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Another map script, this one's not mirrored: Torusland

Seeing Mafro's post, I thought I'd play another game of EITB after a long time away from Civ. I never really liked Torusland for FFH because it doesn't place any dungeons or lairs on the map. But then I realized that if I saved T0 as a Worldbuilder file, and manually set the Randomize Lairs and Randomize Unique Features values to "true," I'd get a map with everything: barrows and shipwrecks and Yggdrassil and all. So now it really is perfect. Thank you Seven!
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Updated the script (now v1.4) with three main changes:

1. Waterways setting tweaked to intended result. Long waterways, fewer small seas and lakes. I had just copied the numbers from Mirrorland, but they didn't work out the same way on this script which generates a larger area of terrain.

2. Ratio of forested to non-forested tiles reduced. There were just too many forests. Now it's more comparable to other scripts.

3. Made some changes to initial food resource placement. Previously the rule was this
* If you don't have an agri/AH food or deer, you get one. If it's AH or deer that tile is turned to grassland.
* If you don't have a second food resource, you get one, but it could be any food resource.

Now the rule is this:
* If you don't have a resource that can improved to 5f or more using only first-row techs (fishing, hunting, agriculture), you get one.
* If you don't have a second food resource worth at least 5 combined food + hammers when improved with first-row techs and/or AH, you get one.
* In addition, water resources that aren't either adjacent to the city or separated only by a single water tile are not counted as resources. Similarly, land resources that aren't either adjacent to the city or separated only by a single traversable land tile are not counted as resources. This guarantees that it's giving you resources that you can hook up in a reasonable timeframe.
* Since the start balancer will choose the tile it prefers to put the resource on first, and only then check which food resources would qualify for the 5+ standard when placed on that tile, I will point out that you are more likely to get e.g. corn than e.g. clams given to you by the balancer - since more tiles in your BFC are likely to be able to legally have corn and have it get to 5 food. (The clams have to land in a lake!)


Download is available at the same link as before. (Also, as always, linked in the first post.)
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I downloaded the updated version and rolled a few capitals to try it out.

Conclusion - it is awesome now for getting a cool multi-player style map in singleplayer. No more double dye/spices/ivory starts.






mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Although sometimes things do get a little crazy


mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Another thing I really like about this map is the quirky resources. The grassland sheep are quite frequent, but I've also seen grassland furs, and flat grassland mines as pre-improved tiles.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Just wanted to convey my THANKS. This map script is awesome, I haven't played any other in SP since I downloaded this. I play only EitB though.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Not sure if anyone else has this issue, but I always have a bit of trouble visualizing toroidal maps in my head. Particularly with all the sprawling lakes in Torusland, it can be hard to figure out which bodies of water are connected at a glance. So, here's a very rudimentary attempt at making Torusland maps a little easier to visualize. Nothing compared to novice's stuff, just a bit of fun.

Simply put - the size of every body of water on the map is calculated, and the largest few are colored a slightly different shade of blue than the others. (This works best with the 44% water setting.) Also, there's a "quad view" which makes the the wrap around the edges a lot clearer.

Land is green, water is blue, peaks and icebergs are red, starts are yellow.

Regular View

Map 1 (100x36, 44% water)
Before
[Image: Figure%201%20(1).jpg]

After
[Image: Figure%203%20(1).jpg]
Map 2 (100x36, 44% water)
Before
[Image: Figure%201%20(2).jpg]

After
[Image: Figure%203%20(2).jpg]
Map 3 (124x76, 44% water)
Before
[Image: Figure%201%20(3).jpg]

After
[Image: Figure%203%20(3).jpg]

Quad View

Map 1 (100x36, 44% water)
Before
[Image: Figure%202%20(1).jpg]

After
[Image: Figure%204%20(1).jpg]
Map 2 (100x36, 44% water)
Before
[Image: Figure%202%20(2).jpg]

After
[Image: Figure%204%20(2).jpg]
Map 3 (124x76, 44% water)
Before
[Image: Figure%202%20(3).jpg]

After
[Image: Figure%204%20(3).jpg]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Added land mass shading, added stats, reversed water shading (smallest lakes are now light, largest are dark).

