Assassin
by Grasharnak
Thanks to Charis, Nystul, and TheWanderer

Class: Any
Tag: ASN

Introduction

The assassins are a covered in a cloak of darkness and deceit. They live a life of shadow; they never show their faces in public. The assassin specializes in surgical strikes on boss monsters. He is in training and going about his/her business pretty much as normal during his first 12 levels. Hopefully level 13 will not be unlucky for him, as he starts to make hits. There are two ways to go about this: through stealth or diversion. By stealth he will try to avoid or escape as many creatures as possible, and seek out the telltale 'light' of the boss to make his kill. By diversion he generates chaos on the level by charging headlong down the halls trying to catch the bosses by surprise.

The assassin concentrates on surgical strikes on boss monsters, and uniques. They are highly feared, and are talked about in hushed voices. Little is known about the small number of highly trained killers. They sweep in, kill their mark, and leave without trace.

Rules

Uniques and bosses must be killed out of sight. No one may see a mark get assassinated, the surrounding area must be blitzed, in a stealthy way of course.

Items

The assassin is proficient in the use of bows as a means of long ranged assassination. The only targets that can be assassinated in this way are ranged uniques. (Excluding Diablo!)

Armor
Simple one this. Anything other than Rags, Cloak, and Cape is not allowed.

Helms
Sight must not be restricted, so Caps, Skull Caps, and Crowns only.

Jewelry
Anything goes apart from +Mana. +Magic jewels are allowed, but an Assassin may never use a jewel that adds only to his mana. +Magic jewels may only be used if they have an acceptable prefix as well.

Weapons
Daggers and Short Swords. Bows maybe used under special conditions.
Daggers alone may be used on unique monsters.

Enchantment Bans
No +Light Radius items may ever be worn. Items that reduce light are must haves for an assassin so he can make his way to the target with minimum fuss. An assassin must always have a –30% light radius. No matter what, he must have.

All prefixes apart from +Mana and +Light Radius are allowed.

Uniques
Any unique bow may be used, save Windforce. Black Razor is allowed, but no other unique weapons are allowed.

The only unique armour allowed is Gladiator’s Bane.

Spells

None; except for Stone Curse, which is available to Assassins who are over level 20. Town portal scrolls and identify scrolls may also be used, but only once a level is clear as the noise from such enchantments could give away his position.