Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Poll: What was the first pokemon?
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Bulbasaur
71.43%
5 71.43%
Arceus
14.29%
1 14.29%
Mew
0%
0 0%
Rhydon
14.29%
1 14.29%
Total 7 vote(s) 100%
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Superdeath wants to be the very best Piñata.

If we did an axe rush *cough* *cough* then settling on the copper would not have been a bad option... the city can be moved 1SE, which then allows a city between the banana and the FP tile.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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[Image: 4frx6t.jpg]

No, GKC you were not meant to use the magic word so early. lol
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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[Image: iwECPeO.jpg]
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Yeah settling on copper is probably a bit too wasteful here so let's try to settle later cities so that they can take food resources from the capital. On the other hand the location of the copper is great, we were probably already going for the wet rice and now there will be a 6-foodhammer tile to improve!  jive

SW and SE of the copper are both options here. SW allows cottaging the flood plains earlier and gets a more convenient forest. SE gets a plain riverside hill to mine or cottage, which will be nice eventually at size 4. SW is probably a tiny bit stronger in isolation, but scouting info will still play into the decision.

Haven't done extensive simming, but I suggest that the worker moves to the forest NE-E of the capital after improving the wheat. That should keep everything nicely open for further worker shuffling.

Minor questions: Do NobleGas and/or Serdoa have Fishing? Are we perhaps getting a beaker from known-tech bonus (what's the GNP with Fishing vs other techs selected?)? How many beakers do you have now in Fishing (XX/74)? I'm asking because with enough KTB we could make some adjustment to get Fishing a turn earlier, which would help the opening a bit (fish connected a turn sooner).
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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(September 22nd, 2020, 14:29)Fintourist Wrote: Minor questions: Do NobleGas and/or Serdoa have Fishing? Are we perhaps getting a beaker from known-tech bonus (what's the GNP with Fishing vs other techs selected?)? How many beakers do you have now in Fishing (XX/74)? I'm asking because with enough KTB we could make some adjustment to get Fishing a turn earlier, which would help the opening a bit (fish connected a turn sooner).

Have a look at the F6 screen. The number bottom right of Fishing will tell you how many players you have met have Fishing already.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(September 22nd, 2020, 14:29)Fintourist Wrote: Yeah settling on copper is probably a bit too wasteful here so let's try to settle later cities so that they can take food resources from the capital. On the other hand the location of the copper is great, we were probably already going for the wet rice and now there will be a 6-foodhammer tile to improve!  jive

SW and SE of the copper are both options here. SW allows cottaging the flood plains earlier and gets a more convenient forest. SE gets a plain riverside hill to mine or cottage, which will be nice eventually at size 4. SW is probably a tiny bit stronger in isolation, but scouting info will still play into the decision.

Haven't done extensive simming, but I suggest that the worker moves to the forest NE-E of the capital after improving the wheat. That should keep everything nicely open for further worker shuffling.

Minor questions: Do NobleGas and/or Serdoa have Fishing? Are we perhaps getting a beaker from known-tech bonus (what's the GNP with Fishing vs other techs selected?)? How many beakers do you have now in Fishing (XX/74)? I'm asking because with enough KTB we could make some adjustment to get Fishing a turn earlier, which would help the opening a bit (fish connected a turn sooner).

(September 22nd, 2020, 16:30)Charriu Wrote:
(September 22nd, 2020, 14:29)Fintourist Wrote: Minor questions: Do NobleGas and/or Serdoa have Fishing? Are we perhaps getting a beaker from known-tech bonus (what's the GNP with Fishing vs other techs selected?)? How many beakers do you have now in Fishing (XX/74)? I'm asking because with enough KTB we could make some adjustment to get Fishing a turn earlier, which would help the opening a bit (fish connected a turn sooner).

Have a look at the F6 screen. The number bottom right of Fishing will tell you how many players you have met have Fishing already.
ill make sure to check when the save gets around to me.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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[Image: NSkZFFA.jpg]

[Image: G93jMJp.jpg]
moved a couple city locations around.. and that scout will be going i THINK NW first, and then continue to make a wide circle around to the west side of the capital.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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[Image: Ono7tgN.jpg]


[Image: KMUmMMQ.jpg]
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Moved the worker to the mentioned forest. workboat>Worker in the city queue
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Workboat finished EOT, fishing will be in 3. So workboat will be sitting for a couple turns, might run it up the coast just enough to get some vision before fishing comes in.

Open to ideas on where cities should go/what order, currently thinking the southern city as city 2, and the eastern wheat/silver city as city 3.


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"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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