Ice Wizard
by Charis

Class: Sorcerer (with rare exceptions possible)
Tag: IWIZ

Introduction

Almost forgotten, these wizards from the North bring the power of cold and ice to the Elemental Realm. The Elemental Wizard variant is used as an underlying structure, but it could be played without the Elem. Wiz specific rules.

Items

The general principle for items is that insulators. Very hefty items must be used to minimize heat loss.

Armor
Cape, Cloak, Robe, Quilted Armor, Leather (all), Full Plate

Helms
Cap, Skull Cap, Great Helm.
Most heat loss is through the head, so some head gear MUSt be worn at all times.

Shields
Buckler, Small Shield, Tower Shield

Weapons
Only the following weapons are allowed.

Short, Long, Composite staves
War Hammers
Ice Bows (Lightning arrow type)
Daggers and Broad Axes (Ice Picks)

Enchantments
He cannot wear red gems. (Red, Crimson, Garnet, Ruby)

Uniques
Ice Shank, Scavenger's Carapace, Dragon's Breach, and Naj's Light Plate (48 AC or higher ONLY) are allowed.

Spells

Fire-based spells of any type are strictly forbidden even from a scroll or staff.

Ice Realm Spells
Icicle (Lightning)
Ice Blast (Flash)
Ring of Ice (Nova)
Ice Ball (Blood Star)
Frost Demon (Bone Spirit)
Freeze (Stone Curse)
Ice Bolt (Holy Bolt)
Frost Heaves (Apoc)
Thaw (Heal Other)
Wall of Ice (Lightning Wall; HF)

The Ice Wizard can learn and use all spells in their realm, but must multiply by 3 the difficulty of a book from the realm of water, earth or air (CB, TK, TP, Phase, CL, Teleport, Golem, Healing, Mana Shield). Can learn spells of these other realms up to 5th level. (Remember, no fire spells whatsoever)

Higher level Ice Wizards can learn one other spell, Ice Shower. To unlock the secret of this spell (looks an awful lot like Chain Lightning), they must slay their nemesis, Bluehorn the Frost Charger (dlvl 11) and master Ice Cabalist, Vizier, both on at least NM difficulty.

If you plan to do this, allowing high lvl CL, you should NOT use the lightning realm chain lightning before that time. It is also rumored that experienced Ice Wizards have unlocked the secret of enhanced power Rings of Ice when used from scrolls, but whether this is true or not is uncertain.

Whereas the Earth likes strength and physique, Fire is destructive, Water protective, and Air electric, Ice has both an offensive and defensive nature. The IWIZ loves freezing creatures and shattering them into a million pieces. (Schaefer's Hammer of Ice is ideal for this ;)