For a forum that prides itself on trying new things, for the love of all that is novel and interesting, please can we have a new QotM? - Krill

Create an account  

 
[Spoilers] Freddy is an Old Giza

I agree with Fintourist that speed is worth more than everything, so two cities at t50 worries me more than a little too. I'm not sure about the road path; I think that's something only detailed micro up to the end of the Pyramids plan can answer definitively, but in principle I like roading the plains hill as I think the diagonals away from the capital are the most flexible movement vectors given the terrain.
Reply

Turn 24

Toot Better to be lucky than good. I moved over the river to uncover some more tiles before promo-healing next turn because what are the chances that there's another bear nearby?


Also decided the red road will be the best plan. Can't quite explain why. crazyeye
Reply

Well, we don't need reasons when we all agree, right? tongue
Reply

Turn 25

(November 28th, 2015, 11:02)TheHumanHydra Wrote: Well, we don't need reasons when we all agree, right? tongue

Right. toast

This is just getting silly. Is there some kind of jungle jamboree around here? Moving to the forested tundra hill when the scout is up to 98 HP will mean the bear only gets 35% odds, hopefully the wolf will come and suicide, but that isn't enough to get the woody II promo that would make scouting so much easier...

Reply

Better those than the bantha, right?

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Reply

(November 28th, 2015, 21:04)spacetyrantxenu Wrote: Better those than the bantha, right?

Two wolves would be ideal - scout to 5XP, woody II and go meet the neighbours. As it is he might need to kill another Bantha...

I just tried a Pyramids run without waiting for Maths and chopped them in the capital on t62. That beats waiting by ten turns, but doesn't have the extra cities I'd like. Hmmm... This is the t33 sandbox save to work from if you want to see how well you can develop the civ and still get a mid-60s Pyramids.
Reply

How do you rank the ancient/classical wonders? I take it you value the Pyramids on the top of that list?
Reply

I don't think ranking them in isolation is useful as there are a lot of factors making them stronger or weaker. Also in previous games I've valued them all lower than settlers (I built Oracle in the demogame because that was already the plan when I took over then barely built Colossus before I obsoleted it, in PBEM46 being India made wonder-whoring a whole lot easier). That said, in a game this size I think the risk pays off better than PB13/18/27 size games.

Here I expect my land is worse than my local neighbours (hopefully I don't start between Gavagai and REM scared ) and I'm really starved for early happy and I'm looking for a way to leverage PHI to get a decent tech position around Guilds, Gunpowder or Riffling so Pyramids seems like the solution to that. Grabbing them without expanding hard would be a problem though, so I think I'll have to delay them (BTW just got them eot59 in my sandbox). After that I'd really like the Great Library, then if I get a GE from the pyramids I could rush something else, but not sure if MoM or something else will be available. If I'm concentrating on specialists then the Parthenon could be handy.

Anyway, a ranking (based on this game) with plenty of (but probably not enough) caveats:

- Great Lighthouse (if you've got lots of coastal cities) BANNED HERE
- Pyramids (if stuck for happy or PHI or SPI or you have stone/gt engineer, drop a place for each missing criteria)
- MoM (suits a PHI civ, but I doubt I'd win the race to get it and wouldn't risk expansion for it after the Pyramids)
- The Great Library (bump down a couple of places if not PHI)
- Stonehenge (similar to CRE I think good dotmapping solves a lot of border pop problems, but its really cheap so if it hasn't gone by t70 would be a good build)
- Oracle (should get early religion so up a couple of places in an >=18 player game)
- Colossus (nice, but makes it tempting to neglect Astro - see dtay in PB18)
- Notre Dame (by this point you normally have sufficient happy, but in this game I might be tempted so bump down in any other game)
- Parthenon (meh, if you're running specialists its got its use, bump down if not PHI or Pyramids)
- Sistine (if you're going for a culture win bump up about nine places)
- Ankor Wat (if you need a shrine for your well-spread religion bump up about four places)
- Statue of Zeus (if you're hoping war weariness will deter your opponents you're already losing nono )
- Hanging Gardens (useful for engineer points, rarely available late enough to justify the cost, especially if HAK is playing, bump up if IMP or EXP)
- Chicken Pizza (see SoZ)
- TOA (just no)

I hope that's all clear.
Reply

You think Parthenon is bumped up if you're PHI, it's interesting because I've heard people say that it's antisynergetic with PHI. I'm not sure where I stand myself, because while the 50% is only a real 25% increase with the +100% from the trait (+150 if RtR) you're going to use specialists more often as PHI than as non-PHI.
Reply

Turn 29

Not a whole lot going on, but our friend brer wolf is skulking on the forest hill I was planning to move to, so I held on the forest hill to heal the final 2 hit points and 8 of the damage that he'll give us along with 1XP when he (hopefully) attacks.



(November 30th, 2015, 17:32)AdrienIer Wrote: You think Parthenon is bumped up if you're PHI, it's interesting because I've heard people say that it's antisynergetic with PHI. I'm not sure where I stand myself, because while the 50% is only a real 25% increase with the +100% from the trait (+150 if RtR) you're going to use specialists more often as PHI than as non-PHI.

Well I think it's useful if you're running specialists and I'm expecting to be doing that in three or four cities... If I don't get the Pyramids I probably won't run as many specialists, so will value the wonder lower.

As to synergy, say normally you'd get five great people by turn 200, that's 1500 GP points.
- With the Parthenon for the same outlay you'd get 2250 GP points which should get you the sixth great person.
- As PHI you get 3000 GPPs which is a seventh great person.
- As PHI with Parthenon its 3750 GPPs, for an eighth GP.
So it seems like a similar benefit to me whether you're PHI or not, but the important thing is what you're going to use that eighth GP for - it'd better be something that wins you some first-to bonii or gets you that third/fourth golden age to be worth the effort. Of course working fewer specialists to get the regular number of GPs is doable too, but with a low happy cap I suspect working specialists will be handy.

I was checking out bulb possibilities last night and with a Great Prophet bulbing Theology for Christianity and Theocracy is possible, then with that out of the way Code of Laws is available. A Great Scientist could bulb Maths, Alphabet (a poor tech in base BTS, but it does let you see what techs everyone you've met has) then Philosophy for Taoism and Pacifism and possibly Ankor Wat (obviously I'd clear Maths and Alphabet the usual way). After Philosophy (or avoiding Meditation) Sailing then Calendar become available. The latter would only really be attractive if MoM is still available and I've got a Great Engineer on ice or a load of chops poised to go...

So letting the Pyramids create a GE ~t90, then popping two quick scientists (by t110) to bulb Philosophy then Calendar and rush the MoM could be a thing. From my rudimentary C&D I don't think anyone is galloping away with tech (I forget how slow it can be in BTS) so I'm fairly hopeful for this plan.
Reply



Forum Jump: