Imbecile
by Friar.Fuk and Kshira

Class: Any
Tag:
Rogue = Womyn
Sorcerer = Nimrod
Warrior = 007

Introduction

Imbecile. Not smart. Kinda dumb. Maybe stupid. Rather foolish. Evolves backwards. Skull has nothing to keep safe. If he had another brain cell it'd be lonely. Wheel's spinning but the hamster's dead. Has been mistaken for sentient.

Rules

Love gold, and must pick it up.

Grew up with their friend Wirt, and thus will only buy from him. He has "the best" stuff. Imbeciles must check Wirt immediately upon arrival to their game, and buy what he has if possible. If that item is not useable by their class (see below) they buy it and drop it (because they know Wirt needs the money). If the item is useable by their class, they must equip it - in favor of any item they might already be using. Have to visit Wirt every time they come back to town.

Intensely curious. They will immediately descend any stairs they run into. They will open the butchers door every time - being too stupid to remember what lies beyond it.

Scared of "bosses." They will run screaming through the dungeon from any boss they encounter - they may not fight them under any circumstances.

Can use Pepin to heal themselves, but may not buy any of his wares. Can sell blue items to Gris. Cannot repair or buy at Gris. Cannot use "smart guy" in town square to id items (hence all blue items are sold to gris at base value). Will not interact with that scary witch lady - ever.

Can only rid their inventories of "preferred" items (see each class for preferred items) by holding a "garage sale." This is done by creating a public game called "garage sale, no pks." The sale must take place in the church - clear a nice little area and display your wares. Blue items that are useable by their class may be id'd by this method as well. A public game is made "need help, no pks", and anyone who comes by is asked to descend into the church to "id some stuff for me."

May choose to restart when dead. Once they restart they may reenter the dungeon, or they may quit and start a new game. They cannot leave the dungeon unless they are leaving the game. In other words - Pepin can only be used to heal after a restart - not mid-game.

"Collectors." Must fill their inventories with preferred items in a descending order - in other words, if a more highly prized item is found - it immediately replaces a lower value item in inventory. Mage preferences: bows, sticks, gold. Rogue preferences: staves (only non-spell, or burned out spell staves), jewelry, gold. War preferences: Daggers, gold

Must break all barrels and open all chest with no regard to their current hp status.

May not use unique items other than their preferred fighting item (see below) - they are too "scary." Uniques may be given to friends or held for a garage sale, just as blue items may be.

Cannot use mapping function

Must play on Hostile (with swords crossed) - you would not believe the amount of accidental hits that happens - heeeheee.

We were thinking about only being able to add to stats every 5 levels or so (due to forgetfulness) but its so difficult as it is, it wasn't added. Optional to do so.

Mage Only
Fancies himself a great hunter. He will use the tag (nimrod).

Items: He may use bows or staves.

Can use his native spells and any spells he picks up inadvertently from shrines. This latent ability "just happens" when the mage is in combat, he really doesn't know why - and is scared by it.

Warrior Only
Fancies himself a steathy assassin. Uses the tag (007)

Items: He may not use shields, and may only use rags/cloaks/robes as armor. No shield is allowed. Exception to the no unique rule - a war may use unique rags/robes. He may only use a dagger to fight with.

Rogue Only
Fancies herself a female fighting for her place in a male dominated world. Uses the tag (Womyn)

Items: Will not use clubs, swords, etc due to the fact that they are too "phallic." However, using a stave represents her mastery over mankind - and thus she may use them. However, spells are a no no, as they are what men use to trick innocent girls into the sack So, spent staves are ok (as they are "harmless"), and non-spell staves are ok.

Despite her struggle against male-domination, she is still under an evil curse - fashion! She will immediately change her clothes, whenever the opportunity presents itself. Equipped armor and hats must be replaced immediately with anything that drops from a slain monster. Her old clothes may be kept in inventory until the new ones wear out (ie they break) if she so chooses (she's got to have something to wear after all - even if she has worn it once before).

Though she would never tell any man, she secretly covets jewelry. She hoards it obsessively.

Note: Friar apologizes if his sense of humor offended any female readers. "If this is so, then I apologize in advance, I am just poking a little fun here."

Shrines

Must immediately go to and hit any shrine they run across.

Spells

Cannot read. Scrolls and books are for "college folk" and have no place in their lives.

Cannot use their native skills. War cannot repair, mage cannot recharge, rogue may attempt to fix a trapped box (and is fascinated by this latent ability - thinking "there must be good stuff in here the box that turned red.")

Anything that is stupid, an imbecile will do. We can't think of everything.