Orchids
A Plant Variant - Mother Nature’s Way of Fending off Demons
by Drasca

Class: Necromancer
Tag: None.

Introduction

The Edosian Orchid, a beautiful flower in Andrew J. Robin’s A Stitch in Time; Also the implement of a clean assassination of the head of the Tal Shiar. Beautiful, but deadly fits this plant perfectly. Nature has given her avatar defender a variety of defensive and offensive ‘natural’ abilities.

This powerful plant hybrid releases spines, sometimes growing as large as wooden spears and Ballistas and able to plow through its enemies Along with the physical arsenal, she releases spores which hallucinate and trick her enemies into believing their enemies have turned on them, or have their vision blurred by all the narcotic effects. When doing a physical attack, she can extend her roots and sap life from her enemies. Also, she can harden her skin with fast growing Bark. All these are in her arsenal against the pestilence upon the land.

Roleplay as a Plant with great powers as an avatar of Nature.

Rules

No Dexterity distribution. (Magically Enhanced Dexterity allowed though; the Tome of Lam Esen’s reward)

Items

Magical Affix Preferences (these affixes take preference over others)
-Of Light (Obviously)
-Of Thorns
-Of Stability (Nature doesn’t change much, but is flexible)
-Amber (It is the blood in our veins)

No Darkness items are permitted.

Skills

Only one level of CE per Act. No Bone Spirit, Minions, or Iron Maiden.

Spine Projection (Bone Spear + Teeth allowed)
Various Spore release (All curses, except Iron Maiden Allowed)
Bark Skin - Nature’s way of toughening her own skin (Bone Armor)
Blinding spore (Dim Vision) & Hallucination (Attract) are preferred.

Tactics

Death Corridors, make Bone Spear more effective by funneling the enemies into a small corridor or hallway =)

Tactical CE. In Battles with High-Low Hp Counterparts (Mummies & Skeletons, Spawners & Spawned) attacking the higher hp enemy first, luring the low hp enemies around yourself and then Boom! Guaranteed high hp explosion and mass-destruction.

Running in any one direction and monsters will always follow you in a cone shape where the tip will always face you. Take advantage of this natural clustering effect but spearing through their ranks in the same direction. Do not aim at one monster but use shift-attack and shoot consistently in the direction opposite to your running.