Land mass (large) = green
Land mass (medium) = yellow
Land mass (small) = orange
Water body (large) = dark blue
Water body (medium) = blue
Water body (small) = cyan
Impassable = dark red
Player start = light red

Land masses and water bodies are counted as separate if they are blocked by impassable tiles.

Seems to work best for visualizing Inland Oceans (Map 3) and Snaky Islands (Map 6). Flooded Waterways (Map 5) appear as a bit of a mess regardless of how many/few colors are used, but that's just the way they are. Maps with less water like Inland Seas (Map 4), Waterways (Map 7) and Lakes (Map 8) have more straightforward connections over the wrap so don't gain quite as much from the automated shading - though the quad view is still handy.

Map 1
100x36 inland oceans 44%

Visuals:
[Image: Figure%205%20(1).jpg]

[Image: Figure%206%20(1).jpg]
Stats:
Dimensions: 100x36
Number of Players: 11

Total number of tiles: 3600
Land tiles: 1970
Water tiles: 1581
Impassable tiles: 49
Average land tiles per player: 179
Percentage water: 43.92%

Number of land masses: 20
Large islands (>9 tiles): 2
Islands with 2-9 tiles: 6
One-tile islands: 12

Number of water bodies: 58
Saltwater lakes: 11
Lakes with 2-9 tiles: 10
One-tile lakes: 37

Size of largest land masses:
1928
12

Size of largest water bodies:
753
180
152
112
107
77
34
30

Map 2
100x36 inland oceans 44%

Visuals:
[Image: Figure%205%20(2).jpg]

[Image: Figure%206%20(2).jpg]
Stats:
Dimensions: 100x36
Number of Players: 11

Total number of tiles: 3600
Land tiles: 2060
Water tiles: 1479
Impassable tiles: 61
Average land tiles per player: 187
Percentage water: 41.08%

Number of land masses: 17
Large islands (>9 tiles): 3
Islands with 2-9 tiles: 5
One-tile islands: 9

Number of water bodies: 69
Saltwater lakes: 16
Lakes with 2-9 tiles: 23
One-tile lakes: 30

Size of largest land masses:
1997
21
12

Size of largest water bodies:
391
367
136
105
68
45
42
39

Map 3
124x76 inland oceans 44%

Visuals:
[Image: Figure%205%20(3).jpg]

[Image: Figure%206%20(3).jpg]
Stats:
Dimensions: 124x76
Number of Players: 18

Total number of tiles: 9424
Land tiles: 5363
Water tiles: 3870
Impassable tiles: 191
Average land tiles per player: 298
Percentage water: 41.07%

Number of land masses: 51
Large islands (>9 tiles): 3
Islands with 2-9 tiles: 17
One-tile islands: 31

Number of water bodies: 181
Saltwater lakes: 33
Lakes with 2-9 tiles: 57
One-tile lakes: 91

Size of largest land masses:
5228
26
25

Size of largest water bodies:
883
556
534
255
234
167
130
100

Map 4
124x76 inland seas 29%

Visuals:
[Image: Figure%205%20(4).jpg]

[Image: Figure%206%20(4).jpg]
Stats:
Dimensions: 124x76
Number of Players: 18

Total number of tiles: 9424
Land tiles: 6531
Water tiles: 2692
Impassable tiles: 201
Average land tiles per player: 363
Percentage water: 28.57%

Number of land masses: 18
Large islands (>9 tiles): 1
Islands with 2-9 tiles: 4
One-tile islands: 13

Number of water bodies: 193
Saltwater lakes: 59
Lakes with 2-9 tiles: 70
One-tile lakes: 64

Size of largest land masses:
6505

Size of largest water bodies:
247
165
154
131
98
94
77
68

Map 5
124x76 flooded waterways 58%

Visuals:
[Image: Figure%205%20(5).jpg]

[Image: Figure%206%20(5).jpg]
Stats:
Dimensions: 124x76
Number of Players: 18

Total number of tiles: 9424
Land tiles: 3831
Water tiles: 5454
Impassable tiles: 139
Average land tiles per player: 213
Percentage water: 57.87%

