Medium
by Charis

Class: Rogue typical
Tag: MED

Introduction

At one with the earth and in tune with the spiritual realm of the Horadrim and the Sin War, the Medium is a channeler who focuses the power of mana for her own purposes.

Rules

The Medium has very high respect for witches, and will not intentionally kill one. Most mediums have a specific Witch boss they idolize. This one they will never harm, and will (if possible) pelt whoever harms her with a few Bone Spirits or Bloodstars. The other witch bosses, however, are to be eliminated to 'help' their favorite.

The Medium shares a kindred feeling towards the Sorceress, Elemental Wizards, the ARA, and Netherspawn, although not as dark or as hateful as the latter. There is an uneasy mutual respect with Shamans. LoL Mediums must Reincarnate in town and burn a res scroll.

Items

Armor, Helm, Shield
Only light non-metal armor (Rags, Cloak, Cape, Quilted Armor, Leather Armor, Buckler, Cap, Skull Cap) is allowed. Plus a few uniques, and armor made of (with the prefix): Crystal, Diamond, Ruby, Garnet, Crimson, Sapphire, Cobalt, and Jade. These are referred to as the 'Prime Crystals'.

Staves & Scrolls
These are prime sources of energy and may be used at any time (exception: Resurrection, as they prefer the concept of reincarnation).

Weapons
Non-metals weapons, or others which have one of the prefixes listed above. A Staff is preferred.

Enchantments
Obsidian is negative in its aura, and may never be worn.
Heavens can never be used in a slot where zodiac is possible (jewelry). It is usable on weapons (in the sense of 'sky'; not considered religious).

Shrines

They may be used freely as the medium sees fit, but she will not risk the negative karma of the monsters to interfere, so a level must be totally cleared before a shrine there may be used.

Spells

She requires specific crystals and gems to be able to channel the power of mana.

She may freely cast Heal, Heal Other, Town Portal, Telekinesis, Phase. If she's wearing at least 1 Prime Crystal she may cast Mana Shield. At least two, Teleport and Blood Star. At least three, Guardian and Bone Spirit. At least 4, Golem and Elemental.

For elemental spells, three jewels must either be all of the good *matching* quality Prime Crystals, or must be the three top type in that family. for example, for Fire, 3 Ruby, 3 Garnet, or 1 Crimson, 1 Garnet, 1 Ruby.

Fire requires the Ruby/Garnet/Crimson family. Magic requires the Diamond/Crystal (not ivory, too opaque) family. Lightning requires the Sapphire, Cobalt, Lapis family.

Two *key* exceptions are PERFECT Jade (30%) may be substituted for anything (a wildcard). If high quality Emerald (47%+) is worn, any spell may be channeled up to spellbook page: Emerald Resistance% - 46. For example, a Perfect Emerald Staff would be 50% - 46% = 4 - up to spellbook page 4 (i.e. all spells). If an Emerald Bow is used, spell book page is determined by the minimum damage of the bow. For example, an Emerald Long War Bow (of at least 47% resist all) would allow for spells of page 1 to be used freely, up to page 3 for Composite, and up to page 4 for Short War Bows.