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[PB59] Charriu welcomes all the townfolk

T14:





I uncovered all the relevant tiles of my area. As you can see I opted to explore the corn/sheep area completly. I did this mainly so that my warrior is free for any other duties. Remember the barbarians start appearing at T20 with Emperor. The scout will NW-NE and explore the land bridge next. Next goal of exploration is to find all my direct neighbors and more players for KTB. For that I'm thinking about building another work boat to explore the west. Why a work boat? Well:

  1. There are no barbarians water units in this game
  2. I can explore the southern island
  3. I can start exploring the S-N axis, which is important for circumnavigation here.
  4. Eventually I will need a work boat somewhere.
Other then that I counted 14 real food tiles. More then enough for all the cities. We only have 2 calendar resources, which makes calendar less appealing. But we also have gold and gems, which thanks to cheap forges takes care of any happiness issues.

Other questions remaining are where the metal and horses are. They corn/sheep area looks suspicous as does the region north of the gold.
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With all the city sites that connect to the trade network by rivers/coast, I'd have placed at least one of copper/horses not adjacent to rivers, to give The Wheel its character.

Since the strat resource betting pool is a prime opportunity for trollish mithering and doomsaying --

Horses: 7N-1NE of Clock Town. Alternatively, on the city tile itself.
Copper: 4 tiles south of Clock Town.

(I agree that the sheep/corn area is the real prime suspect. One of them could also fit in somewhere in between pigs and stone, to balance out how attractive the western gold is)
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Well if I rule out all the river tiles and also all forest tiles, because on a normal map no horses, copper and iron spawns underneath a forest, then I get this map.




All the red star tiles are potential candidates for those three resources. In addition horses don't spawn on hills further limiting there natural spawn areas.
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There's also a tiny thing I wanted to mention. Planting a city in the south-east of the capital - 1S of the corn - gets immediate trade route access to the capital. This is via the lake and then the river. That the river doesn't visually connect with the lake doesn't matter for the game.

I'm not planning on settling there right now, but I find it worth mentioning for the curious ones.
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Mackoti names tracker:

  1. u
  2. kan
  3. KuN
  4. KeN
  5. KiN
  6. Kon
  7. Mac
  8. Kan
  9. User
  10. Kan
You are repeating yourself, buddy.

Please lurkers tell me that there is some sense in this madness or please ask mackoti about those names, so that we can all read about them after the game.
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mackoti probably cares less about these names than you do, but my best guess is that he's trying to teach us the syllabic inventory of Burmese. If you look at pb38 screenshots, you'll see he logged in as "User" for most of that game.

edit: thanks for making the map sparkle, btw, I am now certain we should reach for the stars
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For some reason I hadn't realized that mackoti is Genghis Khan in this game, and I think I can solve the mystery for you already (thanks, childhood detective stories):

- mackoti hasn't played Civ in a while and logs in for the first time. Civ4 calls him "User" because that's his local account. mackoti changes it to "u" because it's the first letter on his mind and logs in. This is something I did in pb37 logging in as "C" from a backup machine that iirc "always forgot", because I can't spell my username without logopaedic assistance, either
- Next turn, for some intransparent reason (OS-side, I suppose), Civ "forgets" the change. mackoti just logs in as "Kan" by which he means Genghis Khan, being no stranger to roleplay
- Next turn, this happens again, and mackoti finds it funny and starts going through the vowels for essentially the same reason that Commodore once logged in on subsequent turns as "Commodori, Commodororum, Commodoris" or something like that. "Hanc-hoc is Latin for bacon, I tell you."

So I think you are watching Sisyphus roll the stone up the mountain and invent different ways of handling it to fight the (very mild) ennui, only he's also good at Civ4 and at some point he uses the stone to build the Pyramids
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Actually he's probably doing it passive aggressively since he was logging into PB56 as Gira and hiding that he was mostly playing that civ, He got called out in that thread and in the lurker thread so I think he's doing it sort of to mess with people after that game.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Both sounds plausible. I will most likely stop tracking those, because it gets boring.
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Perhaps we can lift our spirits with color therapy!




My dotmap proposal. I think the west is set in stone, due to Black Dot being such a tremendous site that can still be split later (Orange Dot). Didn't mark the plains hill as an alternative because I think pig access is much better long-term than the centre hammer, forgot if I've argued that already. Early gold is so good that I think this should be #3, come whatever may.

The east is more interesting, I see two different plans. Blue gets a great stronghold in the jungle and looks to be superior in general, but not strictly because Yellow has the stronger base on the north-eastern seaboard and the short-term powerhouse pig/corn/floodplains site, which might be necessary if the north or east turn out to be strongly contested. There might also be an even better chokehold site that Yellow settles somewhere east of the cow/stone, opponents permitting. (Blue's 9-of-sheep is very forkable by water against the stronghold, although I don't think that alone would justify moving the land stronghold off the hill; the yellow ?-dot in the image would incur a fork too, but maybe some other site would not.) We'll see next turn.

Another question is when to settle Grey Dot. It could even be #4, or #2 if we find we need to push east asap. Ethiopian Green isn't urgent, but solid (northern alternative is good if Oracle Monarchy or northern neighbor applies pressure, otherwise claim that wine with island city much later). Arabian Green is filler (like Orange). Colossus is the aim.

edit: watch BW/AH throw off every single site.

edit: image replaced.
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