Number of land masses: 265
Large islands (>9 tiles): 61
Islands with 2-9 tiles: 119
One-tile islands: 85

Number of water bodies: 48
Saltwater lakes: 3
Lakes with 2-9 tiles: 30
One-tile lakes: 15

Size of largest land masses:
402
355
240
204
185
150
147
106

Size of largest water bodies:
5268
64
19

Map 6
124x76 snaky islands 58%

Visuals:
[Image: Figure%205%20(6).jpg]

[Image: Figure%206%20(6).jpg]
Stats:
Dimensions: 124x76
Number of Players: 18

Total number of tiles: 9424
Land tiles: 3583
Water tiles: 5717
Impassable tiles: 124
Average land tiles per player: 199
Percentage water: 60.66%

Number of land masses: 109
Large islands (>9 tiles): 38
Islands with 2-9 tiles: 47
One-tile islands: 24

Number of water bodies: 68
Saltwater lakes: 4
Lakes with 2-9 tiles: 26
One-tile lakes: 38

Size of largest land masses:
1113
295
259
206
206
114
91
89

Size of largest water bodies:
5541
18
16
10

Map 7
124x76 waterways 29%

Visuals:
[Image: Figure%205%20(7).jpg]

[Image: Figure%206%20(7).jpg]
Stats:
Dimensions: 124x76
Number of Players: 18

Total number of tiles: 9424
Land tiles: 6754
Water tiles: 2449
Impassable tiles: 221
Average land tiles per player: 375
Percentage water: 25.99%

Number of land masses: 14
Large islands (>9 tiles): 1
Islands with 2-9 tiles: 5
One-tile islands: 8

Number of water bodies: 180
Saltwater lakes: 81
Lakes with 2-9 tiles: 64
One-tile lakes: 35

Size of largest land masses:
6724

Size of largest water bodies:
90
87
67
65
56
52
48
47

Map 8
124x76 lakes 15%

Visuals:
[Image: Figure%205%20(8).jpg]

[Image: Figure%206%20(8).jpg]
Stats:
Dimensions: 124x76
Number of Players: 18

Total number of tiles: 9424
Land tiles: 8069
Water tiles: 1136
Impassable tiles: 219
Average land tiles per player: 448
Percentage water: 12.05%

Number of land masses: 1
Large islands (>9 tiles): 1
Islands with 2-9 tiles: 0
One-tile islands: 0

Number of water bodies: 329
Saltwater lakes: 7
Lakes with 2-9 tiles: 247
One-tile lakes: 75

Size of largest land masses:
8069

Size of largest water bodies:
21
21
20
12
11
11
10
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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A couple of tests with more typical PBEM-sized maps (52x32 for 5 players). Again, inland oceans (Map 9) and snaky islands (Map 10) seem to be helped the most by the visualization.

Map 9
52x32 inland oceans 44%

Visuals:
[Image: Figure%205%20(9).jpg]

[Image: Figure%206%20(9).jpg]
Stats:
Dimensions: 52x32
Number of Players: 5

Total number of tiles: 1664
Land tiles: 935
Water tiles: 705
Impassable tiles: 24
Average land tiles per player: 187
Percentage water: 42.37%

Number of land masses: 7
Large islands (>9 tiles): 2
Islands with 2-9 tiles: 1
One-tile islands: 4

Number of water bodies: 38
Saltwater lakes: 10
Lakes with 2-9 tiles: 9
One-tile lakes: 19

Size of largest land masses:
908
18

Size of largest water bodies:
466
71
32
20
12
11
11
11
10
10

Map 10
52x32 snaky islands 58%

Visuals:
[Image: Figure%205%20(10).jpg]

[Image: Figure%206%20(10).jpg]
Stats:
Dimensions: 52x32
Number of Players: 5

Total number of tiles: 1664
Land tiles: 641
Water tiles: 1007
Impassable tiles: 16
Average land tiles per player: 128
Percentage water: 60.52%

Number of land masses: 22
Large islands (>9 tiles): 4
Islands with 2-9 tiles: 12
One-tile islands: 6

