So, finally back in Vienna and with a bit of time on my hands.
The save got to me not in the best of situations so I will offer my 2 cents on what is going on.
First of all.
What went right:
We managed to be first to religion and what a close race, two other teams got their religion very soon after us, and I am fairly confident that one of them would have taken choral music off us if not for a good, planned out approach on the settler buy, double lavra and the project. So yay.
What went wrong:
Barbbusting and Fogbusting. My slinger performance was abysmal and whilst I managed to get a second city site settled quickly as well, the barbs meant agoge was overdue, as well as the 2nd builder being idle for 2 turns. Also barbs meant that one warrior of yours is relocated to patrol duty, which is bad.
So how is our current situation.
Lets check the geography first. To the NW we have Nubia with those very dangerous archers. This team has high milpower and is backwards in score and might look to rectify this with a military push. They would be insane to go against Defender of the Faith but stranger things have happened. Forget Canal City #4 and the one North. In fact you can delete those dots, we will not be able to get them. Let us do general housekeeping on those dots as well.
Fresh Water city #4 can stay, we need to scout it out ASAP and maybe put dibs on it. Why? It is in a defensible position. I would even go as far as to say it should be our next settle with possible Bay City 3 following. (Both sites need better names.)
In any cases, I have decided that we should start to name some regions and features for better and quicker communication and better city names. First of all the region to the northwest seems to feature 3 very narrow approaches to our landmass. We can assume that the layout might be similar and we need to scout 2 directions. Your scout needs to head SW and will probably encounter something similar and I need to push our more warriors and slinger and scout NE.
The three legs are very, very susceptible to naval fire and with the right preparation not penetrable without it. Our priorities need to be to settle fresh water city #4 (Sheep Lake Site) and conquer Granada. Granada is a semi useful city site, but with my bonus can be easily conquered and especially guards the eastern leg perfectly, providing for a crucial harbor up there. An encampment on the eastern finger site makes this a redoubt as well.
I will run a testgame if a city state with a garrisoned warrior can be conquered by three german warriors, I doubt it, we will go with 4-5.
Let us continue SW. Muscat. Muscat is actually worth a conquer, but as I want to build commercial districts and you will eventually as well, we have 2 very safe commercial CS which we can easily control and suzerain between us. And Muscat has a decent bonus.
Bandar Bruneis bonus is neglible but the site is seriously crappy, so to maximize profits, we want to keep them around. Both. Which means we need to finish and plan out quests to get those envoys up. Muscat is easily done by me with city 3 or Granada (eureka for sailing) and my next priority is getting enough money and an escort warrior to trade route Bandar Brunei.
The area around Muscat is dirt poor as well and we need to focus on shutting out Nubia from our continent Avalonia somehow.
I am also of a mind to actually build a scout to go NE which is direly unscouted. Just look at the situation. Ugh. I fear that we have another continent connecting to city site 4 from the NE.
Let us hope we border the religious Khmer/Kongo team there and not Sulla/Singaboy.
Now, for all that I will push out 2 more warriors and then 2 more slinger and another warrior for trader duty. 4 warriors will go to Granda, maybe with a slinger support, 1 warrior will cover a buyable trader, 1 slinger will run barb duty. After that is a beeline for EE to get 2 settlers going.
That is me. I think you should get another scout and slinger, then finish the shrine in the southern city (too good for culture) and a priority is a 3rd settler pre-EE.
I know it is terribly inefficient but we need to shut down the NW right now. If you can switch into the settler civic whilst producing the settler, the better.
We are, score and religion wise in good shape, but our knowledge is terribly limited thanks to my botched slinger death and this has to change right now.
So, priorites:
1.) Conquer Granada
2.) Settle the Sheep Lake
3.) Cover both exits that way
4.) Scout East to see how the terrain looks
5.) Cover the East
We are both long haul civs so we need to expand, settle down and shut up any attempts to disrupt us from running away with the game.
As soon as that settler is done I think we need to run a double settler in both our cities, expand and then try that crazy Colosseum plan.
I will build 3-4 slingers asap and then research archery thereby providing it to you. The same with bronze working which I need to clear the jungles for my commercial/hansa mega city project near my capital.
