July 17th, 2010, 17:49
Ruff_Hi Wrote:yay - we have our 5th. We should start a new thread so that we can discuss the type of game we want to play.
Sylon
Ruff
Pegasus
mackoti
Kodii
Ok - so, any general themes for this game?
Ruff_Hi Wrote:yay - we have our 5th. We should start a new thread so that we can discuss the type of game we want to play.
Sylon
Ruff
Pegasus
mackoti
Kodii
Sylon Wrote:LeadersNo restriction
1a. Should Financial and Philosophical be banned? Or should it merely be paired with a weaker trait, like charismatic or protective? Alternatively, should it be allowed with no restrictions?
Quote:1b. Should leaders be restricted or unrestricted?happy either way
Quote:1c. Should duplicate leaders be allowed?No
Quote:1d. Should the leaders be chosen by a snake pick? By the mapmaker? Or by other methods?Happy either way. If mapmaker, then as long as his selections have RB acceptance.
Quote:Tech TradingOff, Off, Off ... a 1000x off.
2a. Should tech trading be on, or off?
Quote:CommunicationNo.
3a. Should players be allowed to contact each other from the start, or only when they meet each other in-game?
Quote:3b. Should a player be allowed to serve as an intermediary between two civs that have not met each other, but have met the intermediary player?No
Quote:3c. Should players be allowed to trade maps from the start, or only when paper comes in?No
Quote:MiscellaneousOff
4a. Should huts be on, or off?
Quote:4b. Should events be on, or off?On
Quote:4c. Should Ivory be allowed on the map? If so, should war elephants be banned?map maker
Quote:Play Ordermorning or evening. GMT-5
Post your preferred play window and time zone here.
Quote:Other NotesRaging Barbs is a good method of controlling wild city spamming. Would prefer Noble difficulty. Normal speed is ok, but it does make the early turns a bit dull - what about if everyone started with a worker, warrior and 2x scout?
If there are any preferred map or difficulty options you like, or any other points you would like to bring up, please post it here.
Ruff_Hi Wrote:Normal speed is ok, but it does make the early turns a bit dull - what about if everyone started with a worker, warrior and 2x scout?