Various Variants
by Rand'al

Fighter

Class: Warrior

Items

Enchantments
No +Magic, +Mana, +Spell Levels, Spell Staves, +All Stats.

Uniques
Uniques that add Magic, Mana, and Spell Levels are disallowed.

Spells

No spells are usable. (Weapon repair is usable)

Cleric

Class: Sorcerer

Items

Armor
All armours but Full Plate Mail and Rags.

Helms
All helms but Great Helms and Crowns.

Weapons
Only blunt weapons. No staves if they have a spell adders.
Starting staff may be used, but you may not cast Charged Bolt from it.

Enchantment Bans
No cursed items. (Including -Light Radius)
Wizardry, Life, Mammoth, Whale, Slaughter, Carnage, Weird, Strange, Savage or higher, Fire/Lightning Hit Damage, Thieves

Uniques
All uniques with allowed base types are fine except: Nightscape, Scavengers Carapace, Sparking Mail, Split Skull Shield.
Royal Circlet is allowable ok, even though the base type is a crown.

Spells

These are the only spells that you can use.

- Fire Spells: Guardian
- Lightning Spells: None
- Magic Spells- All
- Other: Golem, Stone Curse, Apocalypse, Heal, Heal Other, Resurrect, Holy Bolt

Paladin

Class: Warrior

Items

Armor Bans
Rags and Full Plate Mail

Weapon Bans
Axes, Long War Bows, Long Battle Bows, Mauls, Staves, Bastard Swords

Enchantment Bans
Cursed items, Sorcery, Wizardry, Zodiac, Mammoth, Whale, Drake, Dragon, Strange, Weird, Savage, Ruthless, Merciless, Slaughter, Dark, Night.

Uniques
Anything is fine as long as it doesn't have a cursed attribute affecting Light Radius.

Spells

Healing, Holy Bolt, and Heal Other are allowed.

Mage

Class: Sorcerer

Items

Armor
-Capes, Cloaks, and Robes are allowed.

Helms Caps, Skull Caps, and Crowns are allowed.

Weapon Bans
Staves and Daggers are allowed.

Enchantments
Any enchantment can be used if it's on a staff, but for other equipment...

- No +Strength
- No +Damage Done/+Damage%
- No +To Hit%
- No +Mana/+Magic
- No "of the Bear"

Uniques
Mages cannot use the following:
The Protector, Royal Circlet, Rod of Onan, Staff of Shadows, Storm Spire, Black Razor.

Spell Restrictions

All spells EXCEPT: Golem, Stone Curse, Healing, Heal Other, Holy Bolt, Flash, Bone Spirit, Blood Star, and Apocalypse, Mana Shield (This one is optional).

Druid

Class: Rogue

Items

Armor
No armour higher than Field Plates

Weapons
No Bows, Axes, Mauls, War Hammers, Great Helms, Tower Shield, Gothic Shield, 2 Handed Swords, Great Swords, Bastard Swords

Enchantment Bans
Holy, Godly, Kings, Champions, Heavens, Zodiac, Wizardry, Life, Perfection,Savage, Ruthless, Merciless, Slaughter, Carnage.

Uniques
Uniques are fine as long as they are they within the base item restrictions.

Spells

The only spells usable are Resurrect, Town Portal, Telekinesis, Phasing, Mana Shield, Teleport, Golem.

Ranger

Class: Rogue

Items

Armor
No Full Plate Mail

Weapons
No Axes, Mauls, Staves, or Two Handed Swords

Enchantment Bans
+Mana, Magic, Titans, +All, Holy, Godly, Fire/Lightning hit damage

Uniques
Anything goes as long as it doesn't infringe on the base item or prefix/suffix restrictions.

For Bows, ANYTHING. Regardless of the restrictions to prefix/suffix.

Spells

No spells. Trap Disarm is ok.