I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd

Create an account  

 
Gal Civ 3

I wanted to toss in a second little update. Not sure if anyone cares about this game anymore, but it's gotten so much better I wanted to highlight it again.
I thought this game was the biggest waste of money I'd ever spent on a video game when I first got it, even more than Civ5. But it is now possibly my favorite game.

There was a recent patch about the time I posted my previous comeback "oh this is fun" post. They had a MASSIVE update that made it even better than my last post, and then a second opt-in post after that. They've nerfed the hell out of a bunch of stuff, which was the main problem with launch game. Everything was insanely overpowered so you could do whatever you want and it was awful. A few highlights.

- They've increased maintenance for a lot of things to make actually having a monetary economy a point. In the past, you'd just reseach tourism and then run 0%ish money to fund your entire empire. I actually find myself often wanting to make money planets.

- Starbase administers have been reduced. I honestly didn't even realize these EXISTED until this patch. Apparently you've always needed an administer per starbase, but you could effectively slap down infinite starbases. This has been massively reduced, but replaced by an interesting building that provides 1 administor and has adjacency bonuses in the planet layout screen, but does nothing else. Very strategic uses to use up an entire tile.

- The mini-game of planet layout is a LOT more fun now. I think they must have taken a page from civ6. Farms have been redone so that food is a resource and only cities provide population. The colony capital has had its pop cap reduced to 3 (!) and cities only improve that pop point by 3 each and they are not upgradeable. However each pop cap is a full production point upgrade. What that means is you need pop and it's hard to come by, so aligning your planet layouts perfectly has become insanely important. (3 farms used to provide like 70 pop end game, 3 cities with no adjacency bonuses are 12 pop counting the capital.)

In the old method, you'd slap down a couple farms then coat the entire planet in research academies or whatever. The new way, you need to find a layout that gives your cities the rare adjaceny bonus while also not ruining your layout with relatively useless cities. So an anti-matter plant gives your city a 30% bonus to pop, and the administration center provides another 10% and both of those building provide influence bonuses so you put your missionary center in the mix, etc. I.e., it's a lot more complicated now and a lot more fun than just all research/money/factories.



One final anecdote about the AI improvements, I actually quit a game I had CLEARLY won because I wasn't expecting the AI improvements.

To paint the scene, I had famer's gambited to victory. I had DOZENS of colonies all over the galaxy, maxed out research, insane economy, the game was over. I finally found an opponent I knew technically existed in the corner of the galaxy. They had drawn a complete crap of a start with no planets in range. They were stuck with 4 colonies to my like 40. They had virtually zero research power. However they had recognized the problem and solved it by beelining down the engineering tree, which gives you extended ship range and speed. That would get them out of their little hole, and allow them to expand. A side effect of beelining that tree is that it gives you access to larger and larger ship hulls.

So I find them, have like 4000% their tech rate, but they've got massive ship range, fast ships, and large hull ships. They start sending out "fleets" of 1 or 2 complete horse shit garbage ships with the bare minimum weapons and defensed and slaughtering anything I can hit them with at the time via sheer size. In combination they start sending out long range transport ships to attack every planet of mine in range. Sure I catch most of them in transit, but I can't have my limited fleet everywhere. I'm literally losing core planets left and right to a dead AI in an already won game, plus their massive ships are tearing through my much better medium ships faster than I can get them to the front lines.

I obviously would have won eventually but I was in no mood to recapture a dozen planets in a game I'd already won. It was a rude awakening to the new AI and I started a new game on a higher difficulty.
Reply

Sorry, they lost me when they decided to reinvent their game six different times. I'm not interested in supporting a developer that releases games that aren't even close to being finished and then spends the next three years figuring out what the gameplay is going to look like. Stardock has done this way too many times and they're not getting any more of my money unless their business model changes... which it won't as long as Brad Wardell is in charge.
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
Reply

(September 24th, 2017, 21:46)Sullla Wrote: Sorry, they lost me when they decided to reinvent their game six different times. I'm not interested in supporting a developer that releases games that aren't even close to being finished and then spends the next three years figuring out what the gameplay is going to look like. Stardock has done this way too many times and they're not getting any more of my money unless their business model changes... which it won't as long as Brad Wardell is in charge.

