The real benefit of the 1UPT tactical combat was never that it offered more interesting ways to fight other civs, but that you never have to put up with flaky odds to lose a unit, instead just having the RNG roll a range of how much damage any one combat takes.
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[Spoilers]Pindicator With All the First Strikes in PB71
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How the hell does "deterministic barbarian combat" even work anyway?
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Dodo Tier Player (June 11th, 2023, 17:13)pindicator Wrote: How the hell does "deterministic barbarian combat" even work anyway? If I'm inferring correctly from its thread, it's only supposed to work when the barbs are attacking your unit (not when you attack them) and basically means if the barb has >50% odds of winning, it wins (taking whatever amount of damage your unit would have been most likely to do to it were the combat conducted normally) and if it has <50% odds, it loses (damaging your unit in about the same way). Units with a withdrawal chance are a special case, but that shouldn't matter until barbs start showing up with HAs. Shouldn't, but we've seen Archer withdrawals which suggest something weird is going on. Which comes back to the fact that all this is how it's supposed to work. I haven't tested the mod, and don't know what the actual effects are for sure.
Appreciate the responses. It's good to know what I'm dealing with at least
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Dodo Tier Player
Its supposed to retreat if odds are exactly 50%, right?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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Great Engineer gets born at end-of-turn. Final decision to make: do we go after Krill or Thoth? Krill is closer but has more power. Thoth is farther away but is weaker.
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Dodo Tier Player |
