Celestial Cat
by Pirengle

Class: Sorcerer
Tag: CET

Introduction

At the height of the Sin War, the angels often used cats from Sanctuary as unknowing but important envoys between Heaven and Earth, relating otherworldly mischief from the angels fighting on Earth to those protecting Heaven. When the war began to favor Hell and its minions, Belial and Azmodan slaughtered the celestial messengers before their own feud escalated. Precious few cats escaped the massacre, relocating to the west.

You are the descendant of those messengers. You wander into Tristram a common feline, but you soon learn of your heavenly heritage as you descend deeper into the dungeons. Your goal: to slay the Lord of Terror to avenge your ancestors and take your rightful place as a celestial cat.

Rules

Celestial cats are magical creatures. At each level up, one point must be put into magic.

By nature, cats are agile creatures but lack vitality with age. On the other hand, kittens are incredibly energetic but lack balance. So, for the first five years (clvl 1-5), put three points into dexterity and one into vitality. For the middle ages (clvl 6-10), put two points into dexterity and two into vitality. As you age (clvl 10-20), put one point into dexterity and three into vitality.

After the age of 20, celestial cats begin to draw on inner strength and their developed magical powers. For clvl 20 and after, put two points into strength, two into magic, and put the other point wherever you like. (If a statistic maxes out, distribute the leftover points and any points afterward to another stat.)

Celestial cats are royal creatures favored by angels. No standard red or blue potions for them--only the best. Drink only small reds and blues until you can afford your first yellows, then use yellows (rejuvenation potions) for the rest of your life. Elixirs can also be used and bought from Adria, but only magic elixirs. A cat favors wisdom above all else.

You might want to put some cat sounds on your hotkeys to add to the part.

Items

Armor
Cats favor stealth. Nothing loose, nothing noisy. Therefore, only regular leather armor may be used.

Helms
Cat in a hat? Helms are too heavy for a cat body and caps and skull caps have no way of permanent affixture. So no headgear of any kind.

Jewelry
Cats can wear any kind of rings or amulets as long as they follow the allowed prefix/suffix list.

Shields
A shield is too big and bulky for a cat to carry around.

Weapons
A Celestial Cat has three great weapons: claws, teeth, and spells. Besides your spells, you can use daggers and swords as extra defense.

There is only one way to use a staff: it must be an angel or arch-angel's staff sans suffix. If you find one or buy one at Adria's, you must use nothing else until it breaks. You can't get it repaired. You can repair your other gear, though.

Enchantments
By clvl 10, a Celestial Cat's equipped gear must be ENTIRELY magical. By clvl 20, a Cat's gear must have a prefix and suffix for each piece to show how well they've mastered their arts. The approved prefix/suffix list is below. Cats are stealthy and sneaky, love magic, and favor items that remind them of the angels.

Preferred: +Dexterity, +Magic, +All, +Life (jaguar/tiger/lion only), Red, Blue, Ivory, +Armor Class (Grand and up), +To Hit (Iron/Meteoric/Weird/Strange only), +To Hit%/+Dmg% (no Soldier's), of Quality, of Ages, -Damage From Enemies, Piercing/Puncturing, Weapon Speed, Hit Recovery, of the Dark, of the Night, +Spell Levels

Banned: At the top of the banned list is mammal gear. Wolves? Eagles? Whales? Big and scary to cats. Keeping to their stalking nature, their jewels and weapons don't flash with gem brilliance or with a fire or lightning sparkle. If Celestial Cats wanted to make their presence known, they'd zip off a lightning bolt themselves rather than let their sword do it for them.

Uniques
The only uniques you can use are as follows:

- Mindcry (quarter staff: +15 Magic, +15% Resist all, +1 Spell level, 69 Guardian charges)
- Gibbous Moon (broad sword: +2 All attributes, +15 Mana, +25% Damage, -30% Light radius)
- Shadowhawk (broad sword: +15% To hit, +5% Resist all, 5% Steal life, -20% Light radius)
- Wizardspike (dagger: +15 Magic, +35 Mana, +25% To hit, +15% Resist all)
- Naj's Light Plate (the sole exception to the all leather rule, plate mail: +5 Magic, +20 Mana, +20% Resist all, +1 Spell level, No strength requirements)

Shrines

Celestial Cats are messengers from heaven, and use all shrines to try and contact the angels. If a FOS (Fascinating/Ornate/Sacred) shrine is found, leave it be (if mana is your life's blood, why knowingly decrease it?) but your curiosity cannot be contained when exploring goat shrines or cauldrons. Good or bad, all must be tried.

Spells

Kittens learn a standard set of spells. As they age, their powers increase, as does their knowledge. If a kitten finds a book it cannot read, either because it is forbidden by age or magic requirement, the book must be sold--the tome cannot be saved for future use.

While kittens can only learn a certain set of spells, cats can learn new spells and master old ones, and Celestial Cats are even greater practitioners of magic arts. General spells are open to kittens and cats alike.

Kitten (clvl 1-20) | Cat (clvl 1-20) | Celestial Cat (clvl 1-20)
Firebolt Lightning Healing Inferno Holy Bolt Phasing Town Portal Telekinesis Charged Bolt | Fire Ball Flash Heal Other Guardian Bone Spirit Teleport Fire Wall Identify* | Flame Wave Chain Lightning Resurrect* Apocalypse* Golem Mana Shield* Nova Infravision*

*: Scroll only