High Elves
by Griselda & PrinceOfOuch

Class: Sorceress, Paladin, Barbarian, Amazon, Assassin
Tag: None.

Introduction

Well known for their poetry, dance, song, lore and magical arts. When danger threatens them or their companions, elves reveal a more material side, demonstrating skill with swords, bows and battle strategy.

General Rules

These rules apply to all elven classes in addition to their specific class rules.

Unless otherwise specified At least 2 points per levelup must be allocated to energy and/or dexterity, dexterity must be 1.5 times higher than vit before vit is allowed to be raised, because elves are swift, but are more frail then most other races.

Armor
Plate type armors, unless otherwise specified, are not allowed.

Helms
Circlets are allowed to be worn by any elven class unless otherwise specified.

Weapons
Will not use Axes.
All elven classes (excluding mages) will carry a bow with them to use until the enemy has moved into melee range. (discern melee range for yourself/or have team decide).

Enchantments
Elves are vibrant creatures, and many have a natural glow about them. They will never wear an item which reduces their light radius. Items which increase light radius are highly prized.

## Elven Mage

Class: Sorceress

Items

Armor
Only quilted and leather armors allowed. May use chain mail, but is required to have double the strength requirement for it. Elves are able to manufacture certain chain mails that will allow the freedom of motion needed to cast spells while being worn, but it is still slightly heavy.

Helms/Gloves/Boots
Only circlet type helms allowed.
Leather and heavy gloves are only glove types allowed.
Only boots and heavy boots type are allowed.

Weapons
Staves. Orbs are allowed but are considered a ‘wand’ and thus no shield will be used with them.

Spells

Any allowed except Hydra, elves may summon a demon for some purposes, but never one of such great evil to fight their battles for them.

## Elven Fighter

Class: Paladin

Items

Armor
Elven Fighters are not tanks. Quilted armor, leather armor, hard leather armor, studded leather, chain mail, scale male, ring mail and light plate are only types allowed.

Helms/Gloves/Boots
Will not use higher then a full helm.
Gauntlet type gloves are disallowed.
Any boots higher then heavy are disallowed.

Weapons
They will not use cumbersome 2 handed melee weapons!
Swords and bows are the only weapons used.

Spells

An Elven Fighter takes great pride in speed and accuracy. Their arrows rarely miss their mark (blessed aim). When fighting melee, they value attack speed above all else.

Elven Fighters are not mages.

- They will never use Blessed Hammer.
- They will never use conviction.
- They will never use fist of the heavens.

## Elven Bard (Sage/Minstrel)

Class: Barbarian

Items

Armor
Quilted armor, leather armor, hard leather armor, studded leather, chain mail, scale male, and ring mail are only types allowed.

Helms/Gloves/Boots
Masks and great helms help add to the spectacular display put on by the bard, and may be used, along with circlets.
Gauntlet type gloves are not allowed.
Any boots above heavy are not allowed.

Weapons
Two weapons are a favored style among the elven bards and is the most used, though some will use a single sword, a sword and shield, a sword and dagger or even a sword and throwing weapon.

Spells

War Cries (Singing)
War Cries are greatly favored, for while some can bolster the morale of the team, others can stun or even make it drops its defenses, and become an easier target for the team, though the only problem is the bard can only sing one song at a time, thus he may only have one warcry active at any given time. All war cries allowed.

Combat Skills
The bard is a majestic fighter, more of his attacks for show, to stun his opponent with his awesome display and leave him vulnerable. Stun, Whirlwind, Leap Attack and Frenzy are allowed a berserk is a loss of control, an attack of fury, and a bard will never lose his control.

Masteries
Increased stamina/speed and masteries only. Elves do not naturally resist magical attacks, nor have a thick hide to protect them from blows of their enemy

## Elven Ranger

Class: Amazon

Items

Armor
Will not use any armor higher then Studded Leather for the armors forged of metals are to noisy to move around in a forest.

Helms/Gloves/Boots
Circlets only, a ranger cannot afford to have her vision obscured by a helmet.
Freedom of motion is needed, therefore only heavy/leather gloves maybe be used.
Any boots above heavy are not allowed

Weapons
Main weapon is a bow, all types are allowed though no crossbows are. The ranger may carry a sword, in case of emergency, but will never engage an enemy in melee.

Spells

The Javelin and Spear tree is not allowed.

All Bow and Crossbow skills are allowed.

Passive and Magic Skills
Slow missiles stopping projectiles is for a mage to do, and a ranger is not nearly as learned in spellcraft as a wizard. Decoy is not allowed, again such creations are for mages. Inner Sight is a required skill. Must be raised to a minimum of level 5, then have 1 point added every ten levels thereafter, for an elven bowman rarely misses her mark.

## Elven Fighter/Mage

Class: Assassin

Distribution

Wizardry comes naturally to an elf - more so than fighting - as a result for every skill point spent in martial arts, 2 must be put into the Traps tree. For every strength point distributed, two points must be put into energy. (Along with the required distribution of magic and dexterity.)

Items

Armor
All light armor, excluding light plate may be used, chain mail may also be used, for elves are able to manufacture certain chain mails that will allow the freedom of motion needed to cast spells while being worn.

Helms/Gloves/Boots
Circlets only, a mage needs to be able to project his voice well and not have it obscured by a helmet.
Freedom of motion is needed, therefore only heavy/leather gloves maybe be used.
Any boots above heavy are not allowed

Spells

Shadow Disciplines
Claw mastery, Burst of Speed (haste spell), physic skills, shadow warrior and shadow master.

The FighterMage's magic, all Traps are allowed.

The Fighter's combat skills, all Martial Arts are allowed.