Green Peace
by Kaervek

Class: Any
Tag: GNPE

Rules

You don't kill unless you have to and you must always leave at least 1 monster of any given type alive on a level. (i.e. You can't clear a level of Blood Knights, but you can leave 1 or more alive.)

You never, never, never kill a boss monster (Diablo Included)

Items

Shields
Any

Weapons
No Weapons

Enchantment Bans
None that represent killing or violence.

Spells

Nothing to do with fire, fire will destroy forest's and such. Lightning is ok though. No golem, you don't want some dumb golem killing everything do you? No Stone Curse, Stone Curse is mean.

Quests

1) Rescuer
Save other players from PKs. Saving someone from a legit killer would count as give you 1 point. Saving someone from an ak'er would give you two points. You gain titles with more saves.

- 0: Junior Hippie
- 1 - 6: Senior Hippie
- 6 - 15: Negotiator
- 15 - 25: Peacekeeper
- 25 - 29: Green Peacekeeper
- 30+: Green Peacekeeping Hippie of Negotiation

Saving should be done by negotiating with the killer in order to persuade them not to kill anyone. Letting them kill you is not saving anyone! There are also other methods of preventing death like blocking the entrance into the Church with your own body in order to keep them from entering (unless they end up using another entrance). Trapping them somewhere in town so they don't harm people also works. There are probably other, non-violent ways of keeping people alive, and they count, too.