I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd

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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

I thought we were working the 3f tile. Giving us 3 production regardless? W/e the case, we probably want to check out when people settle their first cities, by the score increase. I can also track who is growing their cities, with the Top 5 cities screen and any score increase.
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(May 14th, 2013, 06:00)BaII Wrote: I thought we were working the 3f tile. Giving us 3 production regardless? W/e the case, we probably want to check out when people settle their first cities, by the score increase. I can also track who is growing their cities, with the Top 5 cities screen and any score increase.

When the plains hill comes up, we switch to it, because Expansive does not use the food bonus, only hammers. So if we switch to the Plains Hill, we get 5 hammers for the Worker (1 for city tile + 3 plains hill + 1 Expansive Bonus), while using the 3 food tile only gets us 4 production.
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Alright thanks, I didn't know that it worked this way.
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wow that is a crazy good capital, good grief
Please don't go. The drones need you. They look up to you.
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(May 14th, 2013, 12:47)Bigger Wrote: wow that is a crazy good capital, good grief

That just means everyone else's are just as good eek
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So far Azza is the only one to have ended their turn and not settled, so they must have moved. Wondering why Kurumi settled but did not end turn. Discussing first techs/units?
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Probably we want to research BW --> Agriculture -->Hunting --> Wheel ---> Pottery. Hunting and Wheel could be interchanged. We probably want to get the Wheel before we expand, to be able to connect our two cities. Also I was thinking Worker Worker, 2 Warriors, Settler? Chop out the second worker, and then farm the corn. Afterwards we might want to whip out a warrior and have it overflow into a second one. Then proceed to chop out the Settler.
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(May 14th, 2013, 17:04)BaII Wrote: Probably we want to research BW --> Agriculture -->Hunting --> Wheel ---> Pottery. Hunting and Wheel could be interchanged. We probably want to get the Wheel before we expand, to be able to connect our two cities. Also I was thinking Worker Worker, 2 Warriors, Settler? Chop out the second worker, and then farm the corn. Afterwards we might want to whip out a warrior and have it overflow into a second one. Then proceed to chop out the Settler.

I think we should see the rest of the land before we decide on the order of Hunting/Wheel/Pottery. The unit plan seems fine: Another option would be to build the Settler almost solely with chops, though that might be inefficient.

I also noted that we can't quite build the Worker solely with chops (It'd only be 50 H), but just working on it during the turns that the chops come in should lead to the same effect (10 H from working the Plains Hill for 2T).

I think we should also consider an early-ish Sailing, as a Lighthouse would be quite great. Pottery should not be underestimated because we have cheap Granaries and Granaries boost growth curves dramatically.
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Actually, looking at it, I think I'd rather push Hunting back to after Pottery, because the forests we will be chopping first should be the ones that are riverside grassland, meaning the perfect place to place cottages. In addition, I want to get a Granary in the capital early: we have insane food surplus, something like +20 with almost all of it able to be gotten with our starting techs, so the ability to get on an insane whipping cycle and grow back quickly w/ a Granary early seems great. It'd let us Doublewhip Settlers and whip out Workers to fuel our entire nation, while we can work cottages while regrowing to help commerce.
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We might actually want to delay Hunting some more, as we probably want Animal Husbandry to spot any horse resources. So the revised tech path could be Wheel --> Pottery --> AH --> Hunting. Does that sound good with you?
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