants, Blockades, Nukes (& India)
Normal Speed
24h Turn Timer (48h for First Turn)
All Civs start with a Scout rather than their default
Visual-only mods
No cheese gifting etc

Man, if this were RBMod I'd be pretty pumped about Hunting/Mining for starting techs. I did successfully lobby to have some of the changes from RBMod that matter to me legislated into the game (universal scout start, the banlist, the espionage rules).
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
Reply

(May 7th, 2013, 20:22)Sisu Wrote: I'll open with this: I see a lot of mentions of sandboxes in players' threads.

You got it, worldbuild your starting terrain. The settings are very important to get right, so triple-check those. Put in the correct number of opponents too. Finally check 'new random seed on reload' (or similar) for future battle sims.

I like to do one quick sim for the start, and rebuild it at ~20t when exact world size and lattitude are known... but that's a bit overboard for some.

And as added insurance against misclicks, you might want to edit the WB file to change your civ color in the sim. It's surprisingly easy to misclick the real game cuz you thought it was the sim.
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I obviously also had to jump in because of your Finnish nick. Regarding C&D, in such a big game it will be complex, but if you put in the work you can do more justified decisions and can better evaluate where do you stand compared to your opponents.

I have found this page helpful (soldier points): http://www.civfanatics.com/civ4/strategy...aphics.php

Regarding score you can check the first dew pages of my PBEM45G thread. I asked similar questions there and also got them pretty good answered. That should get you going smile
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Thanks for the help, Fintourist! I've bookmarked those both - my civ 4 browser window is currently suffering from tabsplosion. So much reading to do!

I've got plans for this evening, so I won't be back to post my self-analysis until way later. I can, however, take pride in the fact that while team BXB is winning the spam war, clicking on the replies number from the subforum reveals the breakdown of intrathread posts by user, and I am winning the "get lurkers to post in your thread" war biggrin
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
Reply



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