So much to do, so little time.
The save got to me not in the best of situations so I will offer my 2 cents on what is going on.
First of all.
What went right:
We managed to be first to religion and what a close race, two other teams got their religion very soon after us, and I am fairly confident that one of them would have taken choral music off us if not for a good, planned out approach on the settler buy, double lavra and the project. So yay.
What went wrong:
Barbbusting and Fogbusting. My slinger performance was abysmal and whilst I managed to get a second city site settled quickly as well, the barbs meant agoge was overdue, as well as the 2nd builder being idle for 2 turns. Also barbs meant that one warrior of yours is relocated to patrol duty, which is bad.
So how is our current situation.
Lets check the geography first. To the NW we have Nubia with those very dangerous archers. This team has high milpower and is backwards in score and might look to rectify this with a military push. They would be insane to go against Defender of the Faith but stranger things have happened. Forget Canal City #4 and the one North. In fact you can delete those dots, we will not be able to get them. Let us do general housekeeping on those dots as well.
Fresh Water city #4 can stay, we need to scout it out ASAP and maybe put dibs on it. Why? It is in a defensible position. I would even go as far as to say it should be our next settle with possible Bay City 3 following. (Both sites need better names.)
In any cases, I have decided that we should start to name some regions and features for better and quicker communication and better city names. First of all the region to the northwest seems to feature 3 very narrow approaches to our landmass. We can assume that the layout might be similar and we need to scout 2 directions. Your scout needs to head SW and will probably encounter something similar and I need to push our more warriors and slinger and scout NE.
The three legs are very, very susceptible to naval fire and with the right preparation not penetrable without it. Our priorities need to be to settle fresh water city #4 (Sheep Lake Site) and conquer Granada. Granada is a semi useful city site, but with my bonus can be easily conquered and especially guards the eastern leg perfectly, providing for a crucial harbor up there. An encampment on the eastern finger site makes this a redoubt as well.
I will run a testgame if a city state with a garrisoned warrior can be conquered by three german warriors, I doubt it, we will go with 4-5.
Let us continue SW. Muscat. Muscat is actually worth a conquer, but as I want to build commercial districts and you will eventually as well, we have 2 very safe commercial CS which we can easily control and suzerain between us. And Muscat has a decent bonus.
Bandar Bruneis bonus is neglible but the site is seriously crappy, so to maximize profits, we want to keep them around. Both. Which means we need to finish and plan out quests to get those envoys up. Muscat is easily done by me with city 3 or Granada (eureka for sailing) and my next priority is getting enough money and an escort warrior to trade route Bandar Brunei.
The area around Muscat is dirt poor as well and we need to focus on shutting out Nubia from our continent Avalonia somehow.
I am also of a mind to actually build a scout to go NE which is direly unscouted. Just look at the situation. Ugh. I fear that we have another continent connecting to city site 4 from the NE.
Let us hope we border the religious Khmer/Kongo team there and not Sulla/Singaboy.
Now, for all that I will push out 2 more warriors and then 2 more slinger and another warrior for trader duty. 4 warriors will go to Granda, maybe with a slinger support, 1 warrior will cover a buyable trader, 1 slinger will run barb duty. After that is a beeline for EE to get 2 settlers going.
That is me. I think you should get another scout and slinger, then finish the shrine in the southern city (too good for culture) and a priority is a 3rd settler pre-EE.
I know it is terribly inefficient but we need to shut down the NW right now. If you can switch into the settler civic whilst producing the settler, the better.
We are, score and religion wise in good shape, but our knowledge is terribly limited thanks to my botched slinger death and this has to change right now.
So, priorites:
1.) Conquer Granada
2.) Settle the Sheep Lake
3.) Cover both exits that way
4.) Scout East to see how the terrain looks
5.) Cover the East
We are both long haul civs so we need to expand, settle down and shut up any attempts to disrupt us from running away with the game.
As soon as that settler is done I think we need to run a double settler in both our cities, expand and then try that crazy Colosseum plan.
I will build 3-4 slingers asap and then research archery thereby providing it to you. The same with bronze working which I need to clear the jungles for my commercial/hansa mega city project near my capital.
So much to do, so little time.