Hybrids
by Dr. Disaster

Class: Warrior or Rogue. No Mages here!
Tag: HYB or HYBRID

Introduction

Obsidian Ring of Trouble. Who'd want that? Look no further...

Rules

Non-magical gear is NOT allowed! Any type of gear is allowed as long as it's magical AND semi-cursed i.e. Steel Ring of the Dark. On uniques see below.

Since Hybrids are not allowed to use the stuff they start with they should receive an allowed weapon as birth present, similar to the Elitist.

Staves with spell charges MUST have a cursed prefix! No draining, of course! Here I expect a fight with regular BNMs about them ;)

All cursed prefixes and suffixes of the BNM rules are ok EXCEPT "of Fragility" and "of Brittleness". Those suffixes decrease durability which could be increased by Hidden Shrines and this would remove the cursed part of the item!

Uniques
There are several uniques that go with the Hybrid. A unique item is allowed when the goodies equal out the baddies. That's why the Gotter is NOT listed: it's just too good ;) The following are the allowed uniques.

- Armor: none
- Axes: Bloodslayer, Sharp Beak
- Bows: Blackoak Bow, Bow of the Dead, The Rift Bow
- Clubs: The Celestial Star
- Helm: Fool's Crest
- Jewels: Constriction Ring, Ring of Regha
- Shield: none
- Swords: The Bonesaw, Doombringer, The Executioner's Blade, Gryphon's Claw
- Staffs: Gleamsong, Staff of Shadows

The lack of AC and to hit (Warrior) or swing speed (Rogue) should equal out the +200% Damage vs. Demons on the Bloodslayer.

Shrines

There's no rule regarding shrines, but if you like, consider using only shrines with equally good and bad effects! Sacred, Fascinating, Ornate, Mysterious, Fountain of Tears, Gloomy, Weird, Mendicant's (HF), Glowing (HF), have other folks use Tainted on you, and some may consider Secluded to be half good and half bad. -Lem

Spells

There is NO restriction on spells. As long as you can learn them do it. But any magic adders MUST come ONLY from semi-cursed gear, i.e. Tin Dagger of Magic.