Servant of Dnoyeb Smlaer
by One

Team: Paladin (Cavalier), Barbarian (Viking), Amazon (Forest Nymph), Paladin (Athlete)
Sorceress and Necromancer can stand in for the Barbarian or Amazon.
Tag: SDS

Introduction

There once was a great deity, Dnoyeb Smlaer, who gave himself to The Three for the protection of His worshipers in an agreement that they would never be harmed by the demonic forces from the nine hells. The Three were bound to their word for a millennia, but eventually their lust for chaos has consumed them.

They have broken their agreement by attacking the innocent port city Kurast, the desert jewel, Lut Gholein, the once beautiful Rouge Citadel, the now deserted Tristram, and they have even gone so far as to threaten the last bastion of harmony in the underworld, the Pandemonium Fortress. It is your job as a follower of Dnoyeb, God of alacrity and cunning, to rescue your lord as quickly as possible before the balance of cumbersome evil and swift justice is disturbed.

You are a Servant of Dnoyeb Smlaer(SDS), be swift in rescuing your lord, time is counting down before the balance is disturbed.

Items

Speed is of the essence!

Armor
Medium and Light armors only.

Boots
Fastest run boots are used over all others.

Weapons
Weapon speed is the most important here. Weapons must at least be of base speed "fast" and as soon faster equipment is found you must upgrade.

Enchantments
Swing speed is highly desired.
Spellcasters are to use fastest cast items over all others.
Fast/er/est hit recovery is highly desired.

Skills

Cavalier (Leader, Paladin)
Allowed attack skills are zeal, smite, and charge (1 point only). Fanaticism is his main aura, and Zeal his main attack skill.

The paladin is the team leader because the emphasis here is to attack fast, everyone who follows him will benefit from increased swing speed.

Viking (Barbarian)
Main skills are double swing/throw Frenzy and co-op warcries.

Barbarian will use double swing or throw in combination with frenzy because it is the fastest way for him to attack. He may use masteries, but cannot put more points into a mastery than the sum of his co-op war cry skills. Iron skin is prohibited because a skin of "iron" would slow him down. Salvaging skills are prohibited e.g find item/potion/ward. Increased speed and stamina are to be given a high priority on level up.

Forest Nymph (Amazon)
Main skills are jab/fend

Jab will be used as a requisite, but fend will be focused on because it allows the attack of multiple enemies in a single attack. All elemental attacks are allowed. Bow tree is prohibited.

Athlete (Paladin)
Main skills Vigor and Charge.

Vigor is THE speed skill, increasing the running speed of everyone in the party, it only makes sense that a follower of the lord of alacrity would posses such a skill. Charge,zeal and smite are acceptable attack skills, but charge is recommended because not only is it a quick attack, but it is a high damage dealer which will be helpful vs LEB's and stone-skinned bosses

Stand in Characters
Both of the below characters are optional or can be interchanged with barbarian or Amazon above. Both should be built up using the "tweaker" style, with an emphasis on fast casting rates. Power behind the spell is not as important as the rate at which it is cast.

Sorceress
Charged bolt/Lightning mastery/Thunderstorm. Charged bolt or any spell that can be rapidly casted, fireball or ice blast are 2 other acceptable choices. No static, cold spells, meteor.

Necromancer
Bone spear, Corpse explosion, Decrepify.
No bone spirit or summons.