It's all free updates though... If you've already paid 50 bucks for a game, might as well enjoy it, especially if t's only malice that prevents you from enjoying it. I was in your same boat, and I was turned off enough by them breaking the game shortly after launch that I won't buy more of their games either. However they fixed everything, so I don't see how I could hold that against them in a game I've already paid for.

They've really polished up the rough edges, and little changes here and there made formally boring-with-great-potential aspects -- like planet micro -- a lot of fun. I used to dread settling a new colony, now I get excited.

It's quietly turned into the best 4X out there right now.
Reply

I've been firing up this game again a few years lates, and dang it just keeps getting better. I'm actually having trouble finding a difficulty to just sandbox and fun-tech on. Even on beginner the AI plays the game well enough to present a threat. I'm starting to get the hang of it and dominating, but the first few games I tried were actually challenging on low difficulty settings.

It really seems to have hit its stride, and I'm ranking it somewhere in the vicinity of some really great strategy games like AC or civ4. It's not at that level, but it's in the definitely in the vicinity. Everything is pretty fun about it. This is a game really in same genre as the early Civs.

In my opinion it blows any other 4X games currently out completely out of the water, and it's not even close. It's intuitive, deep, the AI is good, and it's just really cool.
Reply

I have no idea if I'm talking to my self or if anyone actually is interested in this game, but after playing it a LOT lately (this is a really friggen good game), I can very much compare it to SMAC. You have the option to create custom races, and what that means is in Civ4 terms is you can pick your own traits. This is WILDLY imbalanced once you learn the ins and outs, in the same way that giving Ghandi Financial would be imbalanced.

This is relevant in 4 ways, 1) the AI cheats on higher difficulties so if you want to play the Civ4 equivalant of diety, you can make your "imba" civ. 2) It can give you a really great sandbox mode. Pick the right traits and you basically autowin, so you can set up some brutally unforgiving galaxies and have fun. 3) If you want a fair game, just like in SMAC, you simply ignore what the AI can't do and use all default civs and ships. 4) Take a default, balanced faction and go up against a bunch of your own custom factions and custom ships, which the AI will use. D: (and they don't cheat at lower difficulties.)

Also if you want an overview of some of the DLC content, of which there is a huge amount, I really enjoyed watching this guy, which is a ~10 hour let's play for newbies:
https://www.youtube.com/watch?v=ftXVysQH...YY&index=1

He goes over a lot of the new governments, a few crisis situations, the bazaar, the galactic market, etc.

Quick edit, one really cool thing about his playthrough is he picked a random galaxy and he had almost zero of one resource spawn, which lead to some interesting challenges. Making rough galaxies on yourself I've found leads to some really fun scenarios, sort of like not having oil on IRL Earth.

One more edit: This guy does a great job of talking about settings for galaxies (and I say this because I totally agree with him, like having resouses to fight over is more fun that having tons of resources.) He also give this game his seal of approval moving up from good to in the best of all time which I also agree with.
https://www.youtube.com/watch?v=TK6nN6k7SgI
Reply

For anyone tempted, the Crusades expansion is on sale on Steam for 5 bucks right now. This is biggest expac that adds things like legions (ground combat, they defend and attack planets), espionage (not complete garbage like Civ4, citizens (kind of like specialists to customize your empire, they can be assigned to planets or work for the government for lesser empire wide benefits.)

If you enjoy GC3 at all, I highly recommend getting this expac. And if you've never tried the game, I believe it's free to try this weekend.

I was upset enough at Star Dock's handling of GC3 to say I'd never buy their products again, but they've turned it into such a beautiful game I will now happily buy anything related to it. Unless you go out of your way to break the game (which is fun), everything has been balanced and polished to near perfection. The absolutely outrageously overpowered things from launch have been brought into line; as an example "supportive population" now gives +1 to morale instead of +4.
Reply



Forum Jump: