Perfectionist
by Charis

Class: Any
Tag: PERF

Introduction

A touch more neurotic than the elitist, who chooses the rarest and most unique items, the perfectionist is more geared toward having flawless items and doing things the best way possible.

Rules

The perfectionist is not what you would call a jack-of all-trades, but tends to focus on one or two things and does that to the very best of his ability. If he prizes Dex and blocking, he will tend to ignore other stats in the quest to perfect dex. Should high AC be his goal, he will gladly let resists suffer to wear the very best plate. Same idea if he focuses on hp, damage, spell ability... Because of this all or nothing attitude, if he can't find an item suitable for his character & level, he will wear nothing in that slot.

The perfectionist will quite frequently choose to 'practice' a spell, technique, or use of a weapon, and may do an entire section of the dungeon with one or two spells, or telekilling an entire level. Also, should he try to use 'stealth' mode, nothing less than the full -80% l.r. would suffice. Keep in mind this is meant to be a role playing character with items a bit hard to find, not a strict list of rules. As *soon* as it is economically feasible, the perfectionist will only buy yellow potions (but may use reds/blues found).

Any stat may be increased, but all a given lvl-up all five must go to the same stat. The perfectionist will seek to max out the primary stat of his/her class as soon as possible, and loves Elixirs.

The perfectionist will happily play with other characters, but will not accept gifts except drinks - they must trade or pay for an item, and it should not be an inappropriate item.

Items

The perfectionist seeks to wield and use equipment with perfect stats for their category, but has some latitude in his choices -- he may focus on either class, quality, or enchantment (definitions below). Try to think about which your own perfectionist would like to do; if you mix and match, there would be really no restrictions at all.

Class
Chooses the better type of equipment, ie favoring a tower shield over a large shield, Gothic plate over breastplate, crown over full helm, etc.

Quality
Chooses a max AC leather armor over poor AC full plate, a near perfect vim over a lousy 'of life', etc.

Enchantment
Seeks the best (highest lvl) enchantments, and would wear a weak plain zodiac over a nice crimson/heavens. Strange and emerald items are highly prized.

Enchantment Affixes
The following suffixes are always allowed, and permit their choice even if another aspect of the item is non-ideal: Perfection, Thunder, Burning, Merciless, Emerald, King's.

Cursed items are never acceptable, neither are the lowest class of suffixes ever used (red, zest, etc.).

Uniques
Unique items are worn if they are of the highest quality, not because of their rarity. Examples of good artifacts are Royal Circlet, Grandfather, Eaglehorn, Gotterdamerung. The unique rings will rarely be appropriate, and the following are examples of artifacts that will not be used: Doombringer, Celestial Axe, Bow of the Dead, Scavenger's Carapace, and similar 'mixed' items.

Shrines

Those which will encourage perfectionist ideals may be used. Random ones or those that hurt are to be avoided.

Spells

Rather than using rare spells only, the perfectionist will not cast a spell at a wimpy level. In fact he will NEVER cast a spell until it is at least spell lvl 5, or 1/3 of his character level (rounded down), whichever is HIGHER. Meaning, at clvl 18 spells must be slvl 6 to be cast. Spells must be slvl 7 at 21, 8 at 24, 9 at 27, 10 at 30, 11 at 33, 12 at 36, 13 at 39, 14 at 42, and 15 at 45 and up.

Scrolls
If the effect is LESS than if he were to cast the spell himself, he will not use the scroll. (Res, nova, etc., are fine)

Quest

1) Degree (Optional)
The perfectionist is not opposed to proving his worth by doing the following tasks to gain ranks. To Become: he/she must: and can afterwards wear no item...:

the Adept
Kill Butcher with flair.
Afterwards, no item of less quality can be used than that used on Butcher.

the Skillful
Fully clear the Catacombs.
Afterwards, non-magical items may never again be used.

the Accurate
Attain first dot by clvl 20.
Afterwards, the lowest two quality levels in an enchantment category1 may not be used.

the Precise
Attain second dot by clvl 25.
Afterwards, only the two top quality levels in an enchantment category may be used.

the Perfectionist
3@30
Afterwards, only the best enchantment in a category may be used.

Whether these are followed strictly or not, the perfectionist will strive without ceasing to kill Diablo at the earliest possible levels, i.e. Normal at 17 or less, NM as close to 20 as he can, Hell at 30.

1: For example, the lowest +Mana prefixes are "Spider's" and "Raven's." These are the lowest two quality levels in the +Mana enchantment category. The highest quality levels in the category are Dragon's and Drake's, so "the Precise" title would use none other than those. And "the Perfectionist" title would use none other than Dragon's. This restriction would apply to all enchantment categories - not just +Mana. For enchantments with few enchantments in the category, you decide whether or not they are worthy of use