Posts: 7,767
Threads: 94
Joined: Oct 2009
Good plan. Except that last SE will have to be E-SE as there's no land S of the Oasis.
About Mackoti's civ pick, I think it's mostly the techs that swayed him. As demonstrated by our own pick and planned opening, Mining/Mysticism aren't as important techs as the others. Furthermore, Mysticism is extra crappy for a creative civ that doesn't need an early religion. Meanwhile Odeons give extra culture which is perhaps useful, and Phalanxes are at least fine against our War Chariots.
Edit: Just realized my fishing guess for Fierce's research makes no sense as he settled off the coast. OK then, I'll re-guess agriculture, but it could be wheel or mining too. He doesn't seem to be doing the established good moves (see his leader pick, and settling in place if these are mirrored starts).