You need to use the word praets more.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd |
[SPOILERS!] I am Molach. This is my thread. Kublai Khan of Rome
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You need to use the word praets more.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Praets 70.
East: My Praets will face axemen from Oxypraets, but MY praets will be shock, so I think my praets will hold together. Aspiring Praet (warrior) will keep heading NE and see what the world has to offer. Chief praet-city: I wonder....let it grow, then chop/whip library and overflow into a praet. Or settler, to found more praet-building cities. Will mean 10 turns of not working a grassland hamlet tile, but gain 30 hammers and library will pay +25% beakers. I think quick expansion, via settler or praets is the proper way to go here. Chief praet-whip-o-ville: Settler seemed like a plan, he'll go NE. Then I can whip something to follow up and secure the land there. Worker chop coming in to finish it up in 3 turns. Since I'll be going EAST, I can think of a proper name for that city.... Whip-praet pump: Gonna run two weakling-praets (scientists) when able, but also run the 3 resource tiles - clam, grain and plain cow. To feed my praets. Workboat, then perhaps a galley? To ferry a praet and a settler over to the SW land-tongue. New-city: Named Bagration, because that is about the correct time for it now...also I'm taking a chunk of Wetbandit lands. However I have praets, and I think he wants to be my friend...gave me open borders, and offered horse for horse deal. Which either is some coded message, we trust each other, or that he think my expanding north is horseshit. Praetographics: MFG 15 means I build a praet every 3 turns. So lets get busy. Food for the whip not counted, of course. @Lewwyn: Better?
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
Hey Molach, why attack Oxy and not Azza/wetbandit? Oxy is further away and has copper hooked up. If Azza or WB don't have copper, I think it's best to attack one of them.
Of course, that's only a question of when we are going to attack each of them, because it's a certainty that we will do it.
I think you should play in expert mode and declare on azza AND wetbandit on the same turn.
Please don't go. The drones need you. They look up to you.
(June 26th, 2013, 16:17)Bigger Wrote: I think you should play in expert mode and declare on azza AND wetbandit on the same turn. Roger that. You guys do something similar in PB 8 and I will. (June 26th, 2013, 12:39)Ichabod Wrote: Hey Molach, why attack Oxy and not Azza/wetbandit? Oxy is further away and has copper hooked up. If Azza or WB don't have copper, I think it's best to attack one of them. Hmmmmm. Azza's culture has taken over copper, so if I settle there that is kinda like an act of war - I must be ready to defend that. Also he might not have strategic resources and is indeed depending on the copper for units - wetbandit attack on his city took away a source of horses. I've also settled pretty close to wetbandit in the north, however he still has an exit to the east he can expand along. Will give him a nice, streched-out vulnerable frontier with me. My praetorian general has already drafted plans how to cut the land-bridge up there, divide his civ in two and carve up the remains. Oxyphenomenon had a very very light military, if I had settled iron first ring and chopp/whipped 3 praets I would probably have taken cities with little risk or cost. But if he doesn't settle across the border between us I have drawn up, I can settle 4-5 cities between us first...a bit light on resources, but still viable. The gold city is a fine prize, denial of commerce and happy to a rival is a fair goal. But it was also the strategic aspect - azza and wetbandit will watch each other in the west, if either attacks me and fails/takes heavy losses winning they would be wide open for retaliation. So I defend in the west and go east. So I really don't have an all-in conquer plan, rather settle aggressively and be ready to punish anyone who oversteps their border. The Azza-wetbandit city is a good example of a city I'd like to remain in wetbandit hands - he will be forced to garrison it against 2 civs, tying down a sizable military Turn 72 Overlord...getting a chop next turn. Which will finish library. So perhaps overflow into settler, then whip it for 2 pop is best - since I got plenty food but unhappy is the real constraint here. Weserübung... Gets a chop in 2 turns, which finishes settler. Overflow into praetorian. And in 4 turns this city can grow, and I can work a hamlet for the capital while it struggles with unhappy. Good stuff, means I don't need worker attention here just yet. Fortitude. Building a work boat while growing, but I put whip overflow into a worker, currently at 28/60. City starts running a scientist next turn, and soon 2. No further tiles improvements needed for a while. Work boat will scout Azza's land, I got open borders. Then return and become a fish net, gonna settle deerfish soon. 5 turns after that borders pop an I'll need the fish. Deerfish will get granary, lighthouse then build Moai. Gonna be a while, so might as well get started. And Bagration. Just chopped the grassland forest, decided to put hammers into the warrior then overflow into granary. Security first. The cow will give fair growth, and there is a plains hill with forest to chop as well. Not much to do here, cottage tiles south of the city. Border will pop in 2 turns, gonna road the grassland, start a cottage then go to work in the iron. Can bring up an extra worker from chopping duty south if I wanna speed it up a turn. PLEASE. Okay I'll probably do that. Memo to self, remember to guard those workers. Barb city sprouted here - size 1->2 takes 22 food. So I assume they work the sheep tile...and grow in 11 turns. And here plan for NE landgrab - I'll found that hill city very soon, and pretty soon have a shock (or rather, shockable) praet on defense duty. Chariot available for defense for now (I'm not being very exact with timeframe here. I know) Cottagable land, some strong tiles, maybe deny horse to Oxyprotone. And a springboard for aggression, should I need that. SHOULD... Yeah, yeah.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
well I would, but we don't have praets in pb8 :/
Please don't go. The drones need you. They look up to you.
