Is that character a variant? (I just love getting asked that in channel.) - Charis

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RBP2 IT Office - Email and technical issues

Good then. I really didn't want to pause but nobody seemed to say anything so I figured I should. I'm not pausing now that I know there's support for it. I'd definitely agree, there's no reason a 3 man team should miss a turn so early in the game unless it's sloppiness which shouldn't be rewarded.
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Looks like Kodii is logging in now anyways
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athlete4life10 Wrote:I'd definitely agree, there's no reason a 3 man team should miss a turn so early in the game unless it's sloppiness which shouldn't be rewarded.

I apologize for that delay, but it is kind of rude to assume a 3 man team should never nearly miss a turn, especially since one of us cannot play anyways, and the other two are having time conflicts at the moment.

Regardless, we'll make sure it doesn't happen again.
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sunrise089 Wrote:We voted to use the RBP1 double-move rule with Part B removed. However considering how this game has a longer timer the argument to split wars 12/12 works a bit better. As always though, it's up to the consensus of the group.

If the ruling allows double moving like it was done in RBP1 it seems quite bad rule to me. I would prefer just general guideline that players should do their best on avoiding them. Naturally there are cases where this isn't possible but in the games I've been involved in before this hasn't been big problem. Players have found ways to agree upon these things and even delayed their progress, if double moves effects have seemed too harsh.
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Sorry all about missing the turn, this week is the busiest irl that I'll have until finals in December, and that's apparently causing issues. Kodii and I will do our best to make sure it doesn't happen again.

Quote:I'd definitely agree, there's no reason a 3 man team should miss a turn so early in the game unless it's sloppiness which shouldn't be rewarded.
There's quite a bit of assumption in that statement, as Kodii pointed out. If we had been doing this repeatedly, or even perhaps just barely squeezing the turn in on time repeatedly before then you might be right, but we haven't been, we've generally been fairly early in doing our turn.

In any case, it's why we're playing pitboss, if someone can't play within the time period and don't request a pause, then they lose their chance to make any moves that need to be done manually.*shrug*
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Apologies if that last comment appeared rude. It was not meant to be. I was only reinforcing what Sulla and the others were saying. I was in the process of trying to pause the turn before I saw others agreed unless requested it should go on. Either way you guys were able to play the turn so no harm done but again I'm sorry if that seemed rude.
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plako Wrote:If the ruling allows double moving like it was done in RBP1 it seems quite bad rule to me. I would prefer just general guideline that players should do their best on avoiding them. Naturally there are cases where this isn't possible but in the games I've been involved in before this hasn't been big problem. Players have found ways to agree upon these things and even delayed their progress, if double moves effects have seemed too harsh.

As I've said in that thread I'm against changing the rules. We all agree on them and they're fairly clearly written. Modifying rules after a game has started is just bad practice.
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Yazilliclick Wrote:As I've said in that thread I'm against changing the rules. We all agree on them and they're fairly clearly written. Modifying rules after a game has started is just bad practice.

I admit I didn't thought out detailed what the rule stated as I assumed that no double move rule would prevent them. I can live this rule, but wouldn't it be simpler to just state that double moves are allowed.
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plako Wrote:I admit I didn't thought out detailed what the rule stated as I assumed that no double move rule would prevent them. I can live this rule, but wouldn't it be simpler to just state that double moves are allowed.

Not unless people want other people moving in horse archers with 1 second to go in the turn and then hitting a city 8 seconds into the next. Lets not get carried away, the current rule isn't perfect, but all double moves are hardly allowed.

Also, can both sides on this debate please try to keep in mind the other side? Several posts now have pointed out how the current rule allows a civ to move twice (albeit with 9 hours in between) in a row and how unfair that can be, but then just shrug off the concern that some people simply cannot play within a rigid bloc of hours. Of course we can have a vote, but ignoring the purpose of the existing rule while calling it badly worded is unfair.

Also, re: pauses - in the planning thread it was stated several times that this game is going to be run with the revised RBP1 pause rule (only pause after a team has missed one turn). We can vote to change that as well, but lets not unilaterally pause please.
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I leave for a few days on Friday and I'll be back Wednesday afternoon (GMT +1). At 99% I could play normally using my laptop, but there remains a 1% uncertainty, that something goes wrong.

If you see that I did not log on during the turn and it is less than half an hour to the end of the turn, please pause the game. I will try to get as soon as possible on the forum and give a password and instructions to one of the lurkers.

Thanks.
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