Quote:In the 1.4 patch notes it says:
- incessant city growth messages are now limited by POP < 10,000
but actually it only reports city growth up to 8,000 people.
These messages do not disturb or slow the game at all because they are dismissed by a single click. Removing them is the one thing I dislike about your patch.
I noticed this change and wasn't sure what to do with it, it's not bad but...not really needed either. I can undo it.
Edit : Added a poll for this on my site.
Quote:I love being able to press the left and right keys to turn the pages of the spellbook but it doesn't work in combat mode.
I don't know much about interface and keyboard input.
Quote:Sometimes it still seems like continents have a dominant race that comprise 75% of the cities. Can you check the code to see if it is really fixed?
75% is exactly the amount I found in the code. I only changed it for CoM because this clearly falls into the modding category.
I can make an optional patch file out of it but no idea how it was supposed to be instead? CoM just eliminates this entirely.
Quote:You forgot to increase the holding capacity of warships. They can only fit 3 units.
I did that about 2 updates ago.
Quote:Your changes to wind mastery don't work in combat. Enemy wind mastery makes trireme move 1. Your own wind mastery makes triremes move 3.
Wind Mastery doesn't exist in CoM so I'm not going to touch it.
Quote:Is it possible to make roads show on the cartographer map?
Most likely not.
Quote:Is is possible to make towers of wizardry more distinguishable on the cartographer map? Presently they are only a faintly different colour than nodes/lairs.
Maybe.
Quote:Immolation enchantment shows up twice in the unit information window. It's showing both as an enchant and an ability for some reason. This takes too much space in the infobox and should be fixed.
This patch actually makes this happen to ALL enchantments. The enchantment grants the unit ability, so the ability not showing up is a bug, even if it taking less space. On the plus side you can also see things like the Weapon Immunity from invulnerability for example.
Quote:In real life it takes muscle to pull back a bow. Can you make gaint strength spell and might ability affect ranged missile attacks?
Mod, not bugfix/AI improvement. In CoM the spell no longer exists.
Quote:Prosperity enchantment shows wrongly on Dwarven cities when you click on the gold output. Is this fixable?
Might be fixed in CoM, not sure. I didn't copy the gold display changes because they contain lots of modding.
Quote:On the save/load screen can you add the hotkeys Q-quit, S-settings, O-ok?
That would be nice, wish I knew how hotkeys work.
Quote:Can you make it so I don't get chaos mastery reward from a tough zone when I have no chaos books or get divine power when I have infernal power?
Fixed in CoM. Again, cannot be copied because that area contains modding. The latter cannot be fixed as far as I remember, but the retorts are merged into one in CoM and have no requirement.
Quote:When I cast planar travel on a galley it cannot bring its passengers to the other plane. Fixing this would make ocean have more strategic depthcool
Not a bug. You need to cast Planar Travel on the other units as well, just like in any other case.
Quote:The surveyor doesn't count wild game when displaying the max city size of a tile until after a settlement is established.
If you point to an empty tile with a wild game tile nearby and it says 12 max pop; when you build an outpost there the surveyor will say 14 max pop.
Would probably be harder to fix than what it's worth doing so. It is also wrong on node terrains and maybe a few more idk.
Quote:Chancellor reports are not stored in the save file.
The chancellor recalls certain events that happen at the beggining of each turn such as city growth. If you save the game and then reload the game to the same turn the chancellor will be blank.
Can't change this.
Quote:Chain mail and plate mail that you don't make yourself(treasure, merchant, killed AI hero, gift of gods event) don't give their innate +1 and +2 def bonus they're supposed to have.
Would need to edit itemmake.exe for this, I'll add to my list of things to do.
Quote:Dwarf settlers don't have mountaineer even though High elf settlers have forester.
Not sure if bug or intentional.
Quote:When a city is captured each building has a 10% chance to be destroyed. For neutral cities this chance is 50%.
Why would troops be so much more ravaging to a town just because it isn't owned by a wizard?
No idea why this is in the game. I removed it for CoM but it's clearly a mod so not added to 1.50.
Quote:Magic items from lairs have nonsensical spellbook requirements.
It doesn't make sense that magic items guarded by monsters are affected by what books you choose. These items are supposed to be relics from forgotten times made by wizards vanished ages ago. It's not even implemented properly. No item ever requires death books even if they have death powers. Many items have impossible book requirements so can only be gotten from merchants.
Book requirements of lairs was removed in insecticide contrary to what Kryub posted, at least in the final version. This patch also removes them from Gift of Gods.
Quote:Can you put a readout of the current turn (out of 50) during combat.
Already done.
Quote:Some missing in MOM that is present in other 4X is the ability to rename captured cities. Is it possible to implement this?
Most likely not.