Number of water bodies: 22
Saltwater lakes: 1
Lakes with 2-9 tiles: 4
One-tile lakes: 17

Size of largest land masses:
309
126
119
34

Size of largest water bodies:
974

Map 11
52x32 flooded waterways 58%

Visuals:
[Image: Figure%205%20(11).jpg]

[Image: Figure%206%20(11).jpg]
Stats:
Dimensions: 52x32
Number of Players: 5

Total number of tiles: 1664
Land tiles: 702
Water tiles: 927
Impassable tiles: 35
Average land tiles per player: 140
Percentage water: 55.71%

Number of land masses: 32
Large islands (>9 tiles): 10
Islands with 2-9 tiles: 5
One-tile islands: 17

Number of water bodies: 13
Saltwater lakes: 4
Lakes with 2-9 tiles: 5
One-tile lakes: 4

Size of largest land masses:
436
61
60
27
19
14
12
12
12
11

Size of largest water bodies:
790
89
14
11

Map 12
52x32 waterways 29%

Visuals:
[Image: Figure%205%20(12).jpg]

[Image: Figure%206%20(12).jpg]
Stats:
Dimensions: 52x32
Number of Players: 5

Total number of tiles: 1664
Land tiles: 1200
Water tiles: 437
Impassable tiles: 27
Average land tiles per player: 240
Percentage water: 26.26%

Number of land masses: 2
Large islands (>9 tiles): 1
Islands with 2-9 tiles: 1
One-tile islands: 0

Number of water bodies: 31
Saltwater lakes: 13
Lakes with 2-9 tiles: 12
One-tile lakes: 6

Size of largest land masses:
1198

Size of largest water bodies:
99
43
41
24
23
23
23
22
21
21
20
20
20

Map 13
52x32 inland seas 29%

Visuals:
[Image: Figure%205%20(13).jpg]

[Image: Figure%206%20(13).jpg]
Stats:
Dimensions: 52x32
Number of Players: 5

Total number of tiles: 1664
Land tiles: 1179
Water tiles: 443
Impassable tiles: 42
Average land tiles per player: 236
Percentage water: 26.62%

Number of land masses: 2
Large islands (>9 tiles): 1
Islands with 2-9 tiles: 0
One-tile islands: 1

Number of water bodies: 43
Saltwater lakes: 10
Lakes with 2-9 tiles: 17
One-tile lakes: 16

Size of largest land masses:
1178

Size of largest water bodies:
92
70
49
35
32
23
22
18
12
11
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
Reply

Alternate color scheme.

Inland Oceans 124x76:
[Image: Figure%205%20(18a).jpg]

[Image: Figure%206%20(18a).jpg]

Map Stats:

Dimensions: 124x76
Number of Players: 18

Total number of tiles: 9424
Land tiles: 5144
Water tiles: 4139
Impassable tiles: 141
Average land tiles per player: 286
Percentage water: 43.92%

Number of land masses: 89
Large islands (>9 tiles): 4
Islands with 2-9 tiles: 27
One-tile islands: 58

Number of water bodies: 163
Saltwater lakes: 30
Lakes with 2-9 tiles: 50
One-tile lakes: 83

Size of largest land masses:
4872
82
19
12

Size of largest water bodies:
2234
341
206
158
121
111
95
87
Snaky Islands 124x76:
[Image: Figure%205%20(19a).jpg]

[Image: Figure%206%20(19a).jpg]

Map Stats:

Dimensions: 124x76
Number of Players: 18

Total number of tiles: 9424
Land tiles: 3845
Water tiles: 5451
Impassable tiles: 128
Average land tiles per player: 214
Percentage water: 57.84%

Number of land masses: 93
Large islands (>9 tiles): 26
Islands with 2-9 tiles: 41
One-tile islands: 26

Number of water bodies: 100
Saltwater lakes: 9
Lakes with 2-9 tiles: 22
One-tile lakes: 69

Size of largest land masses:
2124
201
172
171
155
143
134
120

Size of largest water bodies:
5027
104
58
39
17
13
12
12
11
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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