I meant declare on two civs at the same time.
Shouldn't some of Azza's former cities know how to make Praets? Did they suddenly forget, when under new 'management'... Wellwell. Apologize for lack of humour in these last few posts, including this one. Perhaps next week. "Life is like Molachs thread in PB11. You never know what you're gonna get" -Forrest Hump Overlord - chop came in, library will be built. I guess 5 beakers per turn helps a bit, even if I don't wanna run scientists here. So, math time....library at 60/90. Incoming 56 hammers, 116/90. Overflow 26, which get divided down to 13 because of creative bonus. Next turn I'll be building a settler, which means I'll put 13 + 8 + 6 (food) = 27 hammers into it, leaving 73 for the settler. 3-pop whip that, city will regrow right up to size 5 which is current happy cap. And I think weserübung can take hand of a hamlet those 10 turns. Too bad I won't be able to overflow the settler into a praet, mine probably won't be done just yet. Weserübung. Chop into settler next turn, then finish settler manually (2 or 3 turns) before growing while finishing library. Work hamlet for capital while it is unhappy. So might need an improvement in 11 turns. A cottage which capital can take over when my happy cap rises would work. Fortitude. Holding growth by building a worker here - waiting for whip unhappiness to wear off. 4 turns remaining, so gonna finish the worker, then grow in 2 turns and keep building the work boat scout. Will be about 17 turns till I get a great scientist to play with. Culturally we are currently a big happy family...noone encroaches on the others' territory. I'll pop borders in 12 turns, then they shall feel my pressure. And Bagration. Just finished road, just in time for sailing to kick in and give a +2 commerce trade route. With Wetbandit. Sailing connected me to Azza who has roads to wetbandit, guess that's it. Yup, chop went into a useless MP warrior rather than granary. Sue me. Border next turn, 2 workers gonna be on the job then nr. 3 can be ready 1 turn after. Will that save me a turn? If not I'll start roading towards NE-landgrab ricehorse-city. Barbarossa, I think we call it. Scouting in the NE.... Gems. Me want. PH next to chariot works. Floodplain for food, that could work. Just get agranism and santitation and it's +6 food. Power. Oxypropanol has played light farmers gambit - no close neighbours. And he can whip up some axes when/if he needs, so I know this is a bit misleading. But what it shows is that he has probably built workers and settlers rather than chariots, so he is probably gonna snowball into a lead unless....not stopped, just wing-clipped a bit. Maybe. At least I want to appear to be a threat, let him build walls and axemen for a while. Demographics. Hey, not bad. Size 7 city means lots of population. Too bad that stat is useless. GnP liked that I got foreign trade routes, but again need to subtract a bit because of creative. And libraries starting to generate culture, yuck.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca) Quote:Border next turn, 2 workers gonna be on the job then nr. 3 can be ready 1 turn after. Will that save me a turn? Desert mines take 6 turns, right? I think so. 2 workers will build a mine in 3 turns, 3 workers build it in two. Adding a third worker after spending one turn with 2 workers won't speed up completion of the mine (it'll be at 5/6 after the second turn)
Turn!
My turn. SW. Azza has a city claiming copper, proving beyond doubt that this is a peninsula, not island. However I have decided that this is good. Azza gets metal, Wetbandits doesn't have metals. So I let Azza keep this, so he can go beat up the wet bandit for me. Both Oxypentene and William offered open borders. I am full of trade routes already, so declined. But then, in the northeast, I found WilliamLPs borders. Oxy wants to get his woody warrior home, but he can go through wetbandit lands. I did re-offer to William, though. Will has hinduism, I'd like to get a spread for happiness. By the way, desert mine took 5 turns. However I figured wrong, I can't get a worker in place next turn so it don't matter. Gonna go improve the cow. This place needs a granary chop/whipped, then grow. I can work PH mine and iron mine, each 4 hammers....Cow + center tile will pay the food for that. So no hopeless city, but it's struggling. Overlord, now with library. I now show 77 GnP in demographics. Annoyingly, some rival also got 77, so I'm in second place. Next turn 3-pop whip this, probably settle deerfish south, but not 100% sure. For one thing, I haven't hunting yet. Time for some tech.... How about this? It's the long way to confu, so probably gonna get beat to the religion. However I really like currency. For the trade routes, it's worth +2 commerce per city. Also +1 Gpp when I build market. Then Civil service. If I get religion (most likely hindu spread) I might wanna pick up priesthood for a temple - happiness. Calendar might be a good idea, I got spice and could perhaps chop the mausoleum somewhere. Speaking of chopping, I must remember to just pre-chop until I land maths... Thoughts? William has copper, already seen an axe and a spear walking about.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca) |