Marsimuht's Greater Golem
by Boogietron

Class: Barbarian
Tag: MMG

Introduction

Once a great explorer by the name of Saolmutus (Sul-mute-us) wanted to seek not land but treasure. He led many dangerous expeditions to uncharted caves and mountain peaks but all he every found was gold. By this time he was rich beyond his wildest imagination but he wanted to find real treasure. Something spectacular, something legendary, something that gave him point in his life.

He eventually came a great fort. He and his party ventured forth through evil daemons and beasts until finally entering a great hall. In the center was a statue of what seemed to be a man wearing a cloak made of scales. Surrounding the figure was many large statues resembling incredibly powerful men. As his team went to investigate the area the center statue moved.

A great voice echoed through the halls "Who are you and how dare you disturb my slumber?". The team was scared as if they had seen a ghost. Little did they know they did. Saolmutus came forward "I am Saolmutus and me and my team come looking for great treasure. Who might I ask wants to know?" The statue turned and looked to him reviling a grim looking skeleton behind the heavy robe. "I am Marsimuht. A great necromancer bound to living death by his own great power. You shall get no treasure from me foolish adventurer". Saolmutus wouldn't give up until the necromancer gave him something for his efforts. He finally decided to resort to violence. "Leave now treasure seeker and you may live to defile another grave". "YOU are the only defile of the undead horrid beast!".

On that note Saolmutus's men attacked. Before they could reach the statue half were slain. The large statues around Marsimuht began to move. Adventurers fell left and right but the sight of these lifeless golems slaughtering there fellow warrior angered them even more. Soon only Saolmutus stood. The golem started to walk towards him as he lounged himself at Marsimuht.

As Saolmutus lay dead surrounded by golems they stated to notice Marsimuht. He had been finally killed by Saolmutus's last stand. The golems now had no master and their mind suddenly flooded by thoughts that were blocked before to insure the necromancer control. The golems with there newly found sense of freedom and independence didn't know what to do. they were able to speak, move as they wanted to and even eat. Soon the golems started to resemble true humans, only much larger. There rocky and black skin now becoming brown and smooth they decided to find a place where they would be accepted as humans and not have to live in secret. They eventually found the land of Sanctuary, in the northern lands with the barbarian tribes where they fit right in. No one ever knowing of there past.

They are great and powerful warriors with the thickest of hides. They are a secret and not even the great necromancers of the AGI have been unable to figure out what happened in Marsimuht's crypt and the location of the golems.

Rules

This variant is meant for people who like to take there time. He is ultra slow but ultimately powerful. He may not have run on while attacking. I suggest using control to use run between battles.

Some of the golems still have slight memories of serving Marsimuht and will try to help a necro in any way they can - unless that necro is a Dark Assassin. The DAS are trying to find the golems as they believe they are a threat. Any DAS must be challenged to a duel. If the DAS chooses not to duel then it is taken that the DAS did not spot you and you are safe.

Items

Armor, Belt, Boots, and Gloves must be the strongest he can find regardless of other attributes. Armor must be made of metal. Boots & Gloves must contain metal.

Boots
Boots with fastest walk/run cannot be worn. After all, these are stone golems not gymnasts.

Helms
Must find a helm style head gear asap. By this I mean a helm, full helm, great helm, bone helm, or crown. These were the helms used most commonly when the golems were first made.

Weapons
Must use 2 handed mace as soon as possible but for lower levels a 1 handed mace class weapon is acceptable. He must use the strongest maul he can find. The weapon cannot have fast or faster attack speed.

Enchantments
Fastest hit recovery is highly preferred.

Spells

Required Skills

Iron Skin (must be pumped to 20): The rock solid like skin of the golems is there most distinct feature.

Mace Mastery

Shout (at least 5 points): During battle Marsimuht would use special shouts that would instruct the golems to go into a defensive state.

Concentrate (must be pumped to 20): The golems are known for being sturdy. Its very hard to hurt a barbarian with skin made of rock.

Banned Skills

Increase Speed/Stamina: The golems will always stay and fight; only the cowardly need to run.

Leap: These golems weigh in at about 5 tons each. Try jumping while holding a car over your head. NOTE: Leap attack can still be used because this has greater purpose but due to the massive muscle strain the golem may only put 1 point into this skill.

Berserk: The golems will always try to increase there rock solid (ZING!) defense, not hinder it.

Ranks

- Dirt Golem: Has at least 5 points in mastery. Has found a mace type weapon. May use non metallic items but must upgrade to metal before leaving act 1.
- Clay Golem: Has 10 points in mastery and 5 in shout. Is at least on act 2 and has a helm style item.
- Rock Golem: Has 15 points in mastery and has a 2 handed mace weapon. Is at least on act 3.
- Stone Golem: Has 20 points in mastery and 5 points in iron skin and 5 in concentrate. Is on nightmare.
- Great Golem: Has 10 points in iron skin and 10 in concentrate. Is in hell.
- Marsimuht's Guard: Has 20 points in iron skin and 20 in concentrate. Has killed hell Diablo.