The White Knight
by Charis
edited by LemmingofGlory

Class: Any
Tag: WKT

Introduction

Black Knight (aka "Jim") hides like a coward within Diablo's chamber. We need a new variant to hunt him down... may I present... The White Knight!

The White Knight lives for one purpose, to slay his mortal enemy, the Black Knight, who cowers in fear within the Lair of Diablo on level 16. Do do this, and from doing this, he will use only the very FINEST items available in the game.

* * *

This was originally a joke post by Charis in response to another post. The original post had a link to a DSF thread, but the link is long dead so I'm not sure what it was referring to. However, this looked like an interesting variant so I decided to make a few very slight changes in the items section so to make it more playable.

-Lemming

Rules

The White Knight simply hates to see innocents come to harm. He will never kill a creature in the church, other than undead and the foul Butcher. In the cats, only the Goatmen, pawns of the wicked Black Knight, should be targeted for punishment. The White Knight does not fear Goat Shrines, and many like to desecrate them by touching them. Within the caves, only those that walk on four legs or fly with scaled wings may be killed. The White Knight knows that witches are unwilling slaves of the evil Black Knight, and seeks to spare their lives. He will not on purpose take the live of a witch, with one exception.

The wife of the Black Knight, the putrescent Black Jade -- her life is forfeit. Diablo is a big lug hired by the Black Knight to protect him; whether he dies or not is immaterial.

The Black Knight himself is resistance to magic, totally vulnerable to fire, and resistant/immune to lightning. The very best way to lure him out, without his ugly body guard, is thus Bone Spirit. Once he comes out of hiding, he may be easily dispatched with fire, or steel.

Items

Most basic items are allowed, but magical and unique ones are special case (see below). And any item dropped by the Black Knight himself may be used by the White Knight, so long as it isn't a black colored item. (see below)

Black
White Knight absolutely hates his rival's color and will never wear a black non-weapon item. Tower Shields, Gothic Shields, Bucklers, Obsidian items, Night/Dark items, and Nightscape/Wisdom's Wrap/Rainbow Cloak are all disallowed.

Enchantments
In order to use any magic item, it must have either a prefix or suffix greater than qlvl 30, or twice his level, whichever is smaller. This leaves Wirt and the Black Knight as the main suppliers of the White Knight's wardrobe.

Uniques
Only a few are allowed.

In single player, Bramble, Crackrust, the Deflector, Gonnagal's Dirk, Lightforge, and the Mangler are allowed.

The Deflector's -20% damage is especially interesting. Those who are not sorcerer class may like the Crackrust, but its -1 spell lvl is painful for mages. Lightforge is an ideal weapon, and it's +40% light radius make the White Knight shine with a glorious radiance.

For multiplayer, Demonspike Coat, Civerb's Cudgel, Bloodslayer, Gotterdamerung, Thinking Cap, Royal Circlet, Grandfather, Falcon's Talon, Inferno, the Protector, Naj's Light Plate, Naj's Puzzler, Holy Defender, and Dragon's Breach are allowed.

Shrines

The White Knight does not fear Goat Shrines, and many like to desecrate them by touching them.

Spells

All fire based spells are legal, as they cause most harm to the Black Knight. Magic spells are also encouraged, and the White Knight must strive with all diligence to learn Bone Spirit. Lightning is shunned, for the highest difficulty Black Knight is immune. Charged bolt and Chain Lightning are also very bad, as they have a tendency to harm innocent bystanders.