Northern Barbarian
by Urza

Class: Warrior
Tag: NorBAR

Introduction

From the frigid north comes a barbarian unafraid to use his natural surroundings to his advantage.

Rules

Like their barbarian cousins, Northern Barbarians are distrustful of magic and will not learn of it, however because of their close proximity of many monk clans they have come to accept a few beneficial spells. Also they have learned that the things they find in nature are not JuJu, and use them to gain advantage over their enemies.

They use magic potions out of necessity. (Elixirs count as potions.)

Northern Barbarians are just as self-reliant as their cousins, so no repairs at Griswold.

Being from the north, They have had to not only face foes, but their surroundings themselves, so items had to be useful in and out of combat. Because of this, the Northern Barbarian will only use Axes, Mauls, and Bows as their weapon.

Items

Jewelry
Allowed if the enchantments on them are not banned.

Shields
No shield because he uses two-handed weapons.

Weapons
Axes, Mauls, and Bows only.

Enchantments
Fox, Jaguar, Eagle, Wolf, Tiger, Lion, Mammoth, Whale
Bronze, Iron, Silver, Gold, Platinum, Mithril, Meteoric
Flame, Fire, Burning, Flaming
Shock, Thunder, Lightning
The Leech, The Bat
Pearl, Ivory, Crystal, Diamond
Crimson, Garnet, Ruby
Azure, Lapis, Cobalt, Sapphire
Topaz, Amber, Jade, Obsidian, Emerald
The Night, The Dark, Light
The Bear, Thorns
The Sky, The Moon, The Stars, The Heavens

Uniques
Leather of Aut, The Rainbow Cloak, Scavenger Carapace, Torn Flesh of The Souls, Blackoak Bow, Eaglehorn, Windforce, Sharp Beak, Stonecleaver

Shrines

Fascinating, Ornate, and Sacred shrines hold special interest to the Northern Barbarian, for they hold the War-Stories of their clan. A Northern Barbarian should use every opportunity to use these shrines and describe his clan's history once they get to their maximum length (slvl 15).

Spells

Only as Scrolls: Town Portal, Identify, Resurrect.

Quests

Same as BARbarian.