Ninja
by PrinceofOouch

Class: Necromancer, Barbarian
Tag: NA

Rules

1/3rd of your statistic points must go into dexterity. So, out of every 15 statistic points, 5 must go into Dexterity. (Or an easier way of doing it: When you are a clvl divisible by 3, put those points into Dexterity.)

You must have at least 2 main weapon types: Dagger and Staff. (3 if you decide to use falchions) If you use the sword then you must rotate between all three. In certain areas, use one type, in others use another type, and in another area use the final type. For example, in narrow areas you might use daggers, while in more open areas you'd use a sword or dagger. In wide open areas you'd use staves.

Necromancer must sell starting wand and get a dagger or staff when affordable or found.

Barbarians may not dual-wield.

Items

If a normal item is allowed, its exceptional and elite versions are also permitted.

Armor
Light Class Armor is the only armor class allowed by ninjas, chains are to noisy and plates restrict movement along with being loud and clumsy. Quilted, Leather, Hard Leather, Studded Leather, Light Plate, and Breast Plate are all fine. Others, however, are not.

Helms
Caps, Skull Caps, and Bone Helm are the only helm types allowed, they are the most noise less ones and weigh the least and bone helms add to the point of attract and confuse where the helm my help him look like one of the monsters.

Jewelry
There is no restrictions on this item type except general restrictions.

Shields
You may only use Buckler, Small Shield, Bone Shields and Spiked Shields. The other shields types are too large or if they are hit make a very loud noise unlike bone which is silent and spikes(don't know just allowing them). Exceptional items allowed

Weapons
They may only use daggers, throwing weapons (excluding javelin class and big throwing axes, e.g. Balanced Axes), throwing potions, and staves.

Staves are one of the weapons ninjas use, and are well liked.

Daggers all are allowed, for this weapon is easily concealed and if used can inflict terrible damage or leave a lingering poison in the enemies blood system that will destroy them.

Falchions are allowed, though other swords are not.

Throwing Potions a ranged attack that may explode or leave the enemy breathing toxic gasses. These are good when a battle is a bit to strong for you and you are low on mana.

Throwing weapons throwing daggers, balanced knives and throwing axes are good weapons too. When needing to attack from range they, besides potions, are the only weapon the ninja will use.

Enchantments
No plus +Light Radius, uniques, or rares items ever. Period.

Skills

Necromancer
Since his goal is to be fast, unheard and kill his target before it can see him, the summoning spells-raise skeleton magi, and raise skeleton are prohibited as is Revive.

Golems can only be used if they blend into surroundings. Only Iron Golem is allowed in buildings, except for the act 2 ones where the buildings are tan color (Clay Golem's used here).

Clay Golem is used in Act 2, Blood in Act 3, Iron in Act 4, or in Caves and Buildings. Fire Golem is used in Act 4 River of Flame area and the Chaos Sanctuary. Act 1 is done without Golem, save in the Barracks/Jail/Catacombs and the Cave areas.

In Act 5, you determine what Golem (if any) is appropriate.

Dim Vision skill is a MUST because, there is no -LR (save on certain uniques) and you want to move without being detected, this curse will allow him to do so and, kill monster even before they ever notice him.

Decrepify. The Ninja has superior speed and agility to most other people. If the needs should arise that you must retreat then being so fast you should have not much of a problem.

Attract. This spell is not really a must but it could be used again as the ninja's superior speed creates hallucinations for the enemy causing them to viciously attack the images their slow vision produces while the ninja is already well out of the attackers range. Confuse works for this too. Also his superior intelligence to the minions of hell helps out with his movement planning

As for Poison and Bone skills, all but bone spirit is allowed because they are the ninja's traps and the bone armor is, again, his superior agility helping him to avoid critical damage. Poison Dagger is required to be learned.

Bone Spirit is disallowed because, a wraith this powerful but uncontrollable is not good to play with for it may reveal them, or even turn on him.

Barbarian
Picture this: You are sneaking through a building with your ally and you have to be quiet or you will have all the monsters in the 7 hells on you, and you shout as loud as he possibly can and in exactly 2.22334 seconds, you're being attacked by too many monsters to count.
Obviously, no war cries are allowed because they are just to loud and would alert enemies of your presence.

Weapon are pointless, except sword mastery. However, Sword Mastery is restricted to certain slvls depending on your clvl. At clvl 10, you may have 5 slvl 5. At clvl 20, you may have slvl 10. At clvl 30, you may have slvl 15. At clvl 40, you may have slvl 20.

Increased Stamina is not really required but it is good to get a few levels. Increased speed is required and you must get it to at minimum level 10 (this can include +skills). Increased speed MUST be at least slvl 10 by clvl 40.

For every 2 slvls of Increased Speed you may get 1 slvl in either Iron Skin or Natural Resistance. Increased Speed means you can better avoid getting hit, and this is represented by Iron Skin and Natural Resistance.

All combat skills are allowed except Berserk and double attacks (Double Swing, Double Throw, Frenzy) because you are not allowed to have 2 weapons equipped at one time.

Quests

1) Tristram
The Ninja does this quest before adventuring on his own. Have someone open a portal to Tristram (preferably near the Well or Wirt's corpse). This person should leave monsters unharmed for you.

You have to rescue Cain, and prove yourself worthy to be shown in public. Dispose of the body of Griswold, which was possessed by evil spirits and lay his soul to rest. Then fight your way out of the town. If Griswold is not killed, you cannot use services of town until you kill him.

2) Revenge
Do this quest BEFORE you talk to Akara or anyone in town for the first time. After you finish it, you may talk to people in town.

Since your hometown, Tristram, was taken over by hordes of undead and the evil fallen your biggest enemies are the Fallen Shaman, especially bosses. Undead bosses are equally detested.

Go into Den of Evil where the forces of evil are getting ready to overrun the rogue camp. Kill no one except the shamen and the leader of the strike force, Corpsefire. You cannot leave any evidence (i.e. corpses of non-Shaman/Corpsefire) of your entrance or you will be detected and you will fail your mission.

If any monsters are killed other then bosses, you may not do then Den of Evil quest until after you have done it in next difficulty. If you failed for normal, you can try it after you succeed in Nightmare. If you fail in NM too then you must wait for all until hell diff. If you fail there you must kill Diablo on Hell Difficulty before